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  1. #701
    BG Content
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    Lakshmi
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    Well, the "cap MDT first and then do MDB" is a nice rule, but it's not *the* rule. Here is a 50% set:

    Main: Kebbie
    Ranged: Lamian +1
    Earrings/Rings - Merman's (12%)
    Head/Body/Hands/Legs/Feet - Coral +1 (13%)
    Waist - Lieutenant's Sash (2%)
    Back - Hexerei Cape (3%)

    ~-30% Magic Damage Taken (Shell IV is -21.9%, so this puts you a little over cap)

    You'll probably be better off with Ataractic Solea most of the time if you're giving yourself Shell IV. If you're getting Shellra V 5/5 and going over cap, you can swap the Coral hands for Duelist's Gloves (+1) and the back for Lamia Mantle +1 and take even less damage.


    I think my RDM/NIN -MDT set for tanking used to be:
    Main: Kebbie
    Sub: Axe Grip
    Ranged: Lamia Kaman +1
    Head: Coral Visor +1
    Neck: Ritter Gorget (I had Prudence too, but figured I might as well go with HP as a taru)
    Ear1/2: Merman's earrings
    Body: Coral Scale Mail +1
    Hands: Duelist's Gloves +1
    Ring1/2: Merman's Rings
    Back: Lamia Mantle +1
    Waist: Lieutenant's Sash
    Legs: Coral Cuisses +1
    Feet: Ataractic Solea

    -23% MDT (Shellra V caps at -27%), 25 MDB (12 from trait)

    .... too bad I play on lolPS2 and it took me three macro presses to get into and out of that gear.

  2. #702
    D. Ring
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    Phoenix

    Quote Originally Posted by Maguile View Post
    Does enm+ gear help bring Atonement up to cap? If not, is there a point in macroing anything in with Atonement besides sea gorget?
    WS damage % MKD helm breaks the atonement damage cap also so macro that in if you have it.

  3. #703
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Chen View Post
    resentment cape 5
    FL sash, 2
    merman rings/ears 12
    2 4 2 3 2 (head body hands legs feet) coral +1 comes to 32%~

    drop resentment, add in Hexerei Cape where zone is appropriate

    or... keep cape (Assuming it works) and use the NQ coral if the price is an issue.
    ftfy

  4. #704
    Old Merits
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    Phoenix

    Quote Originally Posted by Darkmagi View Post
    WS damage % MKD helm breaks the atonement damage cap also so macro that in if you have it.
    would the 2% dmg do more for hate than a +7%~ enmity boost?

    i guess if you were capped hate (proper cap,not atonement cap)it would be best

  5. #705
    Salvage Bans
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    Quetzalcoatl

    If I was to theoretically use SAM only for zerging in endgame and for meritting, and use 100% of the time a Tomoe instead of Hagun..and assuming no Usukane due to lack of time to do Salvage..what would be the optimal TP and WS sets to use? :3

    Edit: Assume 8 Polearm merits and Pizza..and MKD head.

  6. #706
    Sea Torques
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    Alexander

    regarding ramparts in salvage -

    are reinforcements a tp move? we were doing an AR today, we're on 6F, i pop hundred fists on the first rampart, and we've got two trees before it even hits 60%.

    thanks.

  7. #707
    TSwiftie
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    Fenrir

    Quote Originally Posted by Derock View Post
    enmity wise you're better off with almost anything that isn't mkd head (assjammer, bahamuts and probably iron ram depending on total enmity)
    damage wise it's the only equip i can think of that'll increase it (albeit a very small increase)
    This pretti much. If you want the enmity gain, use enmity+, if you'd rather damage use MKD helm. I swap between the two depending on what I'm doing~

  8. #708
    Hydra
    Join Date
    Jun 2008
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    140
    BG Level
    3

    any advice for where to solo as pup at lvl 59+?

  9. #709
    D. Ring
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    Quote Originally Posted by Martinius View Post
    regarding ramparts in salvage -

    are reinforcements a tp move? we were doing an AR today, we're on 6F, i pop hundred fists on the first rampart, and we've got two trees before it even hits 60%.

    thanks.
    Yes reinforcements is a random tp move.

