
Originally Posted by
Jeryhn
People still overrating perpetuation.
Nirvana and Bahamut's are still the best for summoner, make no mistake about it. As it stands, our useful Bloodpacts are multihit, and guess what... that's more dependent on accuracy than it is attack! Which means Bahamut's is still the best for physical Bloodpacts and Wards, and Nirvana is king of the crop for magic Bloodpacts.
Sure, there's a mythic pole with up to +10 skill, but at the same time it does nothing to mitigate a summoner's MP costs (especially since in the role of a summoner, where you're putting your MP is important, whether its in Cures or in Bloodpacts or perpetuating). You talk about perpetuation being a good stat when it is only a good stat when you can stack it together. It's importance only becomes relevant when your perpetuation rate approaches zero. The augmented mythic pole is also not good for Siphon, because you're going to lose a couple ticks in perpetuation costs to use that ability in the first place. Going for a staff that both reduces cost and increases siphon rate (Bahamut's) is obviously best to use.
Bahamut's Staff is still the best short of Nirvana for pretty much anything a summoner is going to do because it reduces our costs while maintaining a good, accurate offense at the same time.
As it stands, the only staff I might remotely be interested in for SMN from the Trials is the dark element one, because I want another tick of refresh coming in from Diabolos' Favor for myself and because Diabolos doesn't need summoning skill for any of his useful Bloodpacts besides Somnolence. But if that's the case, I might as well quit the bullshit and just go for Nirvana.