1. FFXIV Reset Timers
    Last daily reset was 17 hours, 58 minutes ago / Next daily reset is in 6 hours, 1 minutes
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Results 401 to 420 of 549
  1. #401
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Who knows.

    One of the interviews from E3 wrote it as Guild league lol

  2. #402
    RIDE ARMOR
    Join Date
    Jun 2010
    Posts
    16
    BG Level
    1

    What are we, Swedish? Its got a fucking "v" in it. Guild-leave.

  3. #403
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Quote Originally Posted by Gryffes View Post
    Massively are a steaming pile of shit that should be treated with the same credibility as fox news.
    I didn't know Fox News did videogame analysis. Is Massively's NEWS actually bad? You didn't say shit about news, just their awards and the criticism they are based on.

  4. #404
    RIDE ARMOR
    Join Date
    Jun 2010
    Posts
    14
    BG Level
    1

    mm can't wait.

  5. #405
    FOR FUCKS' SAKE !!!
    FOR FUCKS' SAKE !!!
    FUCK FUCK FUCK

    Join Date
    Mar 2010
    Posts
    14,680
    BG Level
    9

    New video up, comparing alpha to beta!



    Going to have to watch it in 720p to clearly notice the difference.

  6. #406
    Relic Shield
    Join Date
    Apr 2009
    Posts
    1,514
    BG Level
    6

    Ooh its gorgeous thanks for the heads up!

  7. #407
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    I like what they did to the UI. Much more efficient to have everything stacked at the same place.

  8. #408
    Ridill
    Join Date
    Jun 2007
    Posts
    12,743
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Love how Miqo'te runs :D

  9. #409
    Relic Shield
    Join Date
    Apr 2009
    Posts
    1,514
    BG Level
    6

    Quote Originally Posted by Gokulo View Post
    Love how Miqo'te runs :D
    I like that too, and the tail is so real looking. It was a good idea putting them side to side like that. Ahhh the music!

  10. #410
    New Spam Forum
    Join Date
    Jun 2010
    Posts
    174
    BG Level
    3
    FFXI Server
    Fenrir

    Finally a video of a Miqo'te running and fighting! xD

    Loving the animations!

    Transformation looks really good, crazy how some shadows and lighting makes that much of a difference.

  11. #411
    New Spam Forum
    Join Date
    Apr 2010
    Posts
    191
    BG Level
    3

    Loving the Miqo'te

  12. #412
    Hydra
    Join Date
    Feb 2008
    Posts
    106
    BG Level
    3

    Don't you guys think the enemy's HP bar shouldn't be in the middle of screen? In FFXI, I didn't like when things in the UI got too close to the battle I was trying to watch. Has this been brought up before?

  13. #413
    FOR FUCKS' SAKE !!!
    FOR FUCKS' SAKE !!!
    FUCK FUCK FUCK

    Join Date
    Mar 2010
    Posts
    14,680
    BG Level
    9

    I don't mind it. When I set up my UI in WoW, my target box would be close to the center like what we see in XIV so far. We'll just have to wait and see just how much free control SE will give us with the PC version.

  14. #414
    Sea Torques
    Join Date
    Feb 2008
    Posts
    728
    BG Level
    5
    FFXIV Character
    Hioki Mitone
    FFXIV Server
    Leviathan
    FFXI Server
    Shiva
    WoW Realm
    Destromath

    Quote Originally Posted by Nartosar View Post
    Don't you guys think the enemy's HP bar shouldn't be in the middle of screen? In FFXI, I didn't like when things in the UI got too close to the battle I was trying to watch. Has this been brought up before?
    Then good news the UI is able to be customized! Assuming they allow you to change the battle UI as well; you can move anything about the enemy to any portion of that screen.

  15. #415
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Nartosar View Post
    Don't you guys think the enemy's HP bar shouldn't be in the middle of screen? In FFXI, I didn't like when things in the UI got too close to the battle I was trying to watch. Has this been brought up before?
    In the alpha you could move your targets HP bar anywhere you liked, I can't see why the beta wouldn't be the same.

  16. #416
    Hydra
    Join Date
    Feb 2008
    Posts
    106
    BG Level
    3

    That's very sexy. I'm relieved!

  17. #417
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    88
    BG Level
    2

    Well, I like what i see. My only worry now is performance with a lot of chars/ mobs on screen. They should implement some kind of dynamic LOD or somesuch.

  18. #418
    Hydra
    Join Date
    Mar 2010
    Posts
    116
    BG Level
    3
    FFXI Server
    Lakshmi
    WoW Realm
    Shadowmoon

    Just did a post about this on my site. One thing you'll notice is that the Minimap has been improved:

    http://www.ff14news.com/wp-content/u...06/minimap.jpg

    Notice how the alpha version of the minimap shows all levels with only slight distinctions. In the beta version, the multi-leveled city of Limsa Lomonisa shows the level that you are on much more clearly on the minimap. As well, it shows stairs within the building. Overall, the changes to the minimap will help improve navigation within the city.

  19. #419
    Hydra
    Join Date
    Jan 2010
    Posts
    113
    BG Level
    3
    FFXIV Character
    Zettai Ryouiki
    FFXIV Server
    Hyperion

    It's definitely looking good, but I'm really hoping there are more than 2 animations for basic attacks and 1 for crits.

    And whoever said the stamina bar reminds them of Demons Souls - I had a flashback or two myself.

    Edit: or is it just 3 animations for attacks including crits? Her normal attacks are doing around 55, then at 1:43 she grunts and the sound of the hit landing is louder for 69 dmg, then a few swings later it looks like the previous "normal" animations and sounds but says crit for 74?

  20. #420
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Quote Originally Posted by Brodan View Post
    Well, I like what i see. My only worry now is performance with a lot of chars/ mobs on screen. They should implement some kind of dynamic LOD or somesuch.
    Well I'm sure there will be option for character draw distance, most game engines use LOD these days anyway.

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