  10. #710
    BG Content
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    Lakshmi
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    Quote Originally Posted by Derock View Post
    i could be over looking something, but i dont see any slot where giving up mdt for mdb, when you're not capped on mdt yet, is worthwhile

    after that, is the inventory really worth the small reduction?
    Feet is the main slot where it makes sense even if it's the last 2 -MDT%, but how many people really have Ataractic Soleas anyway?

    Example:
    .5/1.19 > .52/1.23

  11. #711
    Banned.

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    Quote Originally Posted by Byrthnoth View Post
    Feet is the main slot where it makes sense even if it's the last 2 -MDT%, but how many people really have Ataractic Soleas anyway?

    Example:
    .5/1.19 > .52/1.23

    I don't consider different 2 items that result in approximately the same damage reduction. The game doesn't do simple multiplication and division to calculate magic damage. It floors multiple times. For instance, mab/mdb is floored which can also mean that sometimes adding 1 mdb does nothing.

  12. #712
    Formerly Raitoken
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    Asura
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    Lightning's Blade

    Where to level in ToAU areas?

    I hit up the East Ronfaure [S] for levels 37-41 on birds but where can I go from 41-75? I would like to stay levelsynced close to my levels but is there a bird/puk/mamool camp for those levels or am I stuck with that camp till 70+?

    I know I can XP in old world but the xp is so much better in ToAU that its worth going to it but I don't know any camps between there and 75, anyone able to toss me a link or point out a few camps?

  13. #713
    the whitest knight u' know
    Join Date
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    Miya Kai
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    Excalibur

    Is Valkurm Dunes technically part of Bastokan zones or San d'Orian zones? (in regards to Mystery Boxes: Bastok")

    edit: nvm it's bastokan I guess.

    ALSO, somewhat relevant in regards to Phlegethon's Trousers or something of the like... While I understand that when a latent effect increases a stat that the piece of equipment already boosts, the new boost replaces the standard increase. Is this ALWAYS the case? Or, is there any gear that has an additive effect on the stats it boosts and a latent effect?

  14. #714
    New Odin
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    Sparthia Abysseant
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    Lakshmi

    Quote Originally Posted by Syntex View Post
    Where to level in ToAU areas?

    I hit up the East Ronfaure [S] for levels 37-41 on birds but where can I go from 41-75? I would like to stay levelsynced close to my levels but is there a bird/puk/mamool camp for those levels or am I stuck with that camp till 70+?

    I know I can XP in old world but the xp is so much better in ToAU that its worth going to it but I don't know any camps between there and 75, anyone able to toss me a link or point out a few camps?
    If you dont wanna resync to Colibri from 41 onward you're going to have to either PT in WOTG or the old-world. There are no camps in TOAU below level 52/3 for a standard PT.

    There are no bird camps from 41-52 as far as im aware BUT id suggest using Moblin Maze Mongers to keep skills capped from Eron (S) -> TOAU. It's simple, mazes are straightforward and you get your EXP in bulk when the maze is over.

    You can tweak the maze to have bird-family monsters appear and one will almost always be up for purchase via Duplidoc in the Lower Jeuno.

    Camps of interest once you hit TOAU:

    ~53/4-59/60 - Lesser Colibri. Wajaom Woodlands - 4 camps.
    ~53/4-59/60 - Lesser Colibri. Bhaflau Thickets - 1 camp.
    ~55-60 - Marsh Murre/Puktrap. Caedarva Mire - 2 camps.
    ~60-65 - Colibri. Bhaflau Thickets - 3 camps.
    ~66-72 - Heraldic Imp/Jnun/Spongilla Fly. Caedarva Mire - 4 camps.
    ~72-75 - Mamool Ja/Sea Puk/Skoffin. Bhaflau Thickets - 2/3 camps.
    ~72-75 - Greater Colibri. Bhaflau Thickets - 2 camps.

    You know the merit camps but in TOAU you'll likely be partying on Lessers, Marsh Murre or in mire on Imps.

    I'll list some of the "dead" camps if you so choose to try them for the sake of capping skills outside MMM or a skillup PT.

