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  1. #141
    FOR FUCKS' SAKE !!!
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    FUCK FUCK FUCK

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    Quote Originally Posted by BRP View Post
    If servers in FFXIV are named after FFXI characters I am going to ejaculate thunderstorms.

    Definitely heading to Shantotto then.

  2. #142
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    Absolute Virtue server go!

  3. #143
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    This isn't directly related to these articles but I thought I'd post it here because this thread is slower than the live thread that is dominated by children having tantrums. So there's a better chance someone with some regard will reply.

    It seems as though the introductory part of the Alpha was tailored for Limsa Lominsa. A ship full of pirates dropping off a boatload of adventurers. And so it might turn out that the other two nations have different openings and introductions. I think it would be cool if this were the case. Otherwise all three nations will have the same intro with the boat instance, but that seems odd given that LL is based on sea travel and the others aren't.

    Also on the subject of the cities. It seems as though in 14 they've resisted too strongly tying certain races to one nation (e.g. Tarutaru and Mithra from Windurst). In 14 it feels much more like the races are evenly dispersed all over any nation, despite the official lore putting an emphasis on certain generic regions.

  4. #144
    Kirb
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    Prishe is the only server for me.

    It seems as though the introductory part of the Alpha was tailored for Limsa Lominsa. A ship full of pirates dropping off a boatload of adventurers. And so it might turn out that the other two nations have different openings and introductions. I think it would be cool if this were the case. Otherwise all three nations will have the same intro with the boat instance, but that seems odd given that LL is based on sea travel and the others aren't.
    I don't think they'll all be having the boat sequence, Ul'dah's all the way up in the mountains. Maybe they dump you off an airship or something.

  5. #145
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    does ZAM not work for anyone else 1/2 the time? :/ Idk if its just a UK thing, but me and my friends rarely get the page to load up

  6. #146
    Kirb
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    Works for me 100% of the time.

  7. #147
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    Quote Originally Posted by Syntex View Post
    Also from watching pookypoo's video it seems to me that stats have Diminishing Returns so if you want to go all +STR you will be spending a lot more(think FFXI STR merits) to get one point. Now ask yourself this, "Is 1 more strength worth 7 merits in HP and 10 merits in acc because its 30 points?" I think you all know the answer to that.
    Most of your post assumes 14 is an exact clone of 11. We have no idea how anything is calculated and how potent STR vs ACC will be etc. Just adding in Luck makes things very different, if it factors into crits for example, DEX has lost something etc.

  8. #148
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    Quote Originally Posted by millionsknives View Post
    Most your post assumes 14 is an exact clone of 11. We have no idea how anything is calculated and how potent STR vs ACC will be etc. Just adding in Luck makes things very different, if it factors into crits for example, DEX has lost something etc.
    What he means is it looked like to raise STR (the actual attribute) by one, you need, let's say, 2 points. To raise it again, you need 4. To raise it again, you need 8.

    You can see where that could go. At some point, the effort to raise one stat will probably be too big compared to focusing on others.

    Numbers aren't exact and I didn't personally see this part of the stream, just reporting what I've been told and what I think he means.

  9. #149
    I Am, Who I Am.
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    Im pretty sure every game in the world that ever had stats able to be increased by the player, they would increase the higher they got. RO being a 'popular' example, and that didnt stop anyone from pouring all their stats in one or two groups.

  10. #150
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    Quote Originally Posted by solracht View Post
    What he means is it looked like to raise STR (the actual attribute) by one, you need, let's say, 2 points. To raise it again, you need 4. To raise it again, you need 8.

    Numbers aren't exact and I didn't personally see this part of the stream, just reporting what I've been told and what I think he means.
    they didn't double each time, only increased by one, 3 for 1 point, then after a while it grew to 4, then after a while it grew to 5 points for 1 STR point increase etc. no idea where it starts or if/when/where it caps out, but yeah, diminishing returns essentially.

  11. #151
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    I figured there'd be some sort of restriction to encourage people a bit more to spread their stats a little more evenly.

