Page 52 of 499 FirstFirst ... 2 42 50 51 52 53 54 62 102 ... LastLast
Results 1021 to 1040 of 9963
  1. #1021
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,804
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    I just tried ARAM for the first time today. Both games were really fun. Won the second one even though our Kayle left as the game started.

  2. #1022
    New Merits
    Join Date
    Mar 2010
    Posts
    200
    BG Level
    4
    FFXI Server
    Valefor
    WoW Realm
    Arathor

    Man, I did two Arams in a row.. And it was just 0 fun tonight . Other team had a blitz, and he could grab like noone's business.... Plus he got a bunch of good damage dealers on his team. Game over for anyone grabbed (poppy made it out like 3 times), even as Mundo I couldn't go where I pleased :<. Second one, I got blitz, and our team was pretty much mega squishy, other team had super harass+Isrelia. It was over in like 25min. So whenever I could pull, if I did they'd probably end up chewing up some of our low hp people, or they'd just escape since. Also didn't help I suck suck suck at blitz/pulling.. But since they'd escape the grasp anyway, eh.

    Some Arams are super well balanced and super fun.. Others are just crap shoots.

    Yeah, One Ez guide I've been looking at builds him Attack damage/defensive, with an focus on being aggressive and getting first blood/killing your opponent quickly.. But it leaves his other skills in a bit of a lurch (They also cover the AP version). Iteresting build though~
    http://leaguecraft.com/strategies/gu...al-guide.xhtml
    Also includes videos on him facing quite a few champions in mid, and getting first bloods as early as level 2. Ez does seem to have the power behind him, but then the worry becomes how aggressive can you be to use that power?

    True, true on the runes. Some builds just MUST include certain runes or they won't fly at alll .

  3. #1023
    Remit One (1) Custom Title
    Join Date
    Sep 2007
    Posts
    2,397
    BG Level
    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    Every time I did ARAM with friends, someone always got one of their usual champions. We decided to finally go with just picking off the wall characters or builds. FEAR TANKZREAL!

    Ezreal is, hands down, my favorite champion. He is the reason I played beyond level 20. (He came out around that time.) So much fun to play--but I really miss healer Ezreal. There is no feeling like sniping a champion in the fog from across the map.

    However, as of late, I've been doing terribly as him because he doesn't fit into the current metagame very well.

  4. #1024
    E. Body
    Join Date
    Oct 2004
    Posts
    2,252
    BG Level
    7
    FFXI Server
    Asura

    I'm starting to get the feeling that people where talking about a bit farther back, there's no reward for playing harder champions. I can work like hell on Ez/Articuno but it's not going to be necessarily better than the easy to play Annie or Tristana. Kind of turning me off to this game but I'm still having fun at least.

  5. #1025
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    It's true for Ezreal, but not for Articuno. That bird is game-changing in team fights. AoE stun/slow/insane damage. I've had games lost to a good Anivia carrying the shit out of her team. It's the unbalance that turns me off. Ezreals measure isn't worth nearly as much as Anivias. You can't play who you want. You pick AoE champs and go to town. Saddly DotA is not that different. Pro scenes will always feature a mix of 20-30 heroes and that's it. Some are just plain trash unfortunately.

  6. #1026
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,133
    BG Level
    8

    i have found a new love

    ap alistar

  7. #1027
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
    Feb 2006
    Posts
    9,098
    BG Level
    8
    FFXIV Character
    Vandole Horsegod
    FFXIV Server
    Gilgamesh
    WoW Realm
    Windrunner

    same here arv.

    hp regen xin zhao.

    i built like this: wriggles, spirit visage, and FoN.

    i had so much regen it wasnt funny. average +98 hp/hit from that stuff WITHOUT his passive.

  8. #1028
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    Quote Originally Posted by Arvin View Post
    i have found a new love

    ap alistar
    AP Alistar is great. I love slamming them up into the air and knocking the "corpse" into a brush or something.

  9. #1029
    Remit One (1) Custom Title
    Join Date
    Sep 2007
    Posts
    2,397
    BG Level
    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    Zilean

    * Base magic resistance reduced to 30 from 35

    ...
    SHIT JUST GOT REAL!

  10. #1030
    CoP Dynamis
    Join Date
    Mar 2007
    Posts
    286
    BG Level
    4
    FFXI Server
    Kujata

    What the fuck did they just do to Ryze?

    Also, incoming malz/ww rage, lol
    Tryndamere

    * Fixed a bug where Undying Rage could not be used while suppressed

  11. #1031
    E. Body
    Join Date
    Oct 2004
    Posts
    2,252
    BG Level
    7
    FFXI Server
    Asura

    Not gonna lie that Anivia change is huge, 100 mana at level 6 is crazy.

