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  1. #181
    An exploitable mess of a card game
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    Quote Originally Posted by Shinryuu View Post
    Well...
    Well played, but I'm just bitching about the lack opportunity to take advantage of this fact.

    - No skill for most of the weapons makes versatility pretty "meh"
    - Haste is really the only effect worth taking advantage of and only briefly
    - Rune Arrow is nice, but for PS2 users, it will probably kill 8-16MP per nuke
    - More bitching

  2. #182
    Nidhogg
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    Quote Originally Posted by Yugl View Post
    Why does SCH have access to all Rune weapons? Is there anything nifty someone can come up with for usage beyond the Haste on the Axe? What spells might a SCH need 22% Haste for besides Drain and Aspir (Since you obviously want Pluto's Staff in those cases)?
    klimaform

  3. #183
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    Quote Originally Posted by Yugl View Post
    - Rune Arrow is nice, but for PS2 users, it will probably kill 8-16MP per nuke
    you meant bow, and the int/mab are augments.. it's just useful because it's an augmentable ranged sch and blm can wear

    and it doesn't use mp unless you engage

  4. #184
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    Quote Originally Posted by FailureMidgard View Post
    klimaform
    I suppose, although, I rarely use that spell personally (If I did Wyrms I would though).

    Quote Originally Posted by Thorny View Post
    you meant bow, and the int/mab are augments.. it's just useful because it's an augmentable ranged sch and blm can wear

    and it doesn't use mp unless you engage
    I wasn't aware of the engage condition, thanks.

  5. #185
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    Does Proto-Ultima take full damage from atonement?

  6. #186
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    what are some good options for the ASA pants for BLU, besides 7 Accuracy and 3% haste?

  7. #187
    xXNyteFyreXx420Sharingan
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    Fenrir

    Movement/PDT if you don't have Wlegs, cure potency (also potentially paired with movement+ if no wlegs), that's about it. Not a lot there for BLU.

  8. #188
    Blue Magic is Best Magic
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    Quote Originally Posted by Samonez View Post
    what are some good options for the ASA pants for BLU, besides 7 Accuracy and 3% haste?
    Could have a nice -pdt peice, -4% PDT and If you don't have w legs could do movement boost until you get or haste if already have.

    Macc+4 Matk+4 for a nice nuking piece.

    Acc+7 atk+7 or crit+3% for vorpal is also decent.

  9. #189
    xXNyteFyreXx420Sharingan
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    Even Errant legs would do more for your nukes.

  10. #190
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    Quote Originally Posted by Draylo View Post
    Could have a nice -pdt peice, -4% PDT and If you don't have w legs could do movement boost until you get or haste if already have.
    PDT+Movement if no Crimson legs -- save otherwise.

    Macc+4 Matk+4 for a nice nuking piece.
    No. Stats for BLU spells are essentially equivalent to MAB as far as damage boosting is concerned and they offer magic ACC. By making this pair of pants, you're essentially opting for 4INT/MND/CHR pants.

    Acc+7 atk+7 or crit+3% for vorpal is also decent.
    I don't know about anyone else, but I have difficulty reaching any decent level of dDEX to make Vorpal Blade worth stacking critical hit and DEX pieces.

  11. #191
    Blue Magic is Best Magic
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    Quote Originally Posted by Yugl View Post
    No. Stats for BLU spells are essentially equivalent to MAB as far as damage boosting is concerned and they offer magic ACC. By making this pair of pants, you're essentially opting for 4INT/MND/CHR pants.
    Eh I generally feel matk better to have for magic hammer for the most part. Other spells also effected by MATK, if nothing else its a viable peice.

    Quote Originally Posted by Yugl View Post
    I don't know about anyone else, but I have difficulty reaching any decent level of dDEX to make Vorpal Blade worth stacking critical hit and DEX pieces.
    Bit tired, acc+7 atk+7 still decent for vorpal.

  12. #192
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    Quote Originally Posted by Draylo View Post
    Eh I generally feel matk better to have for magic hammer for the most part. Other spells also effected by MATK, if nothing else its a viable peice.
    The leg piece offers MAB, not Magic ATT (Unless Wiki is wrong).

