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  1. #281
    Dragoon Enthusiast
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    Dathus Tomar
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    Diabolos
    FFXI Server
    Siren

    For Shoggoth, what would be a good low-man strat to kill'em for VNM kills? Trying to figure out how to deal with'em for my 2nd last trial.

  2. #282
    rog
    rog is offline
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    Quote Originally Posted by Dathus View Post
    For Shoggoth, what would be a good low-man strat to kill'em for VNM kills? Trying to figure out how to deal with'em for my 2nd last trial.
    It can be soloed by kiting around one of the various rocks in gusta. I used rdm/sch, and the basic strategy is keep dots up, and to nuke just stand outside of range, and spam your macro. It'll use hex eyes/petro eyes, then follow with a nuke, which should start right around the time you finish casting, giving you plenty of time to run out of range. It doesn't seem to have any fc, as i was able finish a nuke, and run out of range before it could finish nuking, even when it started casting a second or so after me.

    During cs, just run, and spam cures. Poison pots can help because it tends to spam sleepga repeatedly (i've had it cast it 5x in a row lol), but you probably won't want to cancel ss to wake yourself up, as 2 thundaga3 after that could potentially kill you without ss. Poison isn't really needed, but it does help a bit in case you get slept after ss is nuked off.

    It gets a bit tricky after 20%, because it spams cs, so you'll likely end up killing it entirely with dots (or chainspell nukes if you're feeling gutsy), so make sure you've got plenty of mp and preferably vert up before taking it below that.

    /nin might help a bit if you want, since it does use some single target nukes, but i personally found it to be rather pointless, since it uses ga much more often than single target nukes, so for the first nuke during cs, you'd have blink anyway, and after that, recasting is just wasting time you could spend putting more distance between you, since it's single target nukes are weak, and aren't likely to be cast anyway. But then all /sch does is speeds things up, and since /nin can potentially save you, you may want it anyway.

    If you've got a few friends to help, blms help a lot. 2 blm+rdm will allow you to pretty much instantly kill it from 20% with am2 x2+t3, allowing you to bypass the cs spam entirely. And of course you can bring it below it's next cs trigger before it's last one wears off, allowing you to only have to deal with cs twice, at 80%, and 40%, instead of 4-5+ times.

    Not sure if you can do it without move speed+, but since you can buy that for 100k or less now, that shouldn't matter. You probably could though, since the only time that matters is during cs, and honestly, a few more nukes isn't that huge a deal, since it doesn't do all that much damage, especially if you have a good mdt set. But like i said, i'm not sure, so don't blame me if you get owned.

  3. #283
    E. Body
    Join Date
    May 2008
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    Siren

    What do people farm these days?

  4. #284
    Relic Weapons
    Join Date
    Jul 2008
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    Bismarck

    Quote Originally Posted by Tyramut View Post
    Is it generally proven that a gear swap one line before a WS command will always take effect in that WS? Even at laggy times?

    Say:

    /something
    /wait 1
    /gearscript
    /ws
    The only times when my gear scripts have not gone off is immediately after zoning. For some reason, swapping gear does not seem to want to work after you zone.

    I have never had a gear swap not work in the fashion you mentioned, due to lag or anything else. As sam, I would notice it (would get incorrect tp returns on ws, and meditate would give less tp) if it could ever happen.

    Edit: I should mention that there ARE times when portions of my gear swaps have not gone off. This was not due to any sort of lag. Notably, I noticed it when fighting Sarameya, and swapping over to my fire resist set. For some reason, sometimes my normal body would "stick." My fire resist macro does nothing other than put on the gear set. I assumed it was some sort of bug within windower. I suppose this contradicts what I said before, but it was probably the only time I have noticed it happening. Anyone else experienced this?

  5. #285
    Banned.

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    Phoenix

    Torn between ACP bodies:

    CHR5 Macc4 Fast Cast 5 for midcast debuff on BRD

    or Fast Cast 5 for ichi/ni set on WAR?

    I do tank alot on WAR, but then that's really nice on BRD too isn't it?