  12. #1032
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    New Skins in the Store

    * Totemic Maokai
    * Charred Maokai
    * Longhorn Alistar


    PVP.net v1.29.23

    * Created a new UI flow for joining games of all types
    * Updated the Friend List UI
    * Runes are now stacked in the Summoner profile
    * A new game mode approaches: Co-op vs. AI!
    o This mode pits a team of all human players against a team of all AI bots on Summoner's Rift.
    o This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
    o Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
    o IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
    o The following bots are enabled for Co-op vs. AI:
    + Annie
    + Ashe
    + Cho'Gath
    + Miss Fortune
    + Nunu
    + Renekton
    + Ryze
    + Shen
    + Soraka
    + Taric
    + Trundle
    + Warwick
    o Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day.


    XP & IP Rate Changes

    * We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
    * Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
    * In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
    * When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
    * Other details:
    o We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
    o First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible.
    o We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.


    League of Legends v1.0.0.111
    Maokai, the Twisted Treant

    * Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
    * Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
    * Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
    * Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
    * Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.


    Akali

    * Fixed a bug where the sound of Mark of the Assassin could persist after her target died


    Amumu

    * Base damage increased to 47 from 45
    * Base armor increased to 18 from 15
    * Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
    * Despair mana cost reduced to 8 from 10 at all levels
    * Despair now has a new particle to match the area of effect


    Anivia

    * Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
    * Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
    * Glacial Storm
    o Initial mana cost increased to 100/150/200 from 25/35/45
    o Cost per second reduced to 40/50/60 from 50/70/90
    o Slow duration reduced to 1 second from 2.5
    * Rebirth
    o Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
    o Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)


    Dr. Mundo

    * Fixed a bug where Infected Cleaver's PvP.net description was incorrect


    Fiddlesticks

    * Base magic resistance reduced to 30 from 35


    Irelia

    * Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect


    Karma

    * Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
    * Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
    * Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players


    Kog'Maw

    * Fixed a display bug with Bio-Arcane Barrage attacks on several skins


    LeBlanc

    * Fixed a bug where the sound of Sigil of Silence could persist after her target died


    Nasus

    * Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
    * Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted


    Olaf

    * Fixed a bug where Undertow could hit the same target twice


    Pantheon

    * Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
    * Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)


    Rammus

    * Powerball speed reduced by about 15%


    Renekton

    * Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations


    Ryze

    * Overload
    o Cooldown reduced to 3.5 from 11/10/9/8/7
    o Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
    o Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
    o Missile speed increased to 1400 from 1200
    o Ability power ratio decreased to .2 from .45
    o Range increased to 675 from 600
    * Rune Prison
    o No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
    o Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
    o Now deals 5% of Ryze's maximum mana in bonus damage
    o Cast range increased to 625 from 600
    o Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
    * Spell flux
    o Ability power ratio per hit reduced to .35 from .38
    o Cooldown increased to 14 from 9
    o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
    o Cast range increased to 675 from 625
    o Base damage reduced to 50/70/90/110/130
    * Desperate Power
    o No longer grants ability power but now grants 15% spell vamp
    o Area of effect damage percentage reduced to 50% from 65%
    o Cooldown changed to 70/60/50 from 50/50/50
    o Duration changed to 5/6/7 from 8
    o Now grants a passive 75/150/225 mana
    * General
    o Reduced base magic resistance to 30 from 35
    o Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp


    Sivir

    * Boomerang Blade
    o Damage reduction to each subsequent target increased to 20% from 10%
    o Now scales from bonus attack damage instead of total attack damage
    o Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
    o Attack damage ratio increased to .95 from .75


    Tryndamere

    * Fixed a bug where Undying Rage could not be used while suppressed


    Vladimir

    * Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
    * Sanguine Pool no longer grants a speed bonus on use
    * Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
    * Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool


    Zilean

    * Base magic resistance reduced to 30 from 35


    Items

    * Fixed a bug where Vampiric Scepter improperly showed it could build into Malady
    * Sight Wards and Wriggle's Lantern wards now have a green top
    * Vision Wards now have a pink top
    * Doran's Shield
    o Fixed a bug where it said it provided 9 armor but actually provided 8
    o Armor increased to 10 from 8
    o Health regen per 5 seconds reduced to 8 from 10
    * Frozen Heart
    o Combine cost reduced to 650 from 800
    o Cooldown reduction decreased to 20% from 25%
    * Glacial Shroud
    o Combine Cost reduced to 425 from 575
    o Cooldown reduction decreased to 15% from 20%
    * Ionian Boots of Lucidity cost increased to 700 from 550
    * Quicksilver Sash magic resistance increased to 56 from 48
    * Randuin's Omen cooldown reduction decreased to 5% from 8%
    * Spirit Visage cooldown reduction decreased to 10% from 12%
    * Soul Shroud cooldown aura reduced to 10% from 15%
    * New Item: Morello's Evil Tome
    o Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
    o +75 ability power
    o +12 mana regeneration per 5
    o UNIQUE passive: 15% cooldown reduction


