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Thread: Free Skill Ups.     submit to reddit submit to twitter

  1. #141
    Relic Horn
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    Quote Originally Posted by Kaisha View Post
    Would an 8dmg axe be too high for these? Only lower damage option I can find is relic axe, which I never bothered lotting in the past.


    If I had the patience to afk there all day I'd probably use it to cap subjob combat skills, but I don't think I have the patience to do so, nor wait as I whiff 1/20 hits at 45 due to lack of acc gear.
    There's no such thing as 'too high for these' with regards to base damage. Higher base damage just means you'll kill it faster and have to switch maybe once every 30-45 minutes instead of once every 2-3 hours. You still don't have to actually pay any attention while doing it. As long as you don't kill them in <20min, there should always be at least 1 safe fortalice up.

  2. #142
    Fishing Guru
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    Quote Originally Posted by Kaisha View Post
    Would an 8dmg axe be too high for these? Only lower damage option I can find is relic axe, which I never bothered lotting in the past.


    If I had the patience to afk there all day I'd probably use it to cap subjob combat skills, but I don't think I have the patience to do so, nor wait as I whiff 1/20 hits at 45 due to lack of acc gear.
    If you have a high level job you can go 0-100 in The Sanctuary of Zi'Tah in about an hour. I did that with a few weapons before moving to fortalices.

  3. #143
    Resident Moogle
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    I'm at 200 skill, just mainly want 240 for trial axe so I can get wsnm out of the way on my 77bst, I don't think I have a single skill under 100 these days.....good riddance to that.

  4. #144
    Nidhogg
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    Quote Originally Posted by Francisco View Post
    As for aggroing demons, you can avoid this by standing at max melee distance on the staircase... never aggroed a demon once in 12+ hours.
    I've left myself overnight doing this many times and done it flawlessly but the last two times I tried I got aggro and died very early on. Has it been changed or just suck less etc? Anyone done this very recently?

  5. #145
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    Go inside and use the fortilaces there. I'd occasionally get agro even at max distance up front as well, but never had a problem inside.

  6. #146
    Nidhogg
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    What's the cap for these things?

  7. #147
    Ridill
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    Quote Originally Posted by Ophannus View Post
    What's the cap for these things?
    well it used to be whatever your skill would have capped at for lv 75, I have no idea if it changed with the skill update or not

  8. #148
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    Quote Originally Posted by Plow View Post
    well it used to be whatever your skill would have capped at for lv 75, I have no idea if it changed with the skill update or not
    I *think* it would now be whatever your skill would cap at for 85, but don't hold me to that, it's something I haven't personally tested.

  9. #149
    Relic Horn
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    Quote Originally Posted by Foldypaws View Post
    I *think* it would now be whatever your skill would cap at for 85, but don't hold me to that, it's something I haven't personally tested.
    Someone earlier mentioned 82, which sounds like it should be right.

    It used to be that you could only cap your skill on what would have been an even match or higher monster for that skill level on your job, I believe they changed it so you can now cap on anything that would've checked DC. At 90, the DC level gap is up to 7 levels, so 75 + 7 = 82.

  10. #150
    E. Body
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    Can you skill up things like singing/wind etc? I'm thinking it'd be faster for me to make a really really long threnody spam macro on these vs a normal buff spam macro (I generally do march march minuet or whatever). Threnodies cast way way faster so I'm assuming faster songs = faster skillups, but I dunno if it applies the same way for singing... Same goes for ninjutsu.

  11. #151
    Old Merits
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    Hpemdes?

  12. #152
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    As an alternative for physical skills, I'd advocate Abyssea mandy trains with Phalanx.
    Offensive main hand skills: Gnarled Horn, Roaring Laughter, Mounted Champion. Either use a mule with Phalanx 2 or sub RDM, both work. You'll cap fast as hell getting skill ups from counters.
    Defensive skills: I used Mounted Champion, Savior, Stronghold last night doing parry. 2 sessions, 1st session parry 250ish to 295 when I was capping offensive skills (this was a while back). Parry 305-354 took ~6-7 hrs yesterday.

  13. #153
    Relic Weapons
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    Quote Originally Posted by Pendulum View Post
    Hpemdes?
    This'll take you to 80ish? March spam in aby got my Wind and Singing capped pretty quickly. Still working on stringed, though. I keep hammering my mazurka macro

  14. #154
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    Quote Originally Posted by Fodder
    Defensive skills: I used Mounted Champion, Savior, Stronghold last night doing parry. 2 sessions, 1st session parry 250ish to 295 when I was capping offensive skills (this was a while back). Parry 305-354 took ~6-7 hrs yesterday.
    What would you suggest without having savior available?

  15. #155
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    Quote Originally Posted by Snprphnx View Post
    What would you suggest without having savior available?
    So long as you have phalanx and Mounted Champion(or any of the other better regen atmas), it honestly doesn't matter. Most hits you take are 0, and regen covers the ones that aren't. That way you can be lazy (like me) and just worry about 2 things, phalanx and making sure you zone out before you time out (hello chatmon). If you're going /rdm, maybe pick a refresh atma if you aren't using Etherial (again for laziness). Also, if you're going /rdm, start trying to cast Phalanx ~1 minute before it wears off since those hard hitting 1 dmg attacks you're eating every 5s or so will interrupt you a few times. If Phalanx goes down with you /rdm you'll never get it back on short of temps and will be eating dirt rather quickly.

  16. #156
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    o wow.. sounds like a solid way to level guard...

  17. #157
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    How many mandies are safe without them becoming overwhelming?? I really want to do this over the next few days. Currently at lvl 225 I think.

  18. #158
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    Pull every mandie in the zone. More incoming hits = more chances for counter/parry/guard = faster skill up rate. With the new DC skill up rules, while working on parry when I as within a physical level's worth of skill to cap (349 on SAM iirc) I would weed out the EP mobs with my RDM mule by sleeping 3-4 EPs and taking a conflux to depop them then run out and gather up the repops once in a while. If you're doing guard/offensive, don't bother since you're killing them all quickly anyway.

    225 guard will be slow going until you get closer to 300+.

    If you put the pop items they drop in bazaar for 1g ppl usually won't fuck with you, or consider letting them invite you and lot all the pops that drop maybe they'll farm time for you too. Otherwise expect someone to come along and kill your train because they need the pops. I suppose if you're a well known choad you can expect that anyway.

  19. #159
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    Another benefit of the Fortalices further in is that they are no where near elementals, meaning a player is free to caste Haste if they're able. I learned the hard way that's not always the case with the outer Fortalices.

  20. #160
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    I will be skilling up parry, not guarding. But having read many other posts, they seem equally difficult to skillup through normal means. Thinking of going Nin/Rdm and using Mounted Champion, Stronghold, and Min. Monstrocity, and slowly skillup Parry as I cap all offensive stats not done yet.

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