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  1. #821
    So hard we fuck rocks
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    Sylph

    Quote Originally Posted by Nermie View Post
    I think I read this right from other wiki just making sure from people that know ...

    If I have a Kupofried's Ring from last week's tablets and I just found a new tablet how long do I have before it's too late to pick up my new ring?

    I read that I have until the new Kupopowers wear off.
    I hate you.

    Inb4hatersgonnahate, because i'm fairly sure it's obvious that i am hating
    Spoiler: show
    j/k congrats you lucky ass! ^^

  2. #822
    King of the Jews
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    Ifrit

    Does mandau 3x effect proc on mercy stroke? somebody in my ls was curious, i said it did, but wasnt 100% sure.

  3. #823
    D. Ring
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    Jul 2008
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    Phoenix

    No, relic multi dmg procs do not work on WS.

  4. #824
    Relic Shield
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    Jun 2007
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    1,693
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    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    A MNK in my Salvage group is saying that certain chat filter settings will allow one to see Frog Chorus, but block Frog Cheer.

    Language barrier is giving me trouble when it comes to figuring out exactly which filter this is, can someone please clarify?

  5. #825
    Absolute Messenger of Promathia
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    Jan 2008
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    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
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    Asura

    Quote Originally Posted by Nyosan View Post
    A MNK in my Salvage group is saying that certain chat filter settings will allow one to see Frog Chorus, but block Frog Cheer.

    Language barrier is giving me trouble when it comes to figuring out exactly which filter this is, can someone please clarify?
    I believe you'd need to block ... "Special actions started on/by enemies" which i believe would block any and all actions(TP moves/spells) activated On the mob itself, but would allow moves the mob uses that targets your party to appears.

    For instance it would filter Blaze Spikes but allow Firaga II (if targeting your party) to be shown.

  6. #826
    rog
    rog is offline
    Banned.

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    Quote Originally Posted by cdgreg View Post
    Using windower extended macros, what's the best way to blink QD's?
    Use in game macros.

    /equip slot blahblah
    /ja wind shot <t> (or //exec windshot.txt, whatever).

  7. #827
    Fake Numbers
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    Apr 2009
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    95
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    Quetzalcoatl

    Quote Originally Posted by cdgreg View Post
    Using windower extended macros, what's the best way to blink QD's?
    I .dat edited my QDs to the level up animation. Flawless no-JA lock even during heavy lag.

  8. #828
    Cerberus
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    Asura

    Does the ASA mission Enemy of the Empire (II) still freeze up if you're using Windower or was this fixed at some point?

  9. #829
    xXNyteFyreXx420Sharingan
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    May 2009
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    Fenrir

    Still freezes on the post-fight CS.

  10. #830
    Fishing Guru
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    Quote Originally Posted by Derock View Post
    didn't cream soda get a temp ban for something similar to this?
    Hmm, anyone have any further detail on this, or does Cream Soda still post?

  11. #831
    rog
    rog is offline
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    Quote Originally Posted by cdgreg View Post
    Hmm, anyone have any further detail on this, or does Cream Soda still post?
    Considering how many people use ja0wait, or dat swaps to do that, it seems kind of unlikely. I've never heard of anyone getting banned for it before. I suppose it's possible, but definitely unlikely.

  12. #832
    Banned.

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    Quote Originally Posted by rog View Post
    Considering how many people use ja0wait, or dat swaps to do that, it seems kind of unlikely. I've never heard of anyone getting banned for it before. I suppose it's possible, but definitely unlikely.
    He was using it on DNC things with people watching, iirc. For some reason I remember him using waltzes on JoFort? That doesn't quite make sense though, I'm sure he'll see this eventually.

  13. #833
    D. Ring
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    Phoenix

    Pretty sure dnc is the only thing you can really get caught easily with for that stuff since you can't remove the delay from blinking.

  14. #834
    Ridill
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    Quote Originally Posted by Thorny View Post
    He was using it on DNC things with people watching, iirc. For some reason I remember him using waltzes on JoFort? That doesn't quite make sense though, I'm sure he'll see this eventually.
    Wait....what?

  15. #835
    Relic Weapons
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    Caprese Dionir
    FFXIV Server
    Hyperion
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    Sylph

    I'm trying to understand how you'd fit the numbers into a weapon skill damage formula.

    For the sake of example, I have an augmented spharai (23+6) and I'm using Final Heaven.

    fTP for final heaven is 3.0 at any TP, and mods is VIT 60%

    After boosting, I have 75+30 STR and 70+0 VIT, with 608 attack.

    So in order for me to get an idea, lets assume I'm attacking a Greater Colibri, the higher level one, I don't know what it has for VIT and defense, but I understand that those are known values.

    Can someone sort of fit in the numbers so I can understand the formula? I don't really need the answer, just the formula with everything plugged in.

    Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
    This is the wiki formula that I'm not quite making sense of.

    Thanks

  16. #836
    Ridill
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    Quote Originally Posted by Derock View Post
    Jailer of Fortitude
    Was referring to how you would use a waltz on a mob, or why you would even try.

    In retrospect he probably meant he was using waltzes during kited JoF which made it painfully obvious he had .dat swapped them into something that doesn't lock you.

    (JoF is usually kited right? It's been a while.)

  17. #837
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Vyvian View Post
    I'm trying to understand how you'd fit the numbers into a weapon skill damage formula.

