Item Search
     
BG-Wiki Search
Page 69 of 74 FirstFirst ... 19 59 67 68 69 70 71 ... LastLast
Results 1361 to 1380 of 1471
  1. #1361
    Sea Torques
    Join Date
    Dec 2009
    Posts
    547
    BG Level
    5

    Ahh, I see. Thanks.

  2. #1362
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Your best bet would be to start in Fast Cast gear, then switch in enough MND/Enhancing Magic gear to hit the cap, then fill the rest with haste gear if you're worried about the recast.

    I balance mine with MP gear so that I can cast while at full MP and don't lose anything more than the base cost of the spell.

  3. #1363
    Melee Summoner
    Join Date
    Apr 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Anyone have any info on dint and various int ranges for most endgame mobs? Wiki isn't terribly helpful on the specifics. I'm trying to compare hecate's cape to a 5int cape. I know depending on your dint and nuke one is slightly better than the other. I'm a taru and /rdm i have 79 base int, +49 int from gear, +37 mab in gear, full ice/thunder pot merits. I'm leaning towards int cape at the moment but would like some input.

  4. #1364
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    For now, Hecate is better for Thunder4 on mobs with <111 int with my gear (very similar to yours, 125INT +80MAB with hecate and Ugga) but with increased levels, Hecate will get stronger until another MAB trait is added.

    If you don't use a resist set (wyrms baha kirin etc) Hecate is probably > Gleeman/Ixion


    Edit: Added in code for comparison - Staff bonus and weather/MB etc is left out since multiplies everything evenly.
    Code:
    % Cases: Hecate&Ugga, Hecate&LGM+1, Gleeman&Ugga, Gleeman&LGM+1
    INT = [125,130,130,135]
    MAB = [1.8, 1.72, 1.77, 1.69]
    Mob = [1:1:150] %Mob int, 1-150
    
    for i=1:4
        for j=1:150
            Damage(i,j)=(541+(INT(i)-Mob(j))*2)*MAB(i);
        end
    end
    Edit2: if dINT caps on your target, Hecate pulls away more.

  5. #1365
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Benz View Post
    can someone post an ideal howling fist build? thanks in advance.
    what i have atm:
    destroyers/-/-/astrolabe
    g.kabuto/thn.gorget/aesir/brutal
    KO/Bando's/Rajas/Flame
    Amemet+1/Warwolf/Usu/Denali

    main concerns are denali feet or usu feet? bando's or something else, maybe alky brcs?
    att earrings ok or should i go for str? astrolabe or bibiki shell? thanks again^^
    99% sure Howling gets an atk/acc boost, so I gear for it similar to how I do for Y/G/K. So for your set, I'd use Alkys on hands, str earring, smilo+1 (forager's maybe better, not entirely sure, depends if it gets a Gekko-esque boost or a smaller attack boost), denali boots, bibiki shell.

  6. #1366
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Since all mnk ws are 2hit atleast by default and I'm pretty sure the second hit doesn't get an acc or atk boost you probably want some acc in there. I tried a full stat mod HF build on chariots and would get half tp returns a lot. Idk if i was just unlucky but I figure the second hit doesn't get an acc boost.

  7. #1367
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Ah, yeah, totally forgot about the second hit (it's 5am, I'm allowed to make mistakes!), haven't done many chariots yet on mnk so my experience is limited. I guess Cuchu or Forager's for back, Astrolabe for ammo? Denali still has some acc on so I'd stick with that.

  8. #1368
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Question regarding STR vs. VIT for Cannonball (obviously shit's situational, shut up)

    Bobcat Belt (STR8 ) vs Warwolf (STR5 VIT5)
    Ire Torque +1 (STR7) vs. Auditory Torque (STR4 VIT4)
    Random ranged bullshit (STR2) vs. Bibiki Seashell (VIT4)
    Koggelmander + Acheron +1 (STR4 DEF28 ) vs Vulcan's + Brave (STR5 Crit dmg+3.5%)

    Full merits + AF2+1 head, AF+1 body, etc etc. Also assume max STR spells, fuck magic fruit and others.

  9. #1369
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    Anyone know if you can Augment a bow that RDM can equip with 2 or more MND? I've seen a Kaman with +1 MND, about it. :/

  10. #1370
    BG Content
    Join Date
    Jul 2007
    Posts
    22,531
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    You can augment Kaman with 2 MND. If you have BLM though, you're better off augmenting Rune Bows and hoping you get 2 MND or 2 MAB.

