Page 7 of 7 FirstFirst ... 5 6 7
Results 121 to 138 of 138

Thread: Cata Class Previews     submit to reddit submit to twitter

  1. #121
    Ridill
    Join Date
    Jul 2008
    Posts
    11,300
    BG Level
    9

    Lolz @ them taking the Nibel mechanic for the Valk and just tying it to an ability and tossing it at paladins. Must have taken a whoooooole lotta work there.


    I'd like to see more classes get abilities that ARNT in the game in the forms of boss abilities.

  2. #122
    Banned.

    Join Date
    Nov 2005
    Posts
    6,903
    BG Level
    8
    FFXI Server
    Shiva
    WoW Realm
    Cho'gall

    Quote Originally Posted by Meresgi View Post
    Lolz @ them taking the Nibel mechanic for the Valk and just tying it to an ability and tossing it at paladins. Must have taken a whoooooole lotta work there.


    I'd like to see more classes get abilities that ARNT in the game in the forms of boss abilities.
    Honestly? It makes more sense to take things from boss abilities. Often the bosses are stronger forms of whatever class or class combo than the players are (since you know, it takes 10-25 of us to take one of them down). If you're getting stronger as a particular class you'd mostly just be able to use abilities your superiors in the class use.

    It's no different than everyone wanting Naruto to get the Fourths jutsus.

  3. #123
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    I'm honestly most interested in the Crusader Strike change. Right now it does nothing special and acts like an extra (weaker) melee swing that procs the seal I have active so I really want to see what new talent Retribution will get to change/replace CS.

  4. #124
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I can't wait to see the crying when they nerf divine storm like they did whirlwind.

  5. #125
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Quote Originally Posted by fantasticdan View Post
    I can't wait to see the crying when they nerf divine storm like they did whirlwind.
    I'm expecting that to happen since they're similar skills so I was kinda surprised they didn't mention any changes to Divine Storm in the post. I already feel like Retribution has plenty of AoE damage so if they change Divine Storm to unlimited targets with a base of 50% weapon damage I hope Retribution gains an extra single target oriented skill in exchange.

  6. #126
    New Merits
    Join Date
    Sep 2008
    Posts
    242
    BG Level
    4
    FFXIV Character
    Lythandies Demeris
    FFXIV Server
    Balmung
    FFXI Server
    Valefor
    WoW Realm
    Wyrmrest Accord

    Quote Originally Posted by Eaglestrike View Post
    It's no different than everyone wanting Naruto to get the Fourths jutsus.
    A woman in Calcutta takes to one knee in prayer. It is the worlds darkest hour.

    "Please naruto. Learn that jutsu."



    That aside I'm pumped that healing will be more of a tug of war rather then wack a mole, and the ability to move while casting will be nice for resto shamans.

  7. #127
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Fuck yeah, I'm all about spamming blinding shit like Earlic the Pure.

    "PREPARE YOURSELVES!!" He sounds like such a fine chap.

  8. #128
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Dein View Post
    I'm expecting that to happen since they're similar skills so I was kinda surprised they didn't mention any changes to Divine Storm in the post. I already feel like Retribution has plenty of AoE damage so if they change Divine Storm to unlimited targets with a base of 50% weapon damage I hope Retribution gains an extra single target oriented skill in exchange.
    Probably because they didn't have any real ret changes ready, and they didn't want to just post nerfs. They already mentioned holy shock will be a base spell, and prot paladins may want to use it in their single target rotation, so that's a possibility for replacing divine storm, or consecrate, since that will probably pushed out of single target use as well.

  9. #129
    Old Merits
    Join Date
    Jan 2006
    Posts
    1,076
    BG Level
    6
    FFXI Server
    Unicorn
    WoW Realm
    Grizzly Hills

    Overall I'm happy, but of course I'll have to really see if it's a tug of war and not just annoying. I know it's gonna be hell at first if I end up having to drink a decent amount of time, especially when 90% of my pugs don't stop pulling, even at low levels

    I'd love to see Spirit Walk come with a no-interrupt/silence effect on it, would be great for a lot more fights then. I'm also hoping there might be more of a point to offensive dispelling when I almost never get a chance thanks to spellsteal. I'm probably going to reroll Resto Druid anyway, but more because of the lack of Shaman Worgen than anything else (yes, I will be part of the problem). Tree Form not being permanent basically sealed the deal for me.