    Hmm. I hope they let you respec stats... It's not a bad idea or anything, but I'd hate to relevel a character cause I fucked up my distributions hardcore.
    You'll be allowed to respec, hasn't been revealed yet. Probably a quest.

  12. #152
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    Yay for way more replayability, with retweaking stats :D

  13. #153
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    Quote Originally Posted by Gwynplaine View Post
    This isn't directly related to these articles but I thought I'd post it here because this thread is slower than the live thread that is dominated by children having tantrums. So there's a better chance someone with some regard will reply.

    It seems as though the introductory part of the Alpha was tailored for Limsa Lominsa. A ship full of pirates dropping off a boatload of adventurers. And so it might turn out that the other two nations have different openings and introductions. I think it would be cool if this were the case. Otherwise all three nations will have the same intro with the boat instance, but that seems odd given that LL is based on sea travel and the others aren't.

    Also on the subject of the cities. It seems as though in 14 they've resisted too strongly tying certain races to one nation (e.g. Tarutaru and Mithra from Windurst). In 14 it feels much more like the races are evenly dispersed all over any nation, despite the official lore putting an emphasis on certain generic regions.
    Was thinking maybe everyone might get the same beginning and go to LL as a tutorial, like how EQ2 starts. But now that I think about it, that seems a little unlikely... If the others are as awesome as LL opening then it's all good in the hood. Also, with the opening you get in LL, doesn't seem like if you were to switch nations ala XI to do missions, that you would get the same start.

  14. #154
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    Quote Originally Posted by BRP View Post
    If servers in FFXIV are named after FFXI characters I am going to ejaculate thunderstorms.
    If so, I might choose Ifrit, Titan, Leviathan, Garuda, Shiva, Ramuh, Alexander, Odin, Bahamut, Phoenix, Carbuncle, Fenrir, Diabolos, Cid, or Gilgamesh. IDK man.

    EDIT: I hope Guildleves aren't the only quests outside of the main storylines. For some reason, I get a FF12/13 Mark vibe off them; hopefully more like 12's where I feel there was a greater purpose for each individual Mark, as opposed to 13's "My Focus was to kill <NOT A UNIQUE ENEMY> for some reason."

  15. #155
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    Quote Originally Posted by Kirb View Post
    I figured there'd be some sort of restriction to encourage people a bit more to spread their stats a little more evenly.



    You'll be allowed to respec, hasn't been revealed yet. Probably a quest.
    They said that the more you spend in a stat, the more points you have to put in every time as you keep raising your level ex. hp, mp etc...

  16. #156
    BRP
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    Quote Originally Posted by Sagacious Sundi View Post
    If so, I might choose Ifrit, Titan, Leviathan, Garuda, Shiva, Ramuh, Alexander, Odin, Bahamut, Phoenix, Carbuncle, Fenrir, Diabolos, Cid, or Gilgamesh. IDK man.
    Gilgamesh and Cid are the only real characters. Odin, Alexander, and the terrestrials were developed into characters. Your joke makes no fucking sense for stuff like Ifrit and Titan.

  17. #157
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    On a pretty much unrelated note, there is one thing XIV must have or I shall be very pissed: actual Gilgamesh battle!

  18. #158
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    Quote Originally Posted by Valacirca View Post
    On a pretty much unrelated note, there is one thing XIV must have or I shall be very pissed: actual Gilgamesh battle!
    And it better be on a bridge.

  19. #159
    Kirb
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    I'm actually kind of excited by the prospect of finally being able to fight other hyur/elzen/etc as actual mobs instead of almost exclusively monsters.

    On a pretty much unrelated note, there is one thing XIV must have or I shall be very pissed: actual Gilgamesh battle!
    A Biggs and Wedge cameo was also severely lacking in XI, wonder what was up with that.

  20. #160
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    Quote Originally Posted by Kirb View Post
    A Biggs and Wedge cameo was also severely lacking in XI, wonder what was up with that.
    Yeah, I've always wondered about that too, and still hopelessly expect them to show up in an expansion at some point or whatever.

    With Gilgamesh though, any dream of a battle with him was pretty much crushed as soon as he was introduced. -.-

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