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  1. #741
    Relic Shield
    Join Date
    Jun 2007
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    6

    Quote Originally Posted by Nishida View Post
    That seems like a pretty excessive amount of accuracy..for merits at least..for zergs maybe not as much, but sv madx2 + pizza is a hefty amount of acc though..am i wrong?
    247 skill + this gear gives 297 acc. With ~72 DEX you've got only 350 acc. crab sushi ( +13%) makes it 395, 12 acc short at birds. hasso makes it 360*1.13= 406, one point short of caping w. can still use squids anyway (+15%).

    usukane would only give you 12 more accuracy ( but +2% haste)

  2. #742
    New Odin
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    Jul 2006
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    FFXIV Character
    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Quote Originally Posted by Tsuko_Asura View Post
    I finish up soloing my SJs there, and they end up all being ~high EM. I'd imagine either the early thirties would be best, possibly 29-30 with both a BRD and COR.

    Seriously, there's just so freaking many of them, I don't see how four local bird spawns and a few really evasive/annoying ladybugs tossed in occasionally could be better.
    My only concern with this is the potential for getting oneshotted by a zerk Stomping since you'll be largely facetanking these at lvl ~28. Wiki flags these mobs as 34-37 so EXP would die for a party around level 31?

    There is an alternative camp in Vunkerl with birds/beetles as well for a party around the same span as these. Anything to avoid having people burn 20mins walking to jungles I say.

    On the topic of alternative camps in the (S), Saruta not only has a ton of birds (crows) that cover the Valkurm levels but also a long chain of Crabs along the coast that also cover roughly the same level spans.

    Inb4 "lol go burn in Korroloka"

  3. #743
    Banned.

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    Oct 2007
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    To be fair, going to Valkurm at all these days is a bit silly. Solo to level 12, sit in Korroloka until somebody needs a sync, hit level 23-24 in less than an hour.

  4. #744
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Hi BG i have a question for MDB set for rdm, assuming I have Shell IV on myself. Is this overdoing it, or what do I need to change and for Shell V? Thanks

    Kebbie/X/X/X
    Coral/X/Merman/Merman
    Coral/AF2/Merman/Merman
    X/Lt Sash/Coral/Coral

  5. #745
    rog
    rog is offline
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    Lamia mantle+1/hexerai cape ?

  6. #746
    Hydra
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    Feb 2010
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    BG Level
    3
    FFXI Server
    Carbuncle

    Oh durrrrr I forgot I have Resentment Cape, yeah lamia mantle+1 when resentment not active

  7. #747
    The Spooniest of Bards
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    Nov 2009
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    1,676
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    FFXIV Character
    Lucian Esperance
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    Sargatanas
    FFXI Server
    Shiva

    Ok, Might do cor next. Want to know which subs I need to level.

    I'm assuming at least WHM(done), NIN, RNG. Anything else? For like unorthodox set ups or something?

  8. #748
    rog
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    Quote Originally Posted by fereydoon View Post
    Ok, Might do cor next. Want to know which subs I need to level.

    I'm assuming at least WHM(done), NIN, RNG. Anything else? For like unorthodox set ups or something?
    rdm for solo/qd damage.

  9. #749
    Fake Numbers
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    Apr 2009
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    95
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    Quetzalcoatl

    Quote Originally Posted by fereydoon View Post
    Ok, Might do cor next. Want to know which subs I need to level.

    I'm assuming at least WHM(done), NIN, RNG. Anything else? For like unorthodox set ups or something?
    I've also found /dnc to be usefull at times (Nyzul, mage wants another support healer, but I want to DD too).

  10. #750
    Banned.

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    Quote Originally Posted by fereydoon View Post
    Ok, Might do cor next. Want to know which subs I need to level.

    I'm assuming at least WHM(done), NIN, RNG. Anything else? For like unorthodox set ups or something?
    Lazy? /WAR /NIN /WHM /BLU

    Complete? /WAR /NIN /WHM /BLM /BLU /DNC

    Despite popular opinion, I don't see why /RNG and /RDM are useful. /WAR is going to offer more damage, merit-style or otherwise, /BLU is going to offer the same MAB as /RDM, while providing more adequate support ability.

  11. #751
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
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    What else does /BLU offer? Generally wonder because I never actively looked into what really makes COR/BLU better.

  12. #752
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    Same MAB, more native MP, more native AGL, Healing Breeze(which is actually more MP efficient than Curaga), and Wild Carrot(also better than its cure-counterpart).

