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Thread: Shadow Lord BCNM Unlocked     submit to reddit submit to twitter

  1. #421
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    Quote Originally Posted by Gwynplaine View Post
    I don't see any reason why all 4 northlands areas couldn't be taken in the same week. The thing is that with no NPC army units being dispatched it just means players would have to do that much more mob grinding all by themselves. Which is a lot of work already. And taking more zones = more effort and people involved, so it would seem very difficult to accomplish in one week.

    Could anyone elaborate on how Alexander and Valefor zone possession progressed? Was it:
    week 1 - 5 main areas
    week 2 - Glacier+Xarc
    week 3 - Castle Baileys+Castle Keep

    Or did they take all 4 zones at once?
    Week 1 main areas + glacier and xarc

    Week 2 main areas + both castles ( lost glacier and xarc)

    Week 3 We kept castles and got control of glacier and xarc.

    Some ppl said its good that everyone joins to sandy and i have to say .. that this is wrong.. because if only sandy sends npcs it will be lot harder to take the areas. When alex took control we had npcs from the 3 nations in norhtlands and that helped a lot believe me.

  2. #422
    Blue Magic is Best Magic
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    Quote Originally Posted by Derock View Post
    god damnit you're going to summon draylo be quiet with that shit
    It won't stack.

    Edit: Woops seems I am late!

  3. #423
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    Quote Originally Posted by AzazaelFenrir View Post
    Well not entirely true. Beauc and Xarca were taken during the week and held, while Castle and Keep were an overnight, 'Thankfully the JPs want these items' sort of thing.
    Really? I don't remember seeing much influence in them over the whole week, and if it was it was really low.

    Not like I was religiously following it, so I'm more than likely wrong here.

  4. #424
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    Quote Originally Posted by Aurara View Post
    More like 3 ranged relics in shell, mini headshot and nickie. :<
    Reinhardt? Did some people get banned/moved servers?

  5. #425
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    Quote Originally Posted by Valisk View Post
    Reinhardt? Did some people get banned/moved servers?
    he quit lol

  6. #426
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    Quote Originally Posted by FailureMidgard View Post
    Sure, sometimes everyone will WS at the same time and a mob will die almost instantly. I guarantee you if you look at your parse, you will have far far more swings than # of mobs killed. Would you like to take me up on that bet? And btw, if haste takes you from 2 swings to 3 swings per mob, it's even MORE important than otherwise.
    No. I don't parse, but I know for certain that I swing less than there are mobs in the zone/killed. This is including the fact that my SCH has haste gear. Your argument is simply wrong.

  7. #427
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    Quote Originally Posted by Yugl View Post
    No. I don't parse, but I know for certain that I swing less than there are mobs in the zone/killed. This is including the fact that my SCH has haste gear. Your argument is simply wrong.
    Fuck, you got me. Luckily I can still say minuets don't help your scholar.

  8. #428
    Edrakali
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    Just 3-manned this on Caitsith. Setup was RDM/WHM, BRD/WHM (sac) and SAM/NIN. We wiped once before pulling it off.


    Btw, looks like sandy will lose all 4 northland zones next sunday, but it will claim the throne room only. Can we still do this campaign op?

  9. #429
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    no, but san dorians[s] can purchase allied ring

  10. #430
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    Strategy? Nice job, crap drops though.

  11. #431
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    Quote Originally Posted by Snick View Post
    Really? I don't remember seeing much influence in them over the whole week, and if it was it was really low.

    Not like I was religiously following it, so I'm more than likely wrong here.
    yeah Sandy owned Beauc after like Tuesday, and Xarca by Friday.

  12. #432
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  13. #433
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    Quote Originally Posted by Dontkare View Post
    What a jerk
    What, no Nightfall?

  14. #434
    CoP Dynamis
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    Quote Originally Posted by seiji View Post
    no, but san dorians[s] can purchase allied ring
    Is Allied Ring available for just Medal of Altana holders, or anyone in the Medal tier?

  15. #435
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    Attempting this BC tonight, was hoping I could get a few tips:

    -Is it confirmed that a BLM can -ga and 1-shot the adds?
    -Is the doom move cone or single target?
    -Is the doom removal the same as a Taurus' Mortal Ray?

    Any other tips that might help? I'm thinking: DRK + SAM + BLM + WHM + RDM + BRD for setup~

  16. #436
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    Quote Originally Posted by CubsWoo View Post
    Is Allied Ring available for just Medal of Altana holders, or anyone in the Medal tier?
    Based on this picture previously posted:
    http://img196.imageshack.us/img196/7...0418134933.png
    It would be any Medal tier.

  17. #437
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    I did the BC last night Kirs; DRK, DRK, SAM, BRD, RDM, WHM. Easy as all hell. I can't remember which moves they were cause I was lagging really bad, but a lot of moves seemed cone.

    RDM diaga and ran away, took us 11 mins.

  18. #438
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    Quote Originally Posted by Kirschy View Post
    Attempting this BC tonight, was hoping I could get a few tips:

    -Is it confirmed that a BLM can -ga and 1-shot the adds?
    -Is the doom move cone or single target?
    -Is the doom removal the same as a Taurus' Mortal Ray?

    Any other tips that might help? I'm thinking: DRK + SAM + BLM + WHM + RDM + BRD for setup~
    1. Not sure - we usually sack, but 1 WS from a SAM did ~50% damage I think. Our RDM was saying Diaga's damage does ~2%.
    2. It's at least not single - pretty sure it's cone.
    3. Yes, spam holy waters and hope. Usually it's pretty quick to remove. Two DDs died last fight I did b/c the holy water simply wouldn't take effect.

