Is it ever alright to TP in Kirin's osode on MNK?
If acc is capped and you don't have full usu, normally yes.
I don't know... 20 atk vs 10 str...?
I've been away from the game for a while and from sea even longer, SO:
What is the appropriate setup and strategy for a non-manaburned JoL?
Tank party: {Tank} {Tank} BRD COR DD WHM
Add party: BLM x3
Tanks can be anything, though RDM is best followed by PLD. If you go with just 9, would highly recommend one tank be a RDM so tank party can get refresh. If you have more, consider adding one more BLM to be safe on adds, then add melee(make sure to give them brds and cors!). If you give me a number of people I could give you a more specific answer.
Going way back to Baobhan Sith, I saw a taru rdm/nin solo it once right at the pop. I know he had cleared the wyvern thats around there, any maybe a few bones. On pop he just chainspell Thunder 3'd, converted, and kept going, he had to take one thundaga3, but with stoneskin he lived fine, prob want to carry some magic damage taken-% or MDB gear to be safe. Unfortunatly for him, he got it to 1% and ended up dying to an untimely bio 2, it was so low my unboosted chi blast claim killed it lol.
Any idea if FF14AH.com is the same as FFXIAH? Clicked an item link on google and took me there. Now I'm thinking if I should change my PW or not. :/
Anyone got a link to the interview or w/e where SE stated the details of the level cap increases?
like "In june we're increases level cap to Blahblah" and so forth?
What merits should I put on DRK?
Tier 1
Maximum damage:
Souleater Recast 5/5
Last Resort Recast 5/5
Sustainable damage:
Last Resort Recast 5/5
Last Resort Effect 5/5
Get the fuck off of my job:
Arcane Circle recast 5/5
Weapon Bash recast 5/5
Tier 2
Maximum damage:
Diabolic Eye 5/5
Desperate Blows 5/5
Compromise for zerg:
Diabolic Eye 5/5
Desperate Blows 4/5
Dark Seal 1/5
Note: Dark Seal's use is questionable due to adding "delay" before you start zerging which can lead to a loss in damage greater than Dark Seal's HP gain provides.
Muted Soul is somewhat questionable. I personally don't place much faith in it, but I can see it being decent if you use it properly. Having to give up some Diabolic Eye or Desperate Blows though, ugh.
Souleater worth using every time its up? Considering all the mp you need to cure back up.
Since we are on the topic of DRK... What are the 5 Best Scythes non relic/mythic?
I'm working on getting Perdu but if it's not worth it i'll save my ISP.
Magian OAT scythe > DMG magian scythe >death+1/perdu>Moli afaik.
Edit: ACC + Magian somewhere in there too probably?
What? Unless your fighting something that dies in under 30 secs, it doesn't even sort of lower damage, since you don't use souleater until after drain2. You can even use it while brds are finishing songs, so you're not even engaging any slower than you would otherwise.Note: Dark Seal's use is questionable due to adding "delay" before you start zerging which can lead to a loss in damage greater than Dark Seal's HP gain provides.
I think that's exactly what he means, if you engage Bahamut 3 seconds slower and it dies under 30 seconds then yes, you will lose some damage on the parse... but as far as I remember D2 is bad on Baha anyway
Beetles at KV are cool though.
Dark seal itself still doesn't slow you down, that'd be drain2.
It's a valid point, majority of stuff that gets zerged dies in ~30-60 seconds. This means the few seconds you spend casting Drain II will result in an loss of swings before the mob dies. The mostly commonly zerged stuff is probably Ein Bosses, KV, DL, and Baha2. With a strong setup they should all go down in roughly 30 seconds or less~ If your LS zergs with less people, you might find Drain II more useful. I personalli have mine unlocked. While using Drain II before a zerg might lower my personal parsed damage, it'll add more potential damage to the zerg in case something went wrong or the fight lasts longer than expected.