League of Legends v1.0.0.106
Notes from the Design Team (new!)
This patch is focused upon the following main issues:
Area of Effect damage and disable spells being too powerful
Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have snuck past this and we’re looking to bring these back to acceptable levels.
Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily
We’re starting with a duration nerf to Morgana's Black Shield and Janna's Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll evaluate the need for additional changes in a future patch.
Ranged carries, holistically, are too safe considering their damage output
While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, while beginning to provide more tradeoffs that both give melee a place in the game and differentiate the roles of melee and ranged characters.
Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Akali
Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway
Blitzcrank
Overdrive no longer has a movement speed reduction when it ends
Fixed a bug where Power Fist was not breaking spell shields
Fixed a bug where Static Field and Power Fist did not display the hit particle when they killed a unit
Base attack speed increased.
Updated recommended items
Corki
Phosphorous Bomb no longer reveals stealthed units
Fixed a bug where Gatling Gun could hit unseen, non-champion stealthed targets like wards
Fixed a bug where Gatling Gun was dealing too much damage
Fixed a tooltip typo with Missile Barrage
Base movespeed reduced to 300
Galio
Resolute Smite ability power ratio increased to 0.75 from 0.7
Righteous Gust ability power ratio reduced to 0.5 from 0.65
Righteous Gust movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%
Idol of Durand
Ability power ratio reduced to 0.6 from 0.8
Damage percent increase on hit reduced to 5% from 10%
Total damage cap reduced to 140% from 180%
Janna
Tailwind will now persist for her allies while Janna is dead
Eye of the Storm duration reduced to 5 seconds from 10
Monsoon heal per second reduced to 70/110/150 from 90/130/170
Monsoon slow reduced to 30% from 40%
Kayle
Kayle now counts as a ranged attacker while using Righteous Fury
Kog'Maw
Base movement speed reduced to 305 from 310
Malphite
Seismic Shard damage reduced to 70/120/170/220/270 from 80/135/190/245/300
Miss Fortune
Base movement speed reduced to 300 from 310
Double Up base damage reduced to 25/60/95/130/165 from 35/70/105/140/175
Morgana
Black Shield duration reduced to 5 seconds at all levels from 4/5/6/7/8
Soul Shackles
Stun duration reduced to 1.0/1.5/2.0 from 1.5/2.0/2.5
Ability power ratio reduced to .8 from .9
Cooldown increased to 120 seconds at all levels
Nidalee
Pounce no longer deals damage if her jump is interrupted by another movement effect
Pantheon
Spear Shot base damage reduced to 20/31/42/53/64 from 30/40/50/60/70
Heartseeker Strike attack damage conversion increased to 28/31/34/37/40% from 18/22/26/30/34%
Grand Skyfall mana cost reduced to 150 from 150/250/350
Aegis Protection now shows a counter as you build up charges
The threshold required to trigger the Aegis Protection now increases with Pantheon's level.
Sona
Hymn of Valor base damage reduced to 60/110/160/210/260 from 70/120/170/220/270
Hymn of Valor ability power ratio reduced to 0.5 from 0.6
Aria of Perseverance healing reduced to 30/55/80/105/130 from 40/65/90/115/140
Song of Celerity active movespeed reduced to 6/8/10/12/14% from 8/10/12/14/16%
Tristana
Base movespeed reduced to 300 from 310.
Rocket Jump no longer deals damage and slows if her jump is interrupted by another movement effect
Twitch
Spray and Pray duration reduced to 6 seconds from 7.
Base movespeed reduced to 305 from 310
Veigar
Baleful Strike missile speed increased by 100
Equilibrium mana regeneration percent increased to 0.75% from 0.5%.
Basic attack missile speed increased by 100
Vladimir
Fixed a bug where Tides of Blood was not providing Vladimir with enough increased regeneration and healing
Fixed a bug where Tides of Blood did not deal full damage if you had 4 stacks before casting
Hemoplague
Cooldown increased to 150/135/120 seconds from 120
Damage amplification effect changed to 14% at all ranks from 10/14/18%
Base damage reduced to 150/250/350 from 200/300/400
Ability power ratio reduced to 0.7 from 0.75
Warwick
Eternal Thirst
Heal per stack increased to 6/12/18 from 5/10/15
Maximum number of stacks reduced to 3 from 4
Duration increased to 4 seconds from 3
Base attack speed reduced slightly
Xin Zhao
Audacious Charge no longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect
Items
Aegis of the Legion no longer buffs allies while the holder is dead
Chalice of Harmony passive effect unique to match the tooltip
Doran's Blade
Damage increased to 8 from 6
Health reduced to 100 from 120
Lifesteal reduced to 3% from 4%
Doran's Ring
Ability power increased to 15 from 10
Health reduced to 100 from 120
Mana regeneration per 5 reduced to 4 from 5
Frozen Mallet tooltip now shows slow % for melee and ranged attackers
Innervating Locket no longer buffs allies while the holder is dead
Rylai's Scepter
Slow duration reduced to 1.5 from 2
Updated the tooltip to reflect slow information for single target and damage-over-time slows
Sword of the Divine has a new hit effect and a new activation particle
Tiamat tooltip now shows splash % for melee and ranged attackers
Will of the Ancients no longer buffs allies while the holder is dead
Wriggle's Lantern wards now show a duration in the mana bar like sight and vision wards
Masteries
Fixed a bug with Rank 2 of Utility Mastery where it was not working properly
General
Blessing of the Lizard Elder now slows for 10/20/30% if melee and 5/10/15% if ranged
Autumn Summoner's Rift Moved Nashor to the same location as the summer version of Summoner's Rift.
Twisted Treeline - Grez the Lizard Lord
Health per player level increased to 175 from 150
Magic resistance increased to -20 from -30
Gold granted reduced to 50 from 100
Twisted Treeline Super Minions
Health increased to 1200 from 1000
Base damage increased by 30
Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)
Fixed a bug where players that never connect were not being granted +1000 magic resist
Removed "hun" from the word filter
Skins
Reduced the size of the Monarch Kog'Maw skin by approximately 10%
[edit]
Riot just derped the herp, 4800 IP cost for Trundle.
How. Exactly. Do. You counter Anivia mid? I can usually be even with her as Morgana as we both kill each other's minions outright...but with my usual characters of Ezreal and Kennen I don't stand a chance. Sure, I can dodge 90% of the ice balls. Get one off though, and I'm at half health. Then, there's the Ulti...once they're 6 I don't stand a chance at all.
If I poke like I normally do, it leaves me too open to actually get hit. Anything besides just try to gank?
Started playing with Karthus. Looks like a lot of ppl think this champ sucks , but i've had very good games with it.
Been stacking 4 archangel staff , zhonya's ring and sorcerer shoes ( maybe boots of switfsness would be a better? )
I would like to know if 4 archangel's staff are too many ( i like being able to have Defile most of the time activated @ end game )
I'm terrible with Karthus (can never get the hang of mouse-nuking), but one good item my friend uses with him is Lich Bane. With the constant spamming of the nuke, and considerable amounts of AP from your Archangel's Staff(s) you just annihilate towers. Was really funny when my friend had the highest crit of the game with something like 1600 because of that.