  10. #130
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Quote Originally Posted by fantasticdan View Post
    Probably because they didn't have any real ret changes ready, and they didn't want to just post nerfs. They already mentioned holy shock will be a base spell, and prot paladins may want to use it in their single target rotation, so that's a possibility for replacing divine storm, or consecrate, since that will probably pushed out of single target use as well.
    Well we're presuming that Holy Shock will still have its damage component. If it does then it'll be a great addition to a ret/prot's rotation for single target fights.

  11. #131
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Dein View Post
    Well we're presuming that Holy Shock will still have its damage component.
    Why would anyone think Holy Shock is losing it's current functionality yet?

    Quote Originally Posted by Ghostcrawler
    I am talking about wanting Prot paladins to use slightly different rotations against single targets than against groups. The addition of Crusader Strike (and maybe Holy Shock?) alone start to provide that.

  12. #132
    Old Merits
    Join Date
    Jan 2006
    Posts
    1,076
    BG Level
    6
    FFXI Server
    Unicorn
    WoW Realm
    Grizzly Hills

    Quote Originally Posted by fantasticdan View Post
    Why would anyone think Holy Shock is losing it's current functionality yet?
    You'd be surprised at some of the extrapolations that I've seen in the last few days (not really here), such as:

    Healing Hands won't be more powerful than Healing Stream Totem ticks.
    Typhoon is an interrupt.
    No Bubble Hearth will break Paladin PvP. (I laughed so damn hard at that >.>)
    Lifegrip has no use outside of griefing.
    Druids are losing Treeform completely.
    Spirit Walk has no PvP use.
    Diminishing returns on Rogue stuns will not make it out of beta.
    Timewarp is OP.


    a few various things from mmo-champion and the offical forums in the last...2 hours of recent topics?

  13. #133
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Quote Originally Posted by fantasticdan View Post
    Why would anyone think Holy Shock is losing it's current functionality yet?
    I feel stupid for having seen that post earlier but not really paying too much attention to what GC said.

  14. #134
    Ridill
    Join Date
    Jul 2008
    Posts
    11,300
    BG Level
    9

    Quote Originally Posted by Eaglestrike View Post
    Honestly? It makes more sense to take things from boss abilities. Often the bosses are stronger forms of whatever class or class combo than the players are (since you know, it takes 10-25 of us to take one of them down). If you're getting stronger as a particular class you'd mostly just be able to use abilities your superiors in the class use.

    It's no different than everyone wanting Naruto to get the Fourths jutsus.

    Yeah it makes sense, but it would be fun to see new shit every once in a while. I don't really care that i'm a little stronger so now I know how to use super death and decay or something like that.

    Look at the shaman HoT rain spell, that's a really cool and interesting spell as I don't think its been in the game in that incarnation.

  15. #135
    sb
    sb is offline
    Sea Torques
    Join Date
    Aug 2006
    Posts
    575
    BG Level
    5

    Quote Originally Posted by Meresgi View Post
    Yeah it makes sense, but it would be fun to see new shit every once in a while. I don't really care that i'm a little stronger so now I know how to use super death and decay or something like that.

    Look at the shaman HoT rain spell, that's a really cool and interesting spell as I don't think its been in the game in that incarnation.
    Valkyre in ICC spawn trash that cast this.

  16. #136
    Ridill
    Join Date
    Jul 2008
    Posts
    11,300
    BG Level
    9

    Quote Originally Posted by sb View Post
    Valkyre in ICC spawn trash that cast this.
    Goddamnit, way to ruin it for me!

  17. #137
    Cerberus
    Join Date
    Jan 2007
    Posts
    464
    BG Level
    4
    WoW Realm
    Frostmane

    QQ

    Whirlwind nerf is fucked up... reducing it to 50% weapon damage even getting unlimited targets doesn't quite fix it...

  18. #138
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by seph32 View Post
    QQ

    Whirlwind nerf is fucked up... reducing it to 50% weapon damage even getting unlimited targets doesn't quite fix it...
    Yeah, single target rotations being different than AoE is so fucked up, it's like fury warriors and ret paladins will have to start looking at their screens now or something.

Page 7 of 7 FirstFirst ... 5 6 7