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Thread: Free Skill Ups.     submit to reddit submit to twitter

  1. #101
    Sea Torques
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    Dawnbringer

    I capped my staff skill on BLM at 240 (Lv.75 cap @ B+) so yes, they're definitely level 75. Past 225 or so it gets slow.

    The only real benefit to this method is the fact that (with certain weapons) you can do it while AFK/asleep/at work. If you're not AFK you might as well be skilling up on crabs instead.

  2. #102
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    Quote Originally Posted by miokomioko View Post
    It's a bit slower of a skill-up than I expected it to be... do you think the Fortalices are Lv.75? For archery/marksmanship/throwing, I think I would rather kill crabs for the exp/seals since you can't afk-ranged-attack without ze cheatz. And it does get a bit mind-numbingly boring ctrl+Ding that thing over and over.
    yeah.. definitely 75. it jsut gets really slow higher up.

    archery/marksman/throwing isnt hard too if you happen to have a turbo controller/button keyboard.

    or, if you wanna run a script for it

  3. #103
    Relic Weapons
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    I'd say even past 215 it gets pretty slow. Still a great stress-free way to skill up, but you have to be patient.

  4. #104
    Ridill
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    This is amazing for skilling up puppets as you can safely deploy them on all 8 Fortalices in the zone. 4 are downstairs but are well guarded.

  5. #105
    the whitest knight u' know
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    Quote Originally Posted by Alkar View Post
    This is amazing for skilling up puppets as you can safely deploy them on all 8 Fortalices in the zone. 4 are downstairs but are well guarded.
    Didn't even think of that, I should get the last few levels for my sharpshot finally. I imagine that might take a day or so though...

  6. #106
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    Quote Originally Posted by Alkar View Post
    This is amazing for skilling up puppets as you can safely deploy them on all 8 Fortalices in the zone. 4 are downstairs but are well guarded.
    whats their damage like?

  7. #107
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Gonna have to do these for Magic Skill ups after the update~

  8. #108
    Chram
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    Interestingly, the ranged ability of sharpshot does not seem to work like normal automaton melee hits, in that it actually can hit for 0 if your skill is low enough. At around 125 skill I think, Oniwaka's ranged attacks started to hit for 6 damage instead of 0 every time, so I was finally able to skill him up on these, though rather slowly. (5% ranged acc on a move that fires every 15 seconds is slooooow). He's able to skill up a lot faster now that he has almost 180 ranged skill though, since he can hit it. Now I have to take off attuner/tension spring to lower his ranged damage.

    If your sharpshot just needs ranged and not melee skill, I suggest deploying at distance as well, since his ranged acc isn't affected by it anymore thanks to recent pupdate. Especially since his shots at 165 skill were doing around 66 damage without attachments. As far as magebots go, unequip any magic acc and magic att for them you have, slap on mana booster, and let em go to town. At higher levels they will start demolishing it too quickly still though. If you have that issue, then stick to soulsoother and the afflictor/mutes in beaudeaux and let yourself get cursed repeatedly while soulsoother is deployed on a too weak mob and spams cursna on you.

    Automaton melee skill is a joke to level on these, even with 5% acc though, as the automatons won't hit these for 0 damage. You can skill up your hand to hand skill as well, but until I hit around 150-160 skill I couldn't hit them for damage unless I had meat + full DD gear + critical hit. <.<; Which meant 5% acc and I needed a critical hit off one of those crits... but by the time my autos were all skilled up I had managed to get several skill usually. Once I got 160ish I started seeing occasional hits for 1+ damage with meat, though not always. Now at 175ish it usually does 0-20ish damage, so it's getting a lot easier to skill up.

  9. #109
    the whitest knight u' know
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    Quote Originally Posted by Sho View Post
    Gonna have to do these for Magic Skill ups after the update~
    I have a feeling these are even-match at 75 considering how painfully slow skillups get at that range... I would stick to Besieged for any Lv.72~80+ skillups since those mobs are technically like lv.90+ and magic skillups are abundant in besieged as well.

  10. #110
    RIDE ARMOR
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    Thanks for this info i will need too give it a try tonight as i sleep

    GOGO GA skills usin trainiee wep :D

  11. #111
    Salvage Bans
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    Does this still work or not ?

  12. #112
    I Am, Who I Am.
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    Take 10 minutes, go there and check?

  13. #113
    Hydra
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    still works, was doing it last night

  14. #114
    Pseudo-Elitist
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    Doesn't skill up past 75 caps though.

  15. #115
    Smells like Onions
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    Can campaign mobs be used to skill up at level 80?

  16. #116
    Old Merits
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    Pretty sure anything with that sword icon next to its name means "no skilling up" whether you're tagged or not.

  17. #117
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    Quote Originally Posted by userix View Post
    Can campaign mobs be used to skill up at level 80?
    Quote Originally Posted by darkepyon View Post
    Pretty sure anything with that sword icon next to its name means "no skilling up" whether you're tagged or not.
    Think they were meaning "fighting them without tags on". Unfortunately I don't know this answer.

  18. #118
    D. Ring
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    You can't skillup on campaign mobs anymore. They capped fairly low anyways when you could.

  19. #119
    Smells like Onions
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    Quote Originally Posted by Darkmagi View Post
    You can't skillup on campaign mobs anymore. They capped fairly low anyways when you could.
    So Besieged is the only skill up that works for lvl 80? What about Nyzul isle? Can skill ups be obtained through Nyzul Investigations?

  20. #120
    D. Ring
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    Any monster that is EM or higher will work...I find just doing abyssea or T1 VNMs works fine for capping skills.

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