
Originally Posted by
Correction
It's both, really. The two extremes (mitigation tank, infinite rage vs avoidance tank, rage starved) have never been well balanced in PvE. Bosses currently hit too hard for tanks to stack anything other than armor/stam anymore. Before, bosses didn't hit you often enough and you needed to do shit like intentionally stand in AOE just to keep your threat up. In both cases you are losing TPS the better your gear gets in the existing raid environment, a fact currently hidden by the ridiculous lead on threat granted by rogues/hunters on any given pull. Tanking as 'macro Heroic Strike on all your buttons' is just as uninteresting as 'blow a cooldown every time you take two hits and Shield Block is off.' The only real fun in tanking is the situational awareness it builds, not the fun of the core mechanic of the class. Warriors just aren't special when they're constantly hovering under 30 or over 90 rage the whole fight. I guarantee you they squawk on both sides of that balance board.
It's not essentially about one side of the Rage input/output mechanic over the other, which you seem to put forth. But hey keep thinking that I'm disagreeing with you because I care who you are or that you posted a 'let's compare this game to FFXI again' topic. I guess it's so much easier to pretend I said 'yay this change is crap' and call me a jerk than actually think about what I've actually said.