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  1. #1
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    AI Issues

    I'm pretty far into endgame, with everyone on their final job like, level 3 or 4. Everything else is five. Needless to say, my characters are pretty strong. But they are also pretty fucking stupid. I know good and damn well I can beat down an Adamantoise! I can feel it in my bones! But its kinda hard when the AI attacks what the hell it wants randomly and I have a staggered leg I gotta get to like 400% with just Fang on RAV! By time legs are down someone will have died or something else stupid. Then when he is finally down between raise/rebuffing I have no time to whack him. I'm still having to use the stupid summon and TP farm. Anyone else have this issue? Is there something I missed to address this? Its starting to make me RAGE!

  2. #2
    Viq
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    Don't use more than one COM at a time with more than one target available. Working as intended, etc.

  3. #3
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    Do you have 2/3 COMs? If so yeah, 2/3 COMs and the COM AI will attack it's own target. Not seen it with other roles, is it the same for RAVs?

  4. #4
    Ridill
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    RAVs will always attack what you're attacking. SABs will debuff everything around it, usually starting with what you're attacking. COMs split up and kill everything, I'm pretty sure the description of the Paradigm tells you as much.

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    Quote Originally Posted by Folant View Post
    Do you have 2/3 COMs? If so yeah, 2/3 COMs and the COM AI will attack it's own target. Not seen it with other roles, is it the same for RAVs?
    No, RAVs will fight what you fight

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    Thought so, never noticed it, but I can't say I ever looked out for it.

  7. #7
    The Defense is ready, Your Honor
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    Yeah that's not an example of stupid AI. An example of stupid AI is your party members having no concept of splitting up to avoid unnecessary damage from monsters that swipe and hit more than one person.

    Sometimes I wish that just the main character had free roaming during fights, so I could just pull the mobs back as a sent and allow the rav and com to spam back attacks. It makes no sense to have a large battle area and only result in your team using an fourth of it because everyone stays huddled together.

  8. #8
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    The COM/RAV thing was explained pretty early in the game. Stupid AI in my opinion is the crappy priority SYN's have on spells after Haste is applied.

  9. #9
    Ridill
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    Quote Originally Posted by Lucavi View Post
    Yeah that's not an example of stupid AI. An example of stupid AI is your party members having no concept of splitting up to avoid unnecessary damage from monsters that swipe and hit more than one person.
    Worst AI issue for me BY FAR is the healers refusing to top people off.

    I just love when everyone in my party is missing 3-4k hp but since they're all in green my healer stands there doing jack shit.

    I've started runnign healer myself a lot, you lose the instant reactions but you gain a fat buffer on anything where damage is bouncing around.

  10. #10
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    The AI could definitely be better, though most of it is just the way it's programmed. For example, the developers purposefully gave Vigilance a high priority in the buff order, which isn't bad AI per se, but was a poor decision in the first place.

    I think the worst example of AI in this game is Lightning spamming magic attacks when she has high strength. Like, use your goddamn strike abilities you stupid whore.

  11. #11
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    Yeah for awhile I switched to Hope when grinding because the AI pissed me off. I like ga-spamming to keep smaller enemies bouncing in the air so while the coms finish them off, but if I take control of someone else, its nothing but Tier-I spam to raise the stagger gauge.

    My brother had a lot more fun watching the game hearing hope shout "Deal with it!" and popping out thundaga every second and a half. Scorched earth is good earth.

  12. #12
    Bagel
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    Spamming spells over -strike abilities isn't a bad thing, since they're much faster and RAV's purpose is to build chain gauges, not damage.

    SYN's AI is usually pretty bad (and downright fucked up against those Bulbasaur mobs in Siren's Park), but this is also why you should always manual those characters for important battles.

    Anything else seems fine to me.

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    Quote Originally Posted by Plow View Post
    Worst AI issue for me BY FAR is the healers refusing to top people off.

    I just love when everyone in my party is missing 3-4k hp but since they're all in green my healer stands there doing jack shit.

    I've started runnign healer myself a lot, you lose the instant reactions but you gain a fat buffer on anything where damage is bouncing around.
    ^

    Annoys me to no end.

  14. #14
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    Some stuff I hated about the AI:

    - Despite me doing Libra on like a hardcopy of the same mob, the AI goes stupid and I have to do Libra again. If a robot doesn't like thunder, its souped up version won't either.

