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  1. #681
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Meh, losing (or hugely complicating) 6hit ftl :/ DRK is pretty impotent under /nin. Wouldn't have to permanently Seigan anyway, but during Last Resort where your DEF drops to tiny tiny levels and you'll pull hate through the roof, sometimes it's nice to avoid those oneshotting TP moves.

  2. #682
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    Quote Originally Posted by Raen Ryong View Post
    Meh, losing (or hugely complicating) 6hit ftl :/ DRK is pretty impotent under /nin. Wouldn't have to permanently Seigan anyway, but during Last Resort where your DEF drops to tiny tiny levels and you'll pull hate through the roof, sometimes it's nice to avoid those oneshotting TP moves.
    I'm going to have to respectfully disagree. Dark Knight is only truly potent when they've got a club in their hand, or when they're the one making sure the mob doesn't look at anyone else.

    Yeah, I went there.

  3. #683
    Nidhogg
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    DRK is a lot stronger than people think ; ;

  4. #684
    Chram
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    Yodz disagrees.

  5. #685
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    Quote Originally Posted by Raen Ryong View Post
    DRK is a lot stronger than people think ; ;
    Not saying they're not useful, because I'm a very large proponent of DRK-tanking things that can't be held through pure damage(or where stun is really helpful), its just not a job I think anyone should pick if they're trying to be the most optimal DD(without a KC).

  6. #686
    Nidhogg
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    Fair enough. It's still a very powerful DD even if not the one you'd objectively choose if you wanted to have an easy road to damage though.

  7. #687
    Ned
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    Diabolos

    Im still not convinced but im sure all sorts of situations for it i dont do i guess.

    i love /nin rampage/kraken for nyzul .

    Elsewhere dreadspikes is fine for my damage mitigation during last resort - not hard to keep timers sink'd. Can't think it'll be worth losing all my /sam toys!

  8. #688
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    To kind of tie into my wanted to get better at solo/lowman, is it better to for me to idle in full PDT gear, except for my dalmy and duelist's chapeau? Like, darksteel +1 on hands and feet and ASA legs with PDT -4%? or should I try to balance PDT MDT MDB all that stuff?

  9. #689
    Sea Torques
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    Does enm+ gear help bring Atonement up to cap? If not, is there a point in macroing anything in with Atonement besides sea gorget?

  10. #690
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    * Atonement's damage is related directly to the amount of total Enmity accumulated against a monster.
    * Rough formula: Damage = (Volatile Emity + Cumulative Emnity) x TP MultiplierVerification Needed
    * The damage from Volatile Enmity and Cumulative Enmity are both capped independently at 360. Together, the overall damage for Atonement is capped at 750 at 100% TP (360x2 does not equal 750, there's another factor involved)
    * +Enmity gear or merits do not affect Atonement damage directly - only indirectly, due to increased accumulation of Enmity.

    From wiki

  11. #691
    Sea Torques
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    Must've missed that, I just read it on there, thanks.

  12. #692
    rog
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    Quote Originally Posted by Dontkare View Post
    To kind of tie into my wanted to get better at solo/lowman, is it better to for me to idle in full PDT gear, except for my dalmy and duelist's chapeau? Like, darksteel +1 on hands and feet and ASA legs with PDT -4%? or should I try to balance PDT MDT MDB all that stuff?
    Depends what you're fighting. If something spams quick magic ws, then mdt gear might not be bad to idle in. For anything without magic spells/ws, mdt is useless, so pdt obviously wins. In general, i'd probably say pdt where you can get it, and mdt everywhere else. Of course with sanction/sigil/blood of vampyr, you may want to idle in mp gear to increase the threshold they are active for, since realistically, the extra 4% from hands/feet aren't really going to matter. Definitely idle in terra's, umbra, asa pants, and jelly ring (assuming no strong magic ws you wouldn't want it on for), but otherwise the darksteel hands/feet aren't going to matter much. It certainly doesn't hurt, and can help a little, but it's just so little that i personally just keep mp gear on.

  13. #693
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    Alright cool :D I don't have a whole bunch of money to get MDT stuff yet ;; but i'm getting the darksteel +1 set crafted now. I guess next thing up is to get Coral +1 :D On that note, Dalmy, or Coral body +1? I'm a taru and I suppose the -50 HP from dalmy hurts, but it's MDB +5 and Scale Mail is -4% MDT, I'm unsure of the MDB vs MDT but as far as I know you want to try to get as much MDT as you can then worry about MDB correct?

  14. #694
    TSwiftie
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    Quote Originally Posted by Maguile View Post
    Does enm+ gear help bring Atonement up to cap? If not, is there a point in macroing anything in with Atonement besides sea gorget?
    As it was shown in the Atonement thread, you don't need anywhere near capped enmity to do 750 damage /w Atonement. At 100tp, it caps to like 720 damage, but at like 120 tp or something, it's 750. This brings up three possible situations:

    Your current enmity is crap, and you'll do less than capped atonement. Gorget will boost your damage and provide a bigger enmity boost than an enmity+ neck.

    Your current enmity is good, and you'll do capped atonement. Gorget does nothing, enmity+ neck gives you a slight boost.

    Your current enmity is near capped, and you'll do capped atonement. Gorget does nothing, enmity+ neck does nothing (since atonement is capping off CE/VE anyway.)

    I can't speak for all PLDs, but I find myself in the latter two catagories like 90% of the time I'm on PLD. For this reason I use enmity+ neck on my atonement~

  15. #695
    rog
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    Probably depends how much of each you have, as well as mab of the mob, but without doing any maths, they're probably pretty close either way. The -hp shouldn't really matter, liek ever for solo. Maybe for things like CB, but whatever.

  16. #696
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    Alright thanks man, you've been real helpful with me making myself better. :D

  17. #697
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    What can get you to 50%? Are you countin a capped Shellra V in that? I really only see about 23-25% MDT gear for RDM ;;

  18. #698
    Old Merits
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    Phoenix

    resentment cape 5
    FL sash, 2
    merman rings/ears 12
    2 4 2 3 2 (head body hands legs feet) coral +1 comes to 32%~

    drop resentment, add in lamia mantle +1 where zone is appropriate

    or... keep cape (Assuming it works) and use the NQ coral if the price is an issue.

  19. #699
    rog
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    Yeah, you probably won't cap it without shell5. coral+1 will more than likely be better, but probably not by enough to be worth inventory-1, and whatever it costs to synth it.

  20. #700
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    Quote Originally Posted by rog View Post
    Yeah, you probably won't cap it without shell5. coral+1 will more than likely be better, but probably not by enough to be worth inventory-1, and whatever it costs to synth it.
    I assume you are referring to the body?

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