Does anyone have a parse of excalibur? Please PM me if you have any.
Thank you :D
Has anyone figured out where the hell Hecate's Cape comes from? Do want.![]()
I tried to duo the Pulling the Plug ENM last night with my husband. I was on WHM, he was on MNK--plan was standard, kill the aqua MR, sleep the NM, obliterate the red MR.
About halfway through, my Stoneskin dropped due to all the Empty Seed knockbacks. As I was trying to recast it, I got drawn in and interrupted. After that, Empty Seed was so damn perfectly staggered that I could get a single cast off, so we wiped.
Bad luck, or did we do something wrong? Husband insists I go RDM in the future instead for Fast Cast, but I'm not sure how much it would've helped--my casts weren't even getting to 50% before another Empty Seed would send me flying. Should I be humping a corner and trying to refresh SS after every Empty Seed or what?
I much prefer RDM over WHM for that fight, but really..I've gone in and got my ass knocked around so bad I couldn't do a damn thing, and at other times I've not got hit by a single seed. It's very random. Also..not sure how the MNK strat works, but I usually go w/ a SAM doing penta and we kill the MR fast enough to where not many seeds get off.
happens all the time that's why I go mnk+RDM instead, and have rdm chain cure.
He doesn't have any polearm merits, so he wouldn't have Penta in the 50-cap. We chose MNK for him for Hundred Fists. (slow-kill the Aqua, the 2hr the red)
Chain as in Chainspell? Guess that would've been the smart thing to do, d'oh.
That's a badass tip. The person in the second party won't get drawn in ever? That'd help quite a lot, thanks a ton.
The BC is quite random really. Sometimes they will all empty seed at the same time which is nice. I have had the fights where they seem to stagger them perfectly and fucking ping-pong you all over though...that really sucks.
One thing to make it easier however; put each person as leader of seperate parties and make an alliance. Then have the mnk enter first and only he will get drawn in (can only draw-in members of the first party to enter). This definitely makes things a lot easier.
also i go mnk, and boost up a chi blast to start the aqua MR while we're doing buffs/resting mp/etc. Nothing major but it usually does a few hundred damage. I bring an icarus wing to kill the aqua MR basically instantly also, but I don't think it's necessary.
Making sure I understand it correctly.... Any time there is a server maint, for emergencies or on patch days, all NM pop windows are open when the servers come back on, or are they reset?
For instance, if one were to camp a 21~24 hour pop like Morbolger, would he be up immediately~pop in 3 hours after the server came back online, or would it be 21~24 hours from when servers came back online?
What was the deal with the portafurnace?
About the Pulling the Plug ENM:
You can throw a hysteroanima on the red MR to prevent its Empty Seeds. I find it helps a bit if you don't have a sam to insta-kill it with penta. The helper MR's seem to Empty Seed less often than the red one and you won't get that annoying overlap where you are bounced all over the place.
The rdm/nin was definitely playing with fire straight tanking at the pop is not recommended. Even with the best MDT-/MDB set up I can't see how a thundaga III won't drop you to yellow. You should pull it a bit with lamiabane/sneak/invis to the little path between the 2 big rooms. Not so hard since it likes to deaggro a lot