    ~59-65 - Wootzshell/Sicklemoon Jagil. Mount Zhayolm - 1 camp.
    ~60-65 - Puk. Wajoam Woodlands - 2 camps.
    ~59-64 - Defoliator/Aydeewa Diremite/Qiqirns. Aydeewa Subterrane - 2 camps.
    ~65-69 - Magmatic Eruca/Zhayolm Apkallu/Sicklemoon Jagil. Mount Zhayolm - 3+ camps.
    ~72-75 - Mamool Ja. Mamook - 1 camp.

  15. #715
    Formerly Raitoken
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    Quote Originally Posted by ronin sparthos View Post
    If you dont wanna resync to Colibri from 41 onward you're going to have to either PT in WOTG or the old-world. There are no camps in TOAU below level 52/3 for a standard PT.

    There are no bird camps from 41-52 as far as im aware BUT id suggest using Moblin Maze Mongers to keep skills capped from Eron (S) -> TOAU. It's simple, mazes are straightforward and you get your EXP in bulk when the maze is over.

    You can tweak the maze to have bird-family monsters appear and one will almost always be up for purchase via Duplidoc in the Lower Jeuno.

    Camps of interest once you hit TOAU:

    ~53/4-59/60 - Lesser Colibri. Wajaom Woodlands - 4 camps.
    ~53/4-59/60 - Lesser Colibri. Bhaflau Thickets - 1 camp.
    ~55-60 - Marsh Murre/Puktrap. Caedarva Mire - 2 camps.
    ~60-65 - Colibri. Bhaflau Thickets - 3 camps.
    ~66-72 - Heraldic Imp/Jnun/Spongilla Fly. Caedarva Mire - 4 camps.
    ~72-75 - Mamool Ja/Sea Puk/Skoffin. Bhaflau Thickets - 2/3 camps.
    ~72-75 - Greater Colibri. Bhaflau Thickets - 2 camps.

    You know the merit camps but in TOAU you'll likely be partying on Lessers, Marsh Murre or in mire on Imps.

    I'll list some of the "dead" camps if you so choose to try them for the sake of capping skills outside MMM or a skillup PT.

    ~59-65 - Wootzshell/Sicklemoon Jagil. Mount Zhayolm - 1 camp.
    ~60-65 - Puk. Wajoam Woodlands - 2 camps.
    ~59-64 - Defoliator/Aydeewa Diremite/Qiqirns. Aydeewa Subterrane - 2 camps.
    ~65-69 - Magmatic Eruca/Zhayolm Apkallu/Sicklemoon Jagil. Mount Zhayolm - 3+ camps.
    ~72-75 - Mamool Ja. Mamook - 1 camp.
    Thanks for the very helpful post

  16. #716
    spider123
    Guest

    In regards to magian trial quests: Working on the super antea (Dmg+ and Occ. Attacks twice), do I need to have it equipped when I obtain the Ruthven's nails or are they turned into the moogle? Hearing mixed responses to this, and I want to make sure I don't fuck up.

  17. #717
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by spider123 View Post
    In regards to magian trial quests: Working on the super antea (Dmg+ and Occ. Attacks twice), do I need to have it equipped when I obtain the Ruthven's nails or are they turned into the moogle? Hearing mixed responses to this, and I want to make sure I don't fuck up.
    Trade them one at a time to the box next to the moogle.

  18. #718
    Resident Moogle
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    Asura

    I've been interested in MMM lately after learning you can just get a copy of the popular bird-XP maze, but was wondering, is there an etiquette for forming a PT for one?

    Only got invited to two groups so far on my DRG, leveled from 26-30 so god damned fast, and I want in on more of that since it's simple to order a maze. Granted for both groups we had a PL, not sure if that's a necessity or not given the mobs don't appear to hit us much due to everyone going /NIN. Is the general population aware of it for an EXP alternative? I wouldn't mind forming some DRG & SAM burns for them during gaps between Colibri PTs.

  19. #719
    rog
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    Quote Originally Posted by Nightfyre View Post
    Trade them one at a time to the box next to the moogle.
    And here i have 7 baby blobs clogging up my safe...

  20. #720
    Sea Torques
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    Valefor

    Quote Originally Posted by rog View Post
    And here i have 7 baby blobs clogging up my safe...
    Hot.

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