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Thread: Gears of War 3     submit to reddit submit to twitter

  1. #41
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    Eh, yeah, Bulletstorm will be on both consoles tho.

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    Bulletstorm looks like a FPS version of Gears of War with psychic abilities added in.

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    Quote Originally Posted by Insanecyclone View Post
    Bulletstorm looks like a FPS version of Gears of War with psychic abilities added in.
    link?

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    Quote Originally Posted by TheKoolAidMan View Post
    link?
    If I had a scanner I could scan the article from game informer but I don't. I'm not really hating on it but it looks like the same textures in every other EPIC game.

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    http://www.examiner.com/x-28759-Atlanta-Video-Game-News-Examiner~y2010m4d13-Gears-of-War-3-will-embrace-the-shotgun-and-allow-more-arcadey-play

    In response to how gamers played previous Gears of War games, Gears of War 3 will "embrace the shotgun" when it releases to the Xbox 360 next April according to lead designer Cliff Bleszinski. Bleszinski explains the reasoning in an interview with MeriStation TV.
    We always try to push for the fact that this is a tactical cover-based shooter. And the more you try to push a game as tactical the more gamers push back and make it into an arcadey type game. So think about games like Counter-Strike and Call of Duty. People try to say they're tactical but they are very fast paced and very arcadey games. But that's cool. That makes it very accessible.
    As a result, Epic will allow users to use the shotgun as much as they want and they are also introducing a sawed off double-barrel shotgun. The new double-barrel shotgun is extremely powerful but is hampered by a short range and longer reload time. However, gamers will be able to 'gib' a few enemies at once if they get the enemies lined up in close.
    Epic is also introducing the Pendulum Lancer rifle which is actually the rifle before the standard Chainsaw Lancer used by the C.O.G. The Pendulum Lancer features a large blade on the end of it in lieu of a chainsaw but also 'kicks like a mule.' This will introduce many more execution moves with the new weapons.
    The Video Interviews this is in reference to
    Part 1
    http://www.meristation.com/v3/video_...w4bc42467bbdbb
    Part 2
    http://www.meristation.com/v3/video_...w4bc425a7246b1

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    Ah so thats the rifle dom was using in the trailer, it has a fucking 10 inch knife on the end of it lol

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    Quote Originally Posted by Insanecyclone View Post
    If I had a scanner I could scan the article from game informer but I don't. I'm not really hating on it but it looks like the same textures in every other EPIC game.
    try this: http://s528.photobucket.com/albums/d...t/Bulletstorm/

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    http://kotaku.com/5652552/gears-of-w...st-five-months

    It looks like Epic's Cliff Bleszinski was more than just three days off when he told Jimmy Fallon on national TV that Gears of War 3 was hitting on April 8.

    The next day Microsoft shifted the date a bit, saying the game would actually be hitting on April 5, 2011. Today the publisher is shifting Gears 3 a bit more... to the fall of 2011.

    And they say the, let's just call it a delay, has nothing to do with development time and everything to do with marketing.

    "Gears of War 3 promises to be the biggest entertainment launch of 2011," the Microsoft statement reads. "The teams at Microsoft Game Studios and Epic Games have done great work thus far readying the title for release in the Spring of 2011. However, we've elected to move the launch of Gears of War 3 until Fall 2011 to make it the marquee title for the holiday season."

    Fair enough. But why would they decide now, just a week or so into fall 2010, to push such a huge title back five or so months? Microsoft declined to say, so let's speculate.

    If it is indeed purely about marketing, there are a couple of things that could be at play here. Epic's other big game, Bulletstorm, is set to knock us off our feet on Feb. 22, 2011. Maybe they wanted to give that a bit more breathing room.

    And what about the other huge Xbox 360 shooter exclusive, Halo? Maybe this oddly timed redeployment of Gears of War 3 was somehow spurred by the inner machinations of that still untitled, undated, relatively unknown Halo game by 343 Industries.