  6. #286
    Old Merits
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    Quote Originally Posted by Mazmaz View Post
    Torn between ACP bodies:

    CHR5 Macc4 Fast Cast 5 for midcast debuff on BRD

    or Fast Cast 5 for ichi/ni set on WAR?

    I do tank alot on WAR, but then that's really nice on BRD too isn't it?
    for BRD you could just use yigit->errant/osode for similiar results

    the body piece is pretty unique though, i'd get it if you tank on WAR, and don't mean pulling hate for a few utsu's at dyna xarca

  7. #287
    Hydra
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    Jul 2009
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    Ifrit

    about how much acc does it take to cap on the salvage bosses? should be 2 answers, one for AR boss, one for the others.

  8. #288
    Melee Summoner
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    Phoenix

    Tried to search for spellcast to see if new items have been added to be used in spellcast yet but i cant find it ; ;.

  9. #289
    Kaeko
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    Odin

    Quote Originally Posted by Istun GA's View Post
    Tried to search for spellcast to see if new items have been added to be used in spellcast yet but i cant find it ; ;.
    in game type "//updateresources". If this does not work, you need to d/l the latest version manually.

    Try the advice here:
    http://www.bluegartr.com/forum/showt...pdateresources

  10. #290
    RIDE ARMOR
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    Sep 2007
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    Mocha Ccino
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    Did a quick search and didn't see anything, how much accuracy does choreia earring actually add to steps?

  11. #291
    E. Body
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    Phoenix

    Any ideas where I can fin Qutrub in Arrapago Reef, or am I better off with the VT ones at Dvucca Isle staging point? Was just doing the staging point ones thf + dual-boxed rdm for my Magin dagger, but it was slow, albiet managable. If anyone knows where I can find the DC ones in the reef, it'd help a lot.

  12. #292
    Sandworm Swallows
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    Dec 2006
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    A couple of technical questions:

    1. What is the base damage for determining weapon rank on Magian weapons that have additional damage?

    2. Are the pDIF equations on the Wiki essentially correct? Meaning for two-hander high cRatio is fMAX = (cRatio x 1.2) x (1.0 ~ 1.05)?

    3. What is a mathematical formula to determine how many second attacks from DA are "lost" because they send you over 100TP?

    Thanks!

  13. #293
    Sandworm Swallows
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    Dec 2006
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    8

    Separate question:

    Can you use a weapon's identification number in Windower macros or Spellcast? It looks like I am going to have quite a few Teiwaz staffs and I need to be able to macro them somehow.

  14. #294
    Sandworm Swallows
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    Quote Originally Posted by Dooom View Post
    Any ideas where I can fin Qutrub in Arrapago Reef, or am I better off with the VT ones at Dvucca Isle staging point? Was just doing the staging point ones thf + dual-boxed rdm for my Magin dagger, but it was slow, albiet managable. If anyone knows where I can find the DC ones in the reef, it'd help a lot.
    I am not sure where exactly you will find them the most, but I do know that it is hard to find them grouped together.

    I do remember from quite a long time ago there being a potential camp in the Northeast of the map after zoning in from Caedarva Mire. You will need to go through one key door (but you can pick up this key on the way to the zone in Caedarva Mire), you need to go through the cave area on the East side of the map, back out then head north to the shore area. There is a cave in that area with some Qutrub if I remember correctly.

    I do have to warn you, the last time I was there was before Soulflayers were even added to the game, so it may be substantially harder to get to that area than I remember.

    You can also try the area around where the spawn point for the ZNM Qutrub. There are definitely some Qutrub there.

  15. #295
    Old Merits
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    Valefor

    Quote Originally Posted by ringthree View Post
    A couple of technical questions:

    1. What is the base damage for determining weapon rank on Magian weapons that have additional damage?
    It is thought (unless some one has proved otherwise) that it is the base damage (before any augs) that defines weapon rank

    Quote Originally Posted by ringthree View Post
    2. Are the pDIF equations on the Wiki essentially correct? Meaning for two-hander high cRatio is fMAX = (cRatio x 1.2) x (1.0 ~ 1.05)?
    They are as good as we have atm, and pretty accurate.