    For the sake of example, I have an augmented spharai (23+6) and I'm using Final Heaven.

    fTP for final heaven is 3.0 at any TP, and mods is VIT 60%

    After boosting, I have 75+30 STR and 70+0 VIT, with 608 attack.

    So in order for me to get an idea, lets assume I'm attacking a Greater Colibri, the higher level one, I don't know what it has for VIT and defense, but I understand that those are known values.

    Can someone sort of fit in the numbers so I can understand the formula? I don't really need the answer, just the formula with everything plugged in.

    Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
    This is the wiki formula that I'm not quite making sense of.

    Thanks
    WD = (D+fSTR+WSC)
    pDIF = (Ratio)-(LvC)

    D = Weapon's base DMG
    fSTR = (Your STR - Mob VIT + 4)/(4)
    WSC = ([MOD1]*(Your total of that mod)+[MOD2]*(Your total of that mod))*(LV Correlation[.83 at 75])

    fTP = (Whatever fTP is listed at a specific T + 1 for every additional hit)

    Ratio = (Your ATT/Mob DEF)
    LvC = (Your LV-Mob LV)*(.05 [For melee; .025 for RNG])

    Using what you've given:

    WD = (D + fSTR + WSC)

    D = 29
    fSTR = (105-Mob VIT+4)/(4)
    WSC = (70*.6)*(.83)

    fTP = 3

    pDIF = (Ratio-LvC)

    Ratio = (608/Mob's DEF)
    LvC = (75-Mob LV)*(.05)

    That's most of it without including special bonuses applied to certain WS (Like Gekko) and without dealing with the extra pDIF crap.

  18. #838
    Banned.

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    Quote Originally Posted by Niiro View Post
    Was referring to how you would use a waltz on a mob, or why you would even try.

    In retrospect he probably meant he was using waltzes during kited JoF which made it painfully obvious he had .dat swapped them into something that doesn't lock you.

    (JoF is usually kited right? It's been a while.)
    My memory made me think it was him kiting JoFort and using waltzes to heal himself with a dat swap so he didn't get stunned, and yes, painfully obvious. The reason I said it doesn't make sense is because a MNK/DNC solo kiting JoF wouldn't have TP. It was something like that though, and I'm sure he did get in trouble for it..

  19. #839
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Vyvian View Post
    I'm trying to understand how you'd fit the numbers into a weapon skill damage formula.

    For the sake of example, I have an augmented spharai (23+6) and I'm using Final Heaven.

    fTP for final heaven is 3.0 at any TP, and mods is VIT 60%

    After boosting, I have 75+30 STR and 70+0 VIT, with 608 attack.

    So in order for me to get an idea, lets assume I'm attacking a Greater Colibri, the higher level one, I don't know what it has for VIT and defense, but I understand that those are known values.

    Can someone sort of fit in the numbers so I can understand the formula? I don't really need the answer, just the formula with everything plugged in.

    Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
    This is the wiki formula that I'm not quite making sense of.

    Thanks
    Bear in mind that your base damage is not only that of your Spharai, but what you get from H2H skill. 292 skill = 35 base damage (292*0.11+3=35), total 64.

    Greater Colibri have 67 VIT, the level 82 ones have 327 DEF before debuffs.

    fSTR caps at 11 for D:29 H2H (Weapon Rank for H2H is floor((weapon damage + 3)/9), fSTR caps at WR+8). With 105 total STR, your fSTR is floor((105-67)/4)=9

    WSC for Final Heaven is VIT 60%. Thus we take your VIT (70), multiply it by 0.6 (42), floor if necessary (already an integer, no need), then multiply by alpha which is 0.83 at level 75 (34.86) and floor again (34).

    fTP of Final Heaven is 3.0. Two factors to keep in mind here: sea gorgets raise fTP by 0.1 (fTP is now 3.1) and additional hits (offhand, DA, TA) aren't affected by fTP (essentially they have fTP 1.0).

    pDIF is where things get a bit more complicated, as the formulas actually vary at times. I suggest reading up on it yourself at some point, but I'll continue using Greater Colibri's base DEF value (no Dia II/III).

    We begin with Ratio, which is attack/defense. This hard caps at 2.0 for one-hander jobs like MNK (fun fact: Dia II would cap Ratio in this example). This is then level corrected (cRatio) by subtracting 0.05*level difference. Only applies when the target's level is above yours. 608/327-0.05*7=1.509

    cRatio is then passed into two functions to determine your min and max pDIF. These formulas vary depending on the value of cRatio. In this case, our equations of interest are:

    max = 1.2 x cRatio = 1.811
    min = 1.2 x cRatio - 0.8 = 1.011

    The game spits out a random value such that min <= x <= max. You can approximate your damage with the average value (1.411). This is then multiplied by a final random value of 1~1.05, approximated by average value 1.025. This brings your final pDIF value to 1.446.

    Plug all these values in and you'll have your expected values for the first and any subsequent hits of your WS, depending on which fTP value you use. If you want an idea of your expected average damage, add the damage of your first hit + offhand hit, DA rounds * chance of occurring (keep in mind there's two hands for it to proc off!), and then multiply the whole thing by your hitrate.

    As noted there's a few WS where pDIF won't be the expected value due to attack boosts (YGK, Spinning Slash/Ground Strike, Steel Cyclone) or ignoring defense (Howling Fist, Wheeling Thrust), but this isn't the case for Final Heaven.

  20. #840
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    What's the cap on 2H though? I thought it was 2.0 as well.

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