    General

    * Added a new UI to better convey Shields on the health bar.
    * Surrender time on Summoner's Rift reduced to 20 minutes from 25
    * Surrender time on Twisted Treeline reduced to 15 minutes from 17
    * Smite now deals true damage instead of magic damage
    * Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean
    Patch notes if anyone missed them.

  13. #1033
    New Merits
    Join Date
    Mar 2010
    Posts
    200
    BG Level
    4
    FFXI Server
    Valefor
    WoW Realm
    Arathor

    Nutty, nutty. OH WELL, can't suppress Tryn anymore to prevent an ult! Olaf's ult though, still sucks (Was Malz, an Olaf would just BEELINE for me past my teammates while ulted, and I was pretty much proper screwed, despite doing all I could to try and kill him. They wanted that Nida dead so bad though :<). I have to say, if Quicksilver sash starts getting used a whole bunch more, gonna be a pain for everyone! New Ryze, I wonder how nicely he'll pan out too. The Cooldown nerfs weren't too bad, and I may try and get that Morello's tome and give it a shot.


    The XP rate change sounds interesting, but now I wonder if people will purposefully drag out games that are just straight crushes in order to get more IP? Would kill those who try and IP farm... ARAM FOREVER SINCE IT TAKES FOREVER.

    Also! I had an ARAM game as Jana last night.. I literally had a Mana manipulator for 98% of the game only.. Since I never died and supported my little heart out, I pretty much let my self get tower whacked then a trist was like "U DED NOW". I think I had nearly 5kg then, was so hilarious. Alt builds are stupid fun sometimes too- ATTACK SPEED ANNIE.

  14. #1034
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
    Feb 2006
    Posts
    9,098
    BG Level
    8
    FFXIV Character
    Vandole Horsegod
    FFXIV Server
    Gilgamesh
    WoW Realm
    Windrunner

    i won 3 ARAM's yesterday as AP mf. dont ask how i got mf 3 times in a row lol

  15. #1035
    New Merits
    Join Date
    Mar 2010
    Posts
    200
    BG Level
    4
    FFXI Server
    Valefor
    WoW Realm
    Arathor

    Hahaha, that's fantastic van XD. I get Swain a whoooole bunch actually, which is amazing since I loves me some Swain.

  16. #1036
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
    Feb 2006
    Posts
    9,098
    BG Level
    8
    FFXIV Character
    Vandole Horsegod
    FFXIV Server
    Gilgamesh
    WoW Realm
    Windrunner

    if you ever get REALLY bored try AP mf just for funzies. you can get her E ability doing like 800 damage easily. AP also makes her ult hit like a mack truck.


    which is awesome in ARAM when at then end of matches people are barely 11 if that.




    might as well post a funny before i bitch.



    WHY THE FUCK DID THEY ADD A LOGIN QUEUE? WHY THE FUCK DID THEY MAKE THE BLUE BRIGHTER ON THE LOGIN INTERFACE AND THEN CHANGE THE FRIENDS LIST TO THE RIGHT WITHOUT THE OPTION TO ENABLE IT TO GO BACK TO OLD SETTINGS? WHAT THE FUCK. IT'S ABOUT TO BE SOME COKE CLASSIC IN THIS BITCH

  17. #1037
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,804
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    I'm glad I bought maokai in the 5 mins the store was open before it got shutdown again. Wish I had more time to play him while no one else can D:

  18. #1038
    (╯°□°)╯︵ ┻━┻
    Join Date
    Sep 2007
    Posts
    622
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    *starts slow clap for that Panth video*

  19. #1039
    CoP Dynamis
    Join Date
    Mar 2007
    Posts
    286
    BG Level
    4
    FFXI Server
    Kujata

    Yea, that was an amazing penta, lol.

  20. #1040
    Remit One (1) Custom Title
    Join Date
    Sep 2007
    Posts
    2,397
    BG Level
    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    Yeah, not sure I like the friends list on the right. I'm sure enough people will complain and it will be move able or something later. And, really, the login queue is only for when there are too many people trying to get on at once. Normal days, there won't be a queue.

Page 52 of 499 FirstFirst ... 2 42 50 51 52 53 54 62 102 ... LastLast