and that's where i screwed up, i totally forget that R and W have separate shadows and allow me to switch w/ them.
and that's where i screwed up, i totally forget that R and W have separate shadows and allow me to switch w/ them.
Those trees.
Did you see pickpocket? 5 gold for melee 3 gold for ranged auto attacks on champions with a 5 sec CD.
Singed just got even more OP:
Arcane Helix
Item Cost: 2175
Recipe Cost: 500
+400 Health +300 Mana +10% Cooldown Reduction
UNIQUE Passive: Spending Mana heals you for 30% of the Mana spent.
Arcane Helix
**Catalyst the Protector
*Ruby Crystal
*Sapphire Crystal
**Ruby Crystal
Pure auto attackers are monsters late game, but that's how MOBAs are generally designed. Auto attackers should be the biggest damage source late game. I believe Riot is trying to lower auto attack damage (aspd, crit) to allow more ability orientated ADs to shine, such as Varus, MF by shifting the costs from aspd to just raw AD. The problem with this is that auto attackers are the only counters to pure tanks, therefore tankier characters become much more threatening because they can break into the backline much easier.
There are lot of new options for AP which I'm really excited about, Double AP Top Mid might even be making a comeback. Arcane Helix + New Archangels Swain /drool
/rollsaround god, learing to build champs again. Fucking Kog is going to wreck face.
some of these new builds look really fun. I like how they give options to specialize in different things within the same role.
also, this seems like a must-buy for early-mid game support tanks (alistar, taric, leona specifically) and bruisers like Singed:
Ohmwrecker
Item Cost: 2850
Recipe Cost: 930
+350 Health +300 Mana +55 Armor
Unique Active: Prevents the closest enemy tower from attacking for 2.5 seconds - 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds.
Probably only viable on singed. That cost.
True, though supports will have more ways to get gold (that +gold for attacking champion mastery is amazing on those three champs above if you play them aggressive) and less of a need to spend on consumables (one mastery gives a starting ward, one gives a starting health pot, and that ward pouch item and its upgrade). They expressed wanting supports to have more items and an ability to get cool stuff though, and I think they accomplished that
The best thing supports get this patch are biscuits. Nom nom nom.
Nid support isn't that bad honestly. If you play it with something like cait and push to tower really hard you can sit back and rock them with spears in between waves. Ward and don't get engaged on and you crush pretty hard. I think most people that say things are bad in this thread are just sheeping it up. If you want to play something just go play it and use your brain to decide how to make it optimal.
nidalee is useless outside of laning if she's a support, and she is barely useful in lane
Riot employee Solcrushed stated that the Arcane Helix won't make it in (or at least not in PBE):
But yea, so many new items and with the new masteries, it's almost like a completely new game. Looks like they have a lot of AP or AD + Defensive stat items. Support and Junglers seem to have tons of new options as well.Some of the datamined items were either scrapped or held back for re-evaluation.
Helix is one of them so you will not be seeing it in the PBE.
support nidalee is an awful support
You're wrong. Her lane as mentioned early is really strong with the right champions. Cait/Sivir can push to tower very easily and you get wrecked by spears. Max range nid spears do a lot of BASE damage and your AD can also easily harass under tower. The strategy with this lane is similar to what people do with nunu cait currently and thats just push down the tower and then go to a different lane and repeat the process. Yes, nunu has an AS debuff and better kiting/disengage, but you rarely use anything other than bloodboil if your strategy is just to push towers down. Nidalee has an advantage here if you're playing the lane properly because her poke essentially speeds up the process. I'd say your most dangerous opponent would be something like taric or leona engaging you you, but as mention earlier your ideal ADs (cait-with clease/sivir) don't have a problem avoiding both of these.
IF you find yourself in a straight up teamfight lategame, her attack speed buff at max level is 60% which is only 5% less than Nunu. Nidalee traps reduce armor and MR by like 50-60%? late game which makes shredding tank line super easy for your ad carry. Nunu has the advantage here I think because of zoning with ult and helping your ad carry kite with snowball, but saying nidalee is useless is just retarded.
No one in League is useless. They do things. Use abilities. Therefore, nothing is really ever useless. Nidalee is a bad support. The picture you painted up there is an idealized, very situational and poor example of what makes Nid a "good support". That said, anything works at low elo (1500 and less) so whatever. Once you get to a point where people are skilled and experienced enough, Nidalee provides absolutely no pressure or protection in lane. Yes, Nidalee can throw spears and heal a lil bit but she provides little to no protection to your AD carry compared to the more standard supports. That means, when your AD gets caught they must use flash more often and thus are more vulnerable overall. People choose supports to protect their carries so they may farm safely in lane. Nidalee provides 0 protection. She has a niche role, as was stated many times in this thread, and by yourself but it doesn't change the fact that she provides 0 protection for the AD carry.
Nunu doesn't provide "protection" or any sustain in lane and going by pro picks/bans he is the best support in the game right now. Nidalee isn't a bad support she just isn't as good as nunu so there is no reason to pick her other than funzies. Nidalee does proved pressure she provides amazing pressure if you push the enemy to the turret. If you pick nidalee and play her with the ad carries that I mentioned she IS good and by good I mean you can/will win games because of how strong the duo is.
What are you smoking? Nunu provides a persistent Movespeed/ASPD buff (lasts 15s/15s CD) for himself and his carry AND a slow. That easily alleviates pressure and allows the AD to escape ganks. But I guess a 11-15% movespeed bonus is nothing. It's only a free PHANTOM DANCER. No one builds those nor did they see any nerfs recently. Not at all. Nid OP. Idiot.
And if we're going by what "the pros do" absolutely NO ONE ever runs support Nidalee. I guess that makes her shit tier.
I'm sorry , but nunu. Jungle is so strong and fast that I feel having another support is way more appropriate. Nunu's level 1 Q is, honestly, broken in the current jungle, and possibly in this new jungle also. If you have players who understand the strength of a nunu jungle, he can make your lanes win.