    - Fang going Blitz on the feet of a turtle. As far as I can tell with shitty camera being to high to see the damage, it either does less damage or about the same as 2x attack. I don't give a flying fuck that shit can hit the turtle, I'm taking out feet ffs. Didn't notice a difference in % gain from 2x attack and 1 Blitz. So why the fuck the AI does this, besides hitting a foot and the turtle itself, is beyond me. Once a leg breaks the AI goes to 6x attack, why not do it before that?!

    - Stupid healers not only not topping me off, but even if they do, they do it with Cure and only for 1 ATB slot! Hello?! I got 3 people who need topping, toss some Curas!

    - Most annoying was at one point, I had Vanille down on turtles. I didn't happen to have a Paradigm set with my main as healer. So I go SEN/MED/(dead)MED. Lightning wasted all her shitty cures curing me and herself while tossing 1 fucking raise for some Curajas from Vanille would have saved the day. I just decided to mpk myself there.

    - And of course the SYN's casting stupid buffs first before getting to crap I actually need. On turtles it usually went fine, but some other mobs... I was like: mob hits like a train, cast pro&shell first then concern yourself with offensive buffs.

    - Mission 64, why the fuck is Poison the last spell the SAB AI will bother to cast on it?! It should be the first.

    This is just some shit off the top of my head. I actually didn't mind the Mission 64 stuff, gave me a chance to control Vanille for something else than Death spam on turtles.

    Oh and how could I forget, back when I was weak in Gran Pulse and whacking that Behemoth+Wolf combo. And in the shitty situation it would get up I always had to manual Flamestrike x5 instead of Flamestrike>Fire>Flamestrike>Fire>Flamestrike. It wouldn't die in time otherwise.

  15. #15
    Ridill
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    Theoretically if whoever's running com has a decent weap/accs, you'll get similar damage from alternation as doing it straight up, due to the faster chain gains.

  16. #16
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    Quote Originally Posted by Yuri-G View Post
    The AI could definitely be better, though most of it is just the way it's programmed. For example, the developers purposefully gave Vigilance a high priority in the buff order, which isn't bad AI per se, but was a poor decision in the first place.

    I think the worst example of AI in this game is Lightning spamming magic attacks when she has high strength. Like, use your goddamn strike abilities you stupid whore.
    Actually, if you gear her properly, Lightning is pretty much 50/50 down the line. I know with the Gladius Omega Weapon (which is a huge disparity), she's only a few hundred behind for me with magic.

    I agree about AI being retarded in some spells. Hope goes Haste > all defensive spells known to man > attack spells.. so I just go SYN SYN SYN and say fuck it, doing it myself, lol.

    Same with SAB. I find if i need specific shit done, I'm better off doing it myself instead of relying on the AI. They're my support.. not my partners.

  17. #17
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    Quote Originally Posted by Akiyama View Post
    Actually, if you gear her properly, Lightning is pretty much 50/50 down the line. I know with the Gladius Omega Weapon (which is a huge disparity), she's only a few hundred behind for me with magic.
    Doesn't matter, get her magic and STR exactly the same, she's still way stronger with strikes and attacks than any magic.

    Only magic that competes with melee is Death misses.

    Gotta love having a turtle at 30% when it stands up purely from death miss spam with genjii.


    Quote Originally Posted by Akiyama View Post
    I agree about AI being retarded in some spells. Hope goes Haste > all defensive spells known to man > attack spells.. so I just go SYN SYN SYN and say fuck it, doing it myself, lol.
    And this is intentional. Meanwhile, Vanille goes haste > all offensive spells > defense, Fang goes haste > protectra > shellra > stats, and... I haven't touched sazh's since I got haste on other toons so I dunno lol.

  18. #18
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    I love my little Sazh. He seems to go:

    Haste > Vigilance > Enspells > Faith/Bravery > Protect/Shell

    Is there any purpose to multiple Sentinels and how does Provoke even work at that point? They just stop once all targets have a /!\?

  19. #19
    Kyo
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    Only thing Ive used more than one sentinel for was for taking less damage from quake, ultima and bay on the Shao Long gui's.

  20. #20
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    The SABs have no idea what to debuff with... they'll try to stick Slow a million times, even if it JUST CAN'T LAND. It's the only thing that pissed me off about the AI, honestly.

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