  13. #753
    Ned
    Ned is offline
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    Diabolos

    Quote Originally Posted by Tsuko_Asura View Post
    I really feel like Saruta[S] doesn't get nearly as much credit as it should. Its got about twenty dhalmel in one single area, and while Healing Breeze isn't the most fun ability to deal with, Berserk more than makes up for it. Any party that is killing birds faster than they're respawning(which you should be, always) should get significantly higher EXP/H there.
    Not tried this zone.. Whats the lowest level you would start here ideally assuming BRDorCOR in PT with sync? Or are you talking soloing&PL takes you to low 30s, from when?

  14. #754
    E. Body
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    Leviathan

    Despite popular opinion, I don't see why /RNG and /RDM are useful
    Surely you jest. RDM is the only sub that offers Bio II, MAB and a way of not getting your face raped. If you're completely confident in your solo ability, /BLM offers a whopping 4 more MAB. As for when Bio II doesn't matter (you're fighting like Ouryu and you're not solo) then Stoneskin vs. Wild Carrot is quite a tossup.

    /RNG fucking blows.

    You forgot /DRG, for high-haste fodder.

  15. #755
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Tsuko_Asura View Post
    Same MAB, more native MP, more native AGL, Healing Breeze(which is actually more MP efficient than Curaga), and Wild Carrot(also better than its cure-counterpart).

    while true, we're talking /rdm not /whm.

    Curious about this though- does cor have native enhancing magic skill? b/c if so, enspells/phalanx/stoneskin could certainly be positives. Even if not, its not like cor has native blue magic skill either.

  16. #756
    Banned.

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    Quote Originally Posted by Celebrindor View Post
    while true, we're talking /rdm not /whm.

    Curious about this though- does cor have native enhancing magic skill? b/c if so, enspells/phalanx/stoneskin could certainly be positives. Even if not, its not like cor has native blue magic skill either.
    COR has no native magic skills. You don't need native blue magic skill for wild carrot and healing breeze to be good. While healing breeze is more efficient than curaga(which /rdm doesn't have), I'd assume, you know, having an aoe cure available is more efficient than not having one..

  17. #757
    New Merits
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    Cerberus

    Ok, I don't know a great deal about MMM but I want a Mammol Ja earring and saw this maze on Duplidoc:
    http://i61.photobucket.com/albums/h5...5-20-13-03.jpg

    Would the earring drop from this maze, and what members/strategy/etc would be good for fighting it?

  18. #758
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    Lizard/Great Warrior/Stillness/L&F present - Indicates it'll be the correct monster/tp moves, and mamool ja earring could theoretically drop.

    Extras: Might/Elemental Magic/Dark Magic - Weak. Extras seem to increase droprate depending on how much they power up the mob. Ideally, you'd want a maze that has supreme might, might, and a job rune as extras.

    If there are no other options, you can theoretically get earring from that maze(though droprate is probably disgusting). Many setups work, but the best I've found for a stillness bugard is RDM/NIN tank along with a SMN or 2 for damage. If you have more people, use more SMN or BLM/NIN. Stick to nether blast unless they have a wind blade setup, RDM should tank facing away and keep DoTs up.

  19. #759
    Ridill
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    Sath Fenrir
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    Cactuar
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    Quote Originally Posted by Thorny View Post
    Lizard/Great Warrior/Stillness/L&F present - Indicates it'll be the correct monster/tp moves, and mamool ja earring could theoretically drop.

    Extras: Might/Elemental Magic/Dark Magic - Weak. Extras seem to increase droprate depending on how much they power up the mob. Ideally, you'd want a maze that has supreme might, might, and a job rune as extras.

    If there are no other options, you can theoretically get earring from that maze(though droprate is probably disgusting). Many setups work, but the best I've found for a stillness bugard is RDM/NIN tank along with a SMN or 2 for damage. If you have more people, use more SMN or BLM/NIN. Stick to nether blast unless they have a wind blade setup, RDM should tank facing away and keep DoTs up.
    How long does that take? Been doing SM / M / L FG S w/o job rune (just dark magic) for a while now (1 earring finally dropped making us ~1/120) and it takes like 15-18 minutes with 2 RDM/NIN depending on resists. 1 SMN + 1 RDM seems like it would be pushing the time a bit.

  20. #760
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    Quote Originally Posted by SathFenrir View Post
    How long does that take? Been doing SM / M / L FG S w/o job rune (just dark magic) for a while now (1 earring finally dropped making us ~1/120) and it takes like 15-18 minutes with 2 RDM/NIN depending on resists. 1 SMN + 1 RDM seems like it would be pushing the time a bit.
    About 20 min with: Might, Supreme Might, Stillness, Great warrior, Lizard, L&F, Black Mage

    It does add a bit of difficulty(-gas are kind of heavy if you don't have a decent MDT set), but seen much better drops since I started using job runes. Alternatively, could probably use warrior, but -ga seems less likely to get you killed than DAs to me.

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