It says it refreshes UA as well.
Ah, oh well. I still very much like the new bolt shit thing. I get so annoyed in any movement fight during a bloodlust because all my DoT's fall off if the timing is just a little off.
Oops, forgot about Haunt, I tend to forget it exists, it's just that button I hit once every time the cooldown timer is up <_< still, dislike the simplification, I did fine back when we had Siphon Life as an extra spell too, give me back my insane list of dots prz
Edit: You know for sure it'll be a dps increase over just Drain Soul and Haunt? You've seen the damage it will do then? Resistance lowering doesn't do jack shit in PVE, and it hasn't been said to have a DoT portion
I meant as an instant cast DD spell we'll probably be using it while moving for extra damage, especially as affliction in execute phase as you will have zero other instants to cast. And I don't see how it would be a dps increase to use otherwise, as the only other thing it does it does is refresh UA, which drain soul will also do.
It doesn't lower resists, it is just calculated as the school the target has the lower resistance too, like frostfire bolt. I must be the only person here who can read.
I wasn't answering your question, I was just correcting you.
Spoiler: show
...I know that, that's not what I'm saying, I was sarcastically pointing out that it's impossible to know if it will be a dps upgrade to use during execute phase, if it ends up having a cooldown then it very well might be a dps upgrade, we'll have no way of knowing till we see numbers
It does, but Drain Soul ALSO will refresh UAFel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.
So am I... where are the priest changes? Weren't those supposed to be posted today?
Joke is on all of you. Priest isn't getting any changes. -_-
Edit: Priest changes are underwhelming, to say the least. Life grip? Really? it might be useful if people didn't already train the priest in pvp.
Inner Will will be utterly useless. 2% more movespeed than the already mandatory boot enchant, and miniscule mana reduction on instant casts. Yay...? At least shadow orbs sound aesthetically pleasing. About it.
Priest is out!
I can see melee raging over life grip. "Opps accident!"
I don't like the idea of Life Grip at all. I don't want to be responsible for some retard's death because they can't move out of fire.
The Shadow Priest changes sound cool, nothing as awesome as Healing Rain and moving while casting though.
Hopefully Druid changes will be nicer (i'm expecting something really nice for Balance at least).