    Bit tired, acc+7 atk+7 still decent for vorpal.
    Get Enkidu and save the pants for some other class that may need them in the future.

  13. #193
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    Quote Originally Posted by Yugl View Post
    The leg piece offers MAB, not Magic ATT (Unless Wiki is wrong).
    Uh what?

    Get Enkidu and save the pants for some other class that may need them in the future.
    I would argue its better than enkidu pants.

  14. #194
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    Quote Originally Posted by Yugl View Post
    The leg piece offers MAB, not Magic ATT (Unless Wiki is wrong).
    You best be trolling.

  15. #195
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    Quote Originally Posted by Draylo View Post
    Uh what?
    You said Magic ATT affects Magic Hammer as well, which insinuates that something does not. I can interpret that as you suggesting no stat affects it (MND does) or as you suggesting Magic ATT affects it but Magic ATT Bonus (MAB) does not. If it's the former, MND provides magic ACC and DMG similar to MAB, but you get more of it from Errant/Mahats. If it's the latter, I'm saying that the leg piece receives MAB augments not Magic ATT augments (Which convergence gives).

    I would argue its better than enkidu pants.
    Similar to the Kubira v Torque argument earlier, Enkidu will win provided your ACC is capped (Should not be that much of an issue either). Four STR from Enkidu is 1fSTR no matter what. It also adds to the MOD for Vorpal Blade. It also provides 2ATT. If you have 7ATT on the piece, it's a comparison of:

    Enkidu
    1fSTR
    30% STR MOD

    ASA Pants
    5ATT

    Even though BLU typically has suboptimal ATT, Enkidu will win.

  16. #196
    rog
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    You do realize that magic attack, and mab is the same thing, yes?

  17. #197
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    Quote Originally Posted by Yugl View Post
    You said Magic ATT affects Magic Hammer as well, which insinuates that something does not. I can interpret that as you suggesting no stat affects it (MND does) or as you suggesting Magic ATT affects it but Magic ATT Bonus (MAB) does not. If it's the former, MND provides magic ACC and DMG similar to MAB, but you get more of it from Errant/Mahats. If it's the latter, I'm saying that the leg piece receives MAB augments not Magic ATT augments (Which convergence gives).
    I meant it as I feel MAB(MATK, same thing..) does more for magic hammer than pure stat. I know MND is it's mod.

    Similar to the Kubira v Torque argument earlier, Enkidu will win provided your ACC is capped (Should not be that much of an issue either). Four STR from Enkidu is 1fSTR no matter what. It also adds to the MOD for Vorpal Blade. It also provides 2ATT. If you have 7ATT on the piece, it's a comparison of:

    Enkidu
    1fSTR
    30% STR MOD

    ASA Pants
    5ATT

    Even though BLU typically has suboptimal ATT, Enkidu will win.
    The 7 acc would allow you to free up some acc on another slot to enhance it.

  18. #198
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    Quote Originally Posted by rog View Post
    You do realize that magic attack, and mab is the same thing, yes?
    Perhaps when used by uninformed individuals, it is. However, since the introduction of convergence, it's important to make a distinction between Magic ATT, which affects adds damage to Breath Spells and functions as a direct "percentage increase", and MAB, which does not affect Breath Spells and is subject to reduction through MDB.

    Edit: Show me where you would free up ACC that you could not without it. Then show that the combination beats any combination including Enkidu Legs.

  19. #199
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    Eh nevermind I am like half asleep atm lol. I assumed the pants were the mage ones and had +5 stat for some reason... Yeah -pdt and movespeed if no w legs is best bet, however I wouldn't use the augment for BLU if you have other jobs you use that can benefit from it more.

  20. #200
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    Does MNK need to get 26% haste gear in order to max out haste? If I recall correctly it was shown that items with greater than 6% haste act differently than those that are less than 6.
    Just trying to figure out if Tiercel Necklace is something I should be looking at in high ACC settings.

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