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  1. #1
    Igi
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    Factors for HQing with synergy?

    Hello, I was just wondering what factors into getting a smooth synergy. Does it depend only on how well you execute the synergy process, or do subcraft levels matter also, as with normal crafting?

    For example, ffxiclopedia says the new Fylgja Torque requires craftsman goldsmithing. Assuming the synergy was executed perfectly (with max synergy skill), would someone with 100 goldsmithing have a better chance than someone with 58 goldsmithing to get the +1?

    Thanks!

  2. #2
    Sea Torques
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    So far, I don't think anyone knows. But I was just about to make a post in the advanced thread about the same thing. I didn't care about HQ b4 (you could make what, like, a bunch of grape juices or something; apart from apertures), but now we have the first actual decent synergizable equipment released. That isn't aptant/evolith related. I'm personally craving for a Ire Torque +1. I have a feeling something is different about HQ'ing with synergy. I can't imagine they'd just release all this stuff and just make it all t0. But that is a possibility I suppose.

  3. #3
    Fishing Guru
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    I saw a SS in the HQ thread of a smooth synergy and the guy was off on quite a few elements like off by 10. Struck me as odd, I'm wondering if it's more sheer randomness like HQing a desynth.

    edit: here

    http://i100.photobucket.com/albums/m...synergybed.png

    double edit: does it not matter if he's -10 of some other elements?

  4. #4
    Myr said I should dodge roll
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    Quote Originally Posted by cdgreg View Post
    I saw a SS in the HQ thread of a smooth synergy and the guy was off on quite a few elements like off by 10. Struck me as odd, I'm wondering if it's more sheer randomness like HQing a desynth.

    edit: here

    http://i100.photobucket.com/albums/m...synergybed.png

    double edit: does it not matter if he's -10 of some other elements?
    That's actually my pic. The negative elements are not factored in, only the target ones. The closer they are to target, the higher the chance of HQ I've noticed.

  5. #5
    Fishing Guru
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    Quote Originally Posted by Fiendishone View Post
    That's actually my pic. The negative elements are not factored in, only the target ones. The closer they are to target, the higher the chance of HQ I've noticed.
    Makes perfect sense to me. Also makes HQing much easier when dealing with leaks and whatnot.

  6. #6
    Sho
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    HQ has a few factors that I've seen as well:

    1) Closer to the target number. If all target numbers are matching, HQ rate will jump up dramatically.

    2) Synergy Skill.

    3) No leaks from he furnace.

    4) Twacking the furnace until you get the message "resulted in a straighter silhouette"

  7. #7
    Old Merits
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    I think the speed of the synth (or alternatively, the durability of the furnace at the end) factors in also, at least from what I've seen etching slots. Can't really be sure though, so /shrug.

  8. #8
    Sea Torques
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    Some synths are way easier to HQ than others. For example, removing apertures will almost always hq no matter what the elemental strength is (i.e. can have 3 elements at 5/10 and still hq).

    On the new equipment from VNM drops, I went 3/11 with perfect alignment. I used the safety lever to prevent overloads, but the pressure was probably high due to that; I don't know if that would have any effect at all.

    Had lv 100s in the pt for all of the involved skills except for cloth (lv 98). The HQs were lemegeton medallion (apprentice gold) and 2x pythia sash (apprentice cloth). Clothcraft was my skill, and I was the one claiming the furnace. I have lv 60 synergy, so that's capped for now. Sash is the highest synergy level of the equipment, and lemegeton medallion is the lowest. I should be doing another batch today, so I'll have a larger sample size.

  9. #9
    Sea Torques
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    That is a really pleasing reported HQ rate, you are the bearer of good news Khiinroye^^. My personal thought for the moment is that (1)your crafting skills don't have an effect on HQ rate, only the ability to synergize it. Don't really have too much to base that on.

    From what I'm surmising, Khiinroye's HQ rate, while being only a first bit of sampling, hints at a ~+/-25% HQ rate when your synergy skill is equal to the skill required for the synth.

    There's also the possibility though of (2), that your synergy skill does not have an effect on HQ rate, or (3)both synergy and craft skill have an effect.

    Regarding what Sho said, I think that those of us who have done a lot of etchings will agree that closer to perfect elemental properties equate to a higher HQ rate. As far as synergy skill, I haven't been in any situations where I could offer any anecdotal evidence on that. Except what Khiiroye mentions regarding removing apertures, but that's assuming it's a low level synergy.

    I can see no leaks being a factor. But thwacking idk. I find that kinda messed for there to be kind of like, added incentive to an explosion--I tend to just avoid them outright. Question though, does 'straighter silhouette' come up whenever you stop an explosion, or does it mysteriously only show up sometimes when thwacking or stopping an explosion? There's also the possibility that an explosion being triggered is detrimental to getting a 'smooth synergy' and that 'straighter silhouette' simply removes this penalty.