    We'll probably never know, but isn't it fun to ponder?
    http://kotaku.com/5657554/gears-of-w...yline=true&s=i

    Gears of War 3 is getting a public beta early next year, Epic Games revealed at an event this week at their studio.

    This will be the first time a Gears of War game is getting a public beta. Epic Games' Rod Fergusson told the gathered press that the team has always wanted to do a public beta, but only if they could later use that feedback to improve the title.

    Now that Gears of War 3's launch has been pushed back from April to the fall of 2011, the team thinks they will be able to to do just that.

    No word yet on when next year the multiplayer beta will be hitting.

    These two montage videos show us a look at some of the brutal new death's found in online play and some of the neat new abilities and weapons. Pink guns!
    http://www.joystiq.com/2010/10/07/ge...layer-preview/

    While you will have to wait an extra five months to get the full version of Gears of War 3 at retail, Epic Games is offering up a concession in the form of a free multiplayer public beta. You'll be able to check out the new multiplayer well before the game ships, although Epic has not released the exact date yet. And the extra development time will allow the developer to take full advantage of feedback from players and implement that information into the final version of the game.

    "A big part of what we're trying to do is embrace the different play styles that people have, so this public beta is going to be a very big chance for us to throw it out in the wild and see how well we've met the needs of what players want in order to use different tactics," said Lee Perry, senior gameplay designer, Epic Games.

    Epic held an open house, showing off its newly expanded digs in Cary, North Carolina and offering a first taste and hands-on gameplay with a trio of multiplayer maps – Checkout, Trenches and Overpass. Each map showcases a different aspect of gameplay strategy: Checkout is set inside a large market; Trenches is a map focused on trench warfare that has a large hill at its central point that leads to a very powerful sniper position; Overpass is a section of street with buildings on one side and a bus stop on the other with a large overpass dividing the two sides of the road.

    Jim Brown, lead level designer on Gears of War 3, said Checkout focuses on close-quarters combat and offers an array of hidden interactive elements that come into play. Trenches gives the tactical advantage to whichever team can take and hold the hill. Adding to the challenge is a randomly generated sandstorm that creates a window for the opposing team to sneak up and overtake the position.

    "One of the cool things about Overpass is this huge dynamic component where the entire world shifts and starts sinking underground in real-time," said Brown. "While this doesn't impact gameplay, by the end of the map the teams are playing inside an underground cavern. The effect is cool because you're fighting while watching the map transform before your eyes."

    Epic has been developing new gameplay modes that take advantage of these types of maps. Its newest incarnation is Capture the Leader, which adds a twist to the popular Capture the Flag mode by sending a team after the opposition's leader. The leader has some special abilities to offset the hunt and ensure players aren't focusing just on defensive positioning and finding a place to hide. King of the Hill is a mixture of DLC game modes Annex and King of the Hill, in which a ring forms and players pile in and try to take the hill. While War Zone and Execution will remain in the new game unchanged, Epic's serving up a new variation aimed at the more casual gamer.

    "We've found that a new user coming in for the first time generally gets shot in one of these modes and ends up watching other people play for five to ten minutes," explained Brown. "Not surprisingly, they decide that's not what they want to do, so they don't ever come back and play. Team Deathmatch is our answer to this problem. It's very much the essence of the way we think Gears was meant to be played. It's classic Team Deathmatch, where teams re-spawn and go out and shoot one another, but we've done our best to add a Gears twist to it. Once a front is established, you will spawn in groups so that you can maintain a front and struggle to keep it over the course of a match. We also cap the number of re-spawns in this mode to build up to a dramatic ending, where you might have one versus four players in an intense final battle."

    Gears of War 3 also introduces new weapons to the mix, adding a very specific range in which these guns can be used most effectively. Lee explained that the sawed-off shotgun is good for super close-range and melee combat, while the retro lancer bridges the gap between close-range shotgun play and rifle play. Snipers will want to utilize the hammer burst, which has a great zoom for long-range shots.

