So I'm leveling synergy, and i just capped Fewell Feeding, now what is the next best skill to train in? I was thinking of furnace thwacking.
So I'm leveling synergy, and i just capped Fewell Feeding, now what is the next best skill to train in? I was thinking of furnace thwacking.
I have a THF mule that gets super slow but steady exp while farming. What would be the most efficient order to do merits to help me kill faster, in regards to Dagger, Critical Hit Rate or Triple Attack? I do nothing else with him other than farm EM or lower mobs. He has fairly mediocre AH gear - nothing spectacular - and has 0 merits if that changes the order.
Triple Attack 1->4, Crit 1->4, Triple Attack 5, Dagger 1->3, Crit 5, Dagger 4->8
The order I gave was pretty arbitrary, but if you're farming EP mobs then Triple Attack > Crit > Dagger merits for increasing your damage, still when you get into the higher merit-cost merits it might be worth dropping to a lower/cheaper tier.
All accounts on the credit card (or have ever been used with the card) : They do this, at least somewhat frequently. An account I traded in May 2005(new owner changed CC/info) was banned in January 2006 when my main was. The only link between them was a credit card payment made over 6 months prior on the traded account matching my main's credit card. Many other people have lost their accounts this way, though Rog claims he hasn't.. it's probably up to the guy banning and how thorough they are.
- All accounts associated with the address : Never heard of this being reported
- All accounts assoicated with the name : Never heard of this either
- The mac address/IP range of the banned account. : Definitely not
- All accounts linked to the SE id : My gut says they do, but I don't have any firsthand experience.
Ok so my corsair is coming up to 75 at a decent rate, I'm curious now.
For endgame Corsair, which subjobs are a necessity?
I have WAR and NIN at 37, WHM is only 23 atm, RNG 19, and RDM ... 8
In any situation where you have decent healers and other REAL tanks (SAM, WAR, DRK) you can COR/WAR. When non-AoE moves can be a problem, and you might pull hate, COR/NIN.
/WHM for things like HNM as you won't be able to DD.
/RDM for solo on COR
/RNG for scanning DI/Sandworm
/BLM, or at the very least /BLU for situations where Quickdraw is going to put out fair damage.
I'm thinking of upgrading the Thunderstick gun for my Rng. As of this posting, I'm heading out the door, so I cant pore over the 30+ page on the subject, so quick question:
Are the possible end upgrades worth taking on the process of upgrading Thunderstick?
Any info is helpful. Thank you.
/blu is the same as /rdm for MAB, but /blu allows you to equip some spells for agility, and more importantly gives you access to "curaga" while keeping a MAB trait. I'd say it's worth it, but it's a bit different than /blm (which forgoes most all utility) IMO. Not sure why you listed them together. ;p
In retrospect, I have no idea why I listed them like that.
Shut up.
About how much of a dent will a drk zerg (capped gear haste, m.kris, feint, 2x SV madrigal) put into byakko?
Due to the fact /RDM gives you access to things like stoneskin, phalanx, cure3, and a load of useful things like protect, shell, bar-spells, and the same MAB as /BLU, it's obviously the best sub for anything involving solo. Anything that COR can solo is already pretty weak, and doesn't require more than basic gear to get unresisted Quick Draw's on, so the minimal +AGI spells from /BLU won't really do a bit of good.
If you're in a situation where curaga is needed, /WHM would probably be more beneficial, with the aforementioned shellra, protectra, cure2/3, magic defense bonus, bar-spell's...etc etc
Don't think anyone is suggesting /BLU for solo
As far group-play, Breeze and Carrot are both more MP-efficient than their alternatives, Protectra and barspells will be useless, and both Shellra and MDB will have extremely limited uses.
/WHM if you need -na, /BLU if you don't need -na but a curaga would be helpful, /BLM if none of the above
Does anyone know where Qutrubs pop in Arrapago Reef? I need to kill 200 of them, and I'd rather stay away from the VT ones outside Dvucca if possible.