On things that aren't birds (i.e. where you won't be really anywhere above dDEX35) for DRG is it better to rely on a more STR oriented Drakesbane or just Penta thrust?
Thanks.
Edit: Nvm, pizza is a good choice outside of merits I guess. Can't rly go wrong.
For Bard Instruments:
Harlequin's Horn
Angel Lyre
Siren Flute (23) -> Hamelin Flute ( 58 ) -> Requiem Flute (72)
Traversiere +1
Faerie Piccolo
Horn +1
Mary's Horn -> Cradle Horn
Piccolo +1
Cornette +1
Anything I didn't list that I need, or anything I listed that I don't need?
Storm fife for salvage.
Crumhorn+1 if you do mobs that require carol
Harp+1 if your ls likes blu cannonballs
Noone gives a shit about requiem
Angel lyre is for recasts meleeing or because you didnt bring another strong instrument if your're stuck in an all mage group that wont sit the fuck within normal range so if you dont need it for those does it really make a difference when anytime you cast it you know you're going to die in less than 2 minutes?
For the ASA pants, the Elemental Siphon+20 augment. I assume it's just 20 mp added to whatever you would have gotten?
for MBs:
is z.mitts(5MaB) beaten by AF2 gloves? (+1.05 toMaB)
then also, are these any better?
http://images4.wikia.nocookie.net/__...lovesPlus1.png
I also usually carry gear for carols, etudes, mambo, paeon and minne, and they get used often enough that it seems worthwhile. In addition, I carry around a bunch of instruments and macros for them that only get used like once a year, but that's just me.
I find it's a good idea to have stuff like the double etudes macroed together with a spacer and <lastst> since people always want both and never just the one.
And a palette for carols, because when you need them, you tend to need them really fast or else all those tarus with the Sorc Ring latents are going to get creamed by Astral Flow. Uh, and one for threnodies because occasionally people are going to volley something other than Ice or Thunder and it helps me keep up when they do.
A separate book for Piano also makes things a lot easier.
Hope this helps.
I asked this in What's Better but no replies so far, so I figured I'd ask here, too.
COR/WAR or /RNG and why?
I justify /RNG because it's a free extra WS (usually) + 500-1000 DMG.
So, berserk/warcry every 5 minutes for an extra 300-500 DMG on your WS or
Free WS + Barrage DMG every 5 minutes.
Sharpshot > WS > Barrage > WS would bring up your DMG per hour than Zerk/Warcry ? Not sure on this.
While I'm not a cor (got it to 65 in lowbie lvl sync parties, I know almost nothing about the job at high level), I'd also point out that /rng gives accuracy bonus trait, which could allow you to swap more r.acc for damage gear. Again, not a cor, just seems odd to miss it out of the comparison. Though I'd assume /war assumes you're meleeing for TP with joytoy or m.kris, so the boost from berserk and double attack trait helps more than if you were shooting.
COR/WAR with a Joytoy and Brutal > COR/RNG IMO. The double attack saves you on bullet spending, and I find you'll do higher numbers and better DoT with Berserk/Warcry. I've not done any parties since I capped Marksmanship merits. I think if you're uncomfortable with your ACC then /RNG will do you better. If not, then have fun with /WAR and e-peen damage.
One of the better CORs I've known gauged both and ultimately preferred /WAR spamming Detonator @100 tp rather than /RNG and Slug at higher TP.
He normally averaged ~700 damage on Detonators on Nyzul mamools.
Sub WAR, buy martial gun and decent gear, slug at 100 TP. 25% attack is going to be ~28-30% damage typically, that's 3/5 of the time so you're looking at 17-18% damage from berserk before considering double attack or attack bonus. /RNG is 22 acc/r.acc(if you're exactly 22 short of cap, you're getting 13% damage from that.. but you shouldn't be that far below cap) and barrage, which is just a one-time shiny every 5 minutes. Sharpshot can let you substitute some STR gear in on slug, but ideally you should be aiming to cap r.acc without it because obviously you won't always have it up.
/WAR and detonator should still outdo /RNG and slug on higher end things, but on merits/non-xarc dyna/ein you're good to go with /WAR. Consider /DNC for support as well.
Psh, if I need extra cures, I got a mule I can bring out (unrelated note, brought out a RDM as a plvl with a DNC, DRG, COR COR BRD BRD party once and it was mad fun)
But I will test /WAR out more. My sub of choice is /RNG but I would like to play with others. I have Martial and decent gear.
I'll post my WS set later for advice.