    Controlled Test
    Just a bunch of random speculation at this point. If someone wanted to do a controlled test, they could (1)take a mule to level ~10 cooking and ~7 synergy and then record HQ rate on orange juice. Then use that as a base. If I did that as test part 1, then for (2)part 2 I could bring in my level 100 cooking friend and continue to synergize orange juice with only level 7 synergy. (3)And as another test, do the synergy with my main character's lvl60 skill, and keep cooking in the party only at level ~10. And finally (4)test HQ rate when having 60 synergy skill and 100 cooking.

    I don't really have any time right now myself to do a controlled test, but I suggest Orange Juice because it's easy to get the requirements for, very cheap, and very repeatable.

  10. #10
    Relic Weapons
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    Just to share my own experience, a friend of mine and I are both at 50 synergy. We tried to make 7 of the new vnm torques so far, and have HQ'd once. Each time the synth was perfect (waited until we completely aligned all needed elements to end).

    I'm tempted to say synergy skill is indeed a factor, will see how hq rate is after we cap out at 60.

  11. #11
    Fishing Guru
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    Quote Originally Posted by Anomander View Post
    Just to share my own experience, a friend of mine and I are both at 50 synergy. We tried to make 7 of the new vnm torques so far, and have HQ'd once. Each time the synth was perfect (waited until we completely aligned all needed elements to end).

    I'm tempted to say synergy skill is indeed a factor, will see how hq rate is after we cap out at 60.
    meh dual 60 synergists...we've crafted 8 medallions, 2 sashes, and 3 torques, elements perfect each time, impurity ratio 0, but pressure pretty high....0 HQs

  12. #12
    Sho
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    Quote Originally Posted by Shamaya View Post
    I can see no leaks being a factor. But thwacking idk. I find that kinda messed for there to be kind of like, added incentive to an explosion--I tend to just avoid them outright. Question though, does 'straighter silhouette' come up whenever you stop an explosion, or does it mysteriously only show up sometimes when thwacking or stopping an explosion? There's also the possibility that an explosion being triggered is detrimental to getting a 'smooth synergy' and that 'straighter silhouette' simply removes this penalty.
    Usually 'straighter silhouette' pops up when you are beating up on a pot that has yet to explode. Might have been coincidence, but I've seen more HQs after seeing that message, when working on etching Concordia before the update. I'll cap Synergy in a few days then see about it.

  13. #13
    Fishing Guru
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    Quote Originally Posted by Sho View Post
    Usually 'straighter silhouette' pops up when you are beating up on a pot that has yet to explode. Might have been coincidence, but I've seen more HQs after seeing that message, when working on etching Concordia before the update. I'll cap Synergy in a few days then see about it.
    Can you achieve this with precision thwack from fisherman's gloves, or only regular thwack?

  14. #14
    BEHEMOR IS COME
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    Does anybody know if the sub crafts factor into HQ? I know the recipes require skill rank and not level, but wondering if a 61 GS sub will have a less chance at HQ than a 100 GS sub for the cure potency neck

  15. #15
    E. Body
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    From what I gathered from the initial NPC messages on synergy 101, it was implied imo that getting the fewell levels on the dime was just a precursor to a good high quality, and then on top of that if you can get it really broiling your chances of smooth synergy sky rocket.

    I took this to either a high fewell combustion rate or an overload.

    I decided to go with both and whilst skilling up on an etching, I aimed to Hq as much as possible since etching and de etching was free.

    I found that when I ended the synergy while the furnace was mid overload resulted in an almost guaranteed high quality, I had a hq every 2/3 runs.

    But then again the craft in question could very well just have had a high HQ rate, I'm not sure.

    At this point in time synergy is so new and fresh we're still working out a lot of it's mysteries. IE the random changes in elemental overloads despite a lack of any element in that fewell cell

  16. #16
    Myr said I should dodge roll
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    http://i100.photobucket.com/albums/m...XI/BoonoHQ.png

    0 leaks
    0 explosions
    60 synergy skill
    50%+ furnace strength at the end

    /shrug

    Shit is random.

  17. #17
    Old Merits
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    And I offer this:

    http://files1.guildlaunch.net/guild/...ia%2B15420.png

    Shit is random indeed.

  18. #18
    Myr said I should dodge roll
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    El bastordo.

  19. #19
    RIDE ARMOR
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    http://i6.photobucket.com/albums/y23...418_120617.png
    a few days ago...60 Synergy + 103GS

  20. #20
    Puppetmaster
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    I was making armor for someone earlier this week and every time I cleaned out the machine to make 0% impurities I got a smooth every time. Maybe that factors in as well, but I'll try when I get some more gil and attempt the higher tier stuff.

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