    Quote Originally Posted by ringthree View Post
    3. What is a mathematical formula to determine how many second attacks from DA are "lost" because they send you over 100TP?

    Thanks!
    You will waste, on average, 0.4 hits worth of TP per TP phase. As any time you are one swing away from 100TP, you have a 40% chance of OATing and wasting 1 hit.

    That’s ignoring any DA or TA, both of which will increase the chance of wasting TP, but if your not WAR or THF main, then it won’t be much (5-10% DA rate on a 40% OAT is relatively small)

    Quote Originally Posted by ringthree View Post
    Separate question:

    Can you use a weapon's identification number in Windower macros or Spellcast? It looks like I am going to have quite a few Teiwaz staffs and I need to be able to macro them somehow.
    AFAIK no one has worked out a way of macroing items with the same name, much to the infuriation of some SMN and SCH with the old augmented weapons.

  16. #296
    Sandworm Swallows
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    Quote Originally Posted by Argettio View Post
    It is thought (unless some one has proved otherwise) that it is the base damage (before any augs) that defines weapon rank
    What is the best way to test this? Is it even testable? Looks like it changes weapon rank for Radennotachi, I have access to a friend that I am sure would love to kill some bunnies for me to test it out.

    Quote Originally Posted by Argettio View Post
    They are as good as we have atm, and pretty accurate.
    There was some dispute about something on the discussion page, but it got really esoteric really fast, so I just glossed over it. This will help a lot, thank you.

    Quote Originally Posted by Argettio View Post
    You will waste, on average, 0.4 hits worth of TP per TP phase. As any time you are one swing away from 100TP, you have a 40% chance of OATing and wasting 1 hit.
    This is assuming a 6-hit build, but wouldn't that number go down because sometimes you will go directly to 100TP from the 4th hit, which would slightly decrease the 0.4 chance? I saw a couple of people in the Magian thread create a kind of progression to figure out the chances of eat set of swings to get to 100TP (and over), and I was wondering if that information would be useful for this or if it is just to esoteric to care about?

    Quote Originally Posted by Argettio View Post
    That’s ignoring any DA or TA, both of which will increase the chance of wasting TP, but if your not WAR or THF main, then it won’t be much (5-10% DA rate on a 40% OAT is relatively small)
    Yeah, trying to figure out all those numbers is going to make my brain cry.

    Quote Originally Posted by Argettio View Post
    AFAIK no one has worked out a way of macroing items with the same name, much to the infuriation of some SMN and SCH with the old augmented weapons.
    We need to get our boffins on this immediately!

  17. #297
    Sandworm Swallows
    Join Date
    Dec 2006
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    Is there a site like FFXIgear.com that can tell me the attack of a set of gear? Or alternatively can someone tell me how to find or just give me the total attack on the following sets of gear for an Elvaan with +5 STR merits.

    http://www.ffxiah.com/members/?q=item_sets&set_id=43992

    http://www.ffxiah.com/members/?q=item_sets&set_id=43995

  18. #298
    Absolute Messenger of Promathia
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    FFXIV Character
    Blaise Destin
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    Sargatanas
    FFXI Server
    Asura

    Do campaign Evaluation "Days Remaining" switch over at JP Midnight or Your region's Midnight?

    Cause im 99% positive i checked yesterday around Midnight and it told me i could get an evaluation in 1 day, and i checked again today (After JP Midnight) and it told me i could get an evaluation in...... 1 day.

  19. #299
    BG Content
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    Lakshmi
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    Quote Originally Posted by Karbuncle View Post
    Do campaign Evaluation "Days Remaining" switch over at JP Midnight or Your region's Midnight?

    Cause im 99% positive i checked yesterday around Midnight and it told me i could get an evaluation in 1 day, and i checked again today (After JP Midnight) and it told me i could get an evaluation in...... 1 day.
    I'm fairly sure it's exactly 5 days from the last time you got yourself appraised, not tied to JP midnight or any of the other normal divisions.

  20. #300
    Smells like Onions
    Join Date
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    Alexander

    Search failed me.

    What are the requirements for completing Aegis Scream V?
    I've campaigned 10-12k exp in areas owned by my nation and nothing.

    Ty

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