  11. #1371
    True skill only comes from macro switching all your e-peen gear thru 10 pages
    Join Date
    Sep 2007
    Posts
    4,740
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Place Ad Here View Post
    Anyone have any info on dint and various int ranges for most endgame mobs? Wiki isn't terribly helpful on the specifics. I'm trying to compare hecate's cape to a 5int cape. I know depending on your dint and nuke one is slightly better than the other. I'm a taru and /rdm i have 79 base int, +49 int from gear, +37 mab in gear, full ice/thunder pot merits. I'm leaning towards int cape at the moment but would like some input.
    http://killingifrit.com/forums/topic...st__p__3823572

  12. #1372
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Quote Originally Posted by Chen View Post
    neo's question reminded me of something else i was wondering

    atm in my PLD terror set i use askar feet, but is it likely that 10VIT could reduce your damage taken by 2%?(m.feet) or: would 50VIT for example reduce a 200dmg hit to 180dmg?
    Depends on what your defense was before you added the feet. Askar would be better at very high defense, while Koenig/Kaiser would be better at 4-500 defense (and vastly better anywhere below that). Honestly, they would be damn close even at high defense, and Koenig/Kaiser have more HP, so I would stick with those over Askar for terror/PDT sets. It's the reason I use Kaiser hands over Heavy Gauntlets in my PDT set.

  13. #1373
    Melee Summoner
    Join Date
    Apr 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Radec View Post
    For now, Hecate is better for Thunder4 on mobs with <111 int with my gear (very similar to yours, 125INT +80MAB with hecate and Ugga) but with increased levels, Hecate will get stronger until another MAB trait is added.

    If you don't use a resist set (wyrms baha kirin etc) Hecate is probably > Gleeman/Ixion


    Edit: Added in code for comparison - Staff bonus and weather/MB etc is left out since multiplies everything evenly.
    Code:
    % Cases: Hecate&Ugga, Hecate&LGM+1, Gleeman&Ugga, Gleeman&LGM+1
    INT = [125,130,130,135]
    MAB = [1.8, 1.72, 1.77, 1.69]
    Mob = [1:1:150] %Mob int, 1-150
    
    for i=1:4
        for j=1:150
            Damage(i,j)=(541+(INT(i)-Mob(j))*2)*MAB(i);
        end
    end
    Edit2: if dINT caps on your target, Hecate pulls away more.
    I have a resist build iirc something around 130 int with food and 320ish skill and I do very well with that build.

    So are there any mobs that have more than 111int. I'm pretty sure kirin does but I'm not sure whatelse.

  14. #1374
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Place Ad Here View Post
    I have a resist build iirc something around 130 int with food and 320ish skill and I do very well with that build.

    So are there any mobs that have more than 111int. I'm pretty sure kirin does but I'm not sure whatelse.
    I suppose I was unclear and it wasn't a valid comparison, Enemy INT != MEva.

    Wyrms (Tiamat, Jorm, Bahamut, etc) have ~120 INT iirc, Kirin has ~150. Maybe sky gods are in the high range as well but Dynamis, Ein, Sea etc should all have <120.. AV has 89, for example.

  15. #1375
    Puppetmaster
    Join Date
    Jun 2009
    Posts
    70
    BG Level
    2
    FFXI Server
    Bismarck

    What family does Odin belong to?
    Playing around w/ evoliths on Kaiser Shield and seems like I'd use it most often on Odin.
    Open to any suggestions for other evolith choices though.

  16. #1376
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    He probably just counts as an Avatar. ;/

  17. #1377
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Any alternative ideas for 6hitting footwork?

    6Hit needs 29 stp, -15 from /sam is 14. 2wtath 5rajas 1brutal leaves 6. Usu feet are out for these. Usu body works, but is there another way? Can do Hachiryu Body/Hands for 5, needs one more.

    I'd like to avoid the neck slot, since faith could be providing a damage boost depending on skill progression 76+.

    I assume /drg best 7hit would be rajas + usubody or 2 Hachiryu parts, only need 10stp there.

  18. #1378
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    Anyone have any experience with super-tanking in Dynamis? Does it work?

  19. #1379
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Radec View Post
    Any alternative ideas for 6hitting footwork?

    6Hit needs 29 stp, -15 from /sam is 14. 2wtath 5rajas 1brutal leaves 6. Usu feet are out for these. Usu body works, but is there another way? Can do Hachiryu Body/Hands for 5, needs one more.

    I'd like to avoid the neck slot, since faith could be providing a damage boost depending on skill progression 76+.

    I assume /drg best 7hit would be rajas + usubody or 2 Hachiryu parts, only need 10stp there.
    Cobra Harness also has 6 STP.

  20. #1380
    Old Merits
    Join Date
    Feb 2008
    Posts
    1,033
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Amok View Post
    Anyone have any experience with super-tanking in Dynamis? Does it work?
    if you mean having someone run into a pile of mobs, stand there, and have mages spam cure, no that's not going to work very well.

    you can just have any job with movement speed kite mobs indefinately (outside xarc)

    or just sleep them.

Page 69 of 74 FirstFirst ... 19 59 67 68 69 70 71 ... LastLast

Similar Threads

  1. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  2. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  3. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  4. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30