    Gears of War 3 is following in the footsteps of big multiplayer games by supporting dedicated servers. Brown said this will provide a more level playing field for gamers and guarantee that the rocky start that Gears of War 2 got off to won't be repeated. In addition, dedicated servers will help ensure better matchmaking times and play into the new party system that Epic is introducing, which encourages friends to congregate online and stay connected even when they're not all playing in the same game mode.

    "This all ties in really well with our social matches, which we introduced in a recent Gears of War 2 title update but will be fully supported in Gears of War 3," said Brown. "There are the hardcore ranked guys who can go on and play together, but we're also catering to gamers who just want to jump into the first room that has an opening for a player. It's about get in the game and play."

    Gears of War 3 will also introduce a more robust, role-playing game element when it comes to the online experience. Lee said the goal is to leverage the different online game modes so that something a player earns or unlocks in one mode encourages you to go try out something else. The team is also diving in and putting in very complex ribbons, medals, achievements, challenges, and structure in play.

    "We have a large selection of multiplayer characters that you can unlock, including Cole in his thrashball uniform," said Lee. "We noticed that all kinds of people from different demographics were picking characters that they could kind relate to. So rather than having unlocking systems involving a shoulder pad or a cowboy hat or we went with a system where you're unlocking an entire variant of a character. It's more like a fighting game where you unlock different styles of a character."

    Brown and Lee concluded that Gears of War 3 is playing solidly and the extra development time will be spent on polishing the game and listening to what gamers want through the public beta.

  9. #49
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    Holy Balls...

    All I read was

    ..release delayed to fall .... early beta testing for player feedback.... dedicated servers....

    delayed release is totally worth it as long as GOW3 is not a flaming pile of crap like the 2nd one was, it was practically unplayable online for the first 6 months anyways.

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    Nice, i can't wait for this game. It's pretty much the last game that the Xbox has to impress me

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    Quote Originally Posted by person2007 View Post
    Nice, i can't wait for this game. It's pretty much the last game that the Xbox has to impress me
    Your opinion on ANYTHING is invalid due to your sig and avatar.

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    Quote Originally Posted by TheKoolAidMan View Post
    You're opinion on ANYTHING is invalid due to your sig and avatar.

    You are also opinion.

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    Quote Originally Posted by Domon Kasshu View Post
    You are also opinion.
    Derp.

    At least I didnt call him retarded and make a grammatical error.

  14. #54
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    Damn, still a very long wait for it. I'd guess they'd stick to the same month they released Gears 1 & 2, which was in November. Can't wait for the public multi beta.

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    Quote Originally Posted by TheKoolAidMan View Post
    Your opinion on ANYTHING is invalid due to your sig and avatar.
    Says the one with a sig full of homo looking guys and horrible ear gages, which leads me to believe you have horrible taste in music.

  16. #56
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    ^^^^

    agreed. Whats wrong with Selena? I like the avatar and sig.

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    Quote Originally Posted by person2007 View Post
    Says the one with a sig full of homo looking guys and horrible ear gages, which leads me to believe you have horrible taste in music.
    A Day To Remember, pretty much one of the best bands around today.

    Quote Originally Posted by EckoGecko View Post
    ^^^^

    agreed. Whats wrong with Selena? I like the avatar and sig.
    It's fucking Selena Gomez, who is a Miley Cyrus wannabee and a sign of all that is wrong with the Disney Channel.

  18. #58
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    Hey, I'd fuck her, so that puts her over the dudes.

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    Quote Originally Posted by TheKoolAidMan View Post
    It's fucking Selena Gomez, who is a Miley Cyrus wannabee and a sign of all that is wrong with the Disney Channel.
    Bro, Miley wishes she was Selena.

    Ontopic. Gears of War is awesome.

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    How much you want to bet the public beta will be on the Bulletstorm disc when it comes out in February. M$ loves making people buy there sub par exclusives to be able to try out their AAA game beta's.

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