    Some tips:
    - He only summons clones when he has two swords
    - When he activates Soma/Spell Wall his bracelets and chest plate glow Red(Soma)/Blue(Spell). When he's done they stop glowing - so your DDs can know when to turn around.
    - Wiki saying his "spams" <20% or whatever is not necessarily true. We usually only 2hr if shit's hitting the fan or it's the last run for the night. Also, he's spammed clones 3x in a row on us normally at like 70% hp - shit's random.

    Edit: Our SAM says he did better w/ sushi than he did with meat (not sure his gear choices). Also, he said when he's switching swords SL takes 0dmg.

  19. #439
    TSwiftie
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    Big thanks to the people who gave me tips~

    Shadow Lord:
    - ~35-40K HP
    - Very high defense.
    (Avg Melee Hit on relic DRK/NIN was ~75-85 dmg. Cata was ~380. Gekko was averaging ~650.)
    - Very Evasive. (Core->Bomblet, Turban->Ace's, Justice->PCC, Dusk+1->Homam Hands, Blitz Ring->Sniper's+1, Cerb+1->Chuchu Mantle, only put me at 89% acc.) (Was able to get 95% /w pizza and keeping full haste~)
    - Shadow Lord attacks noticeably slow with Slow II/Elegy on. Both were not difficult to land it seems. (He does seem to speed up around ~25%).
    - Stun lands, it's great. Resists the last 25% regardless of usage.
    - Hits melee for ~250-300. Hits Mages for ~300-350.

    As mentioned he has two phases, 1 Sword and 2 Swords. I didn't notice if his phase change was random, HP based, or time based, but during a phase change he is immune to damage/debuff. (Think of the Cerb Assault where it howls between phase changes.)

    Shadow Lord will also randomly remove people in range from enmity list. (But not remove hate.) Similar to Sarameya after it howls. It was hard to tell when it occurred since we usualli got a melee hit in before he ran to the mages. But it seemed to happen randomly after TPs/Phase changes. Any action taken by the melee on SL fixes this problem easy.

    TPs:
    TP usage is based on which phase he's currently in:

    1-Sword:
    -Umbral Orb. AoE, Goes threw shadows, but does not wipe them. ~350 damage.
    -Spell Wall. Absorbs Magic Damage for ~45-60 seconds. (His Arm/Chest crystals glow blue.)
    -Cruel Slash. Aoe. Blinkable by 2-3 Shadows. Amnesia. Medium Damage.
    -Vicious Kick. Frontal AoE. Medium Knockback + Paralyze. Blinkable by 1-2 Shadows.
    -Boon Void. Single target, Medium Damage. Blinkable by 2-3 Shadows. Dispels 3 buffs if you're hit.


    2-Sword:
    -Shadow Spawn. Spawns 2 Shadows. We've just been sac'ing them, so I can't tell you much. One time the RDM only managed to pull one. They both still depopped when the RDM died.
    -Soma Wall. Absorbs Melee Damage for ~45-60 seconds. (His Arm/Chest crystals glow red.)
    -Cross Smash. Medium Damage Single Target. Defense Down (~50%). Blinkable by 2 Shadows.
    -Blighting Blitz. Single Target, High Damage. 4-hit + Curse(~25% HP Down). (Appears to take reduced damage if you have some blinks up.)

    Around 25% and Below he appears to gain access to two new TP moves:
    -Implosion. ~350 AoE Damage. Removes Blinks. Medium Knockback. HP Down (~50%)
    -Doom Arc. AoE. Removes Blinks. ~350 Damage. Gives you standard Doom. Holy Waters + Cursna worked fine~

    It's possible I placed a TP in the wrong category, or that it was able to use certain TP moves in both phases. But that list


    For the actual fight, we just used the same strategy as people have mentioned. We fight SL where he starts near the stairs to his throne. We had the 2 mages stay at the top of steps to be out of AoE range and still cure the melee. The sac stands between the SL and Entrance. When adds popped the sac would diaga, run to the entrance and die. Adds would depop.

    It's worth noting that I strongly recommend having DD use /NIN. While it's not needed, it makes the fight much easier. Shadow Lord attacks slow, he's predictable, and 30 minutes is a ton of time to complete the BC. (We took about 11-12 minutes /w DRK DRK SAM. 13 min /w DRK + SAM.)

    When it uses Soma Wall/Spell Wall, you actualli have a good amount of time to react before he starts absorbing. It's easy to sneak in a ws before unlocking and turning your back. (Nothing like HQ Sandworm.) As was pointed out by others, you can watch the glowing crystals to know when it wears off~

    He doesn't appear to have regain which I find kind of odd considering the GSD. When he used Soma Wall and we turned, it was easy to blink off his slow attacks, and he never used another TP move. A party struggling /w MP can unlock/turn and back tank until MP problems are solved.

    Every TP move has a small charge-up. This makes every TP fairly easy to stun. Even Shadow Spawn. (I stunned 3/4 during 1 BC.) Having a DRK for this BC is great imo. As I mentioned above, 25% it outright resists stun, so it won't be useful~

    I did use Souleater/BW once /w Apoc just to see how it'd do. It worked normalli. The Phase Shifts where he'll resist all melee/magic and stun resist the last 25% provides for ample anti-zerg though.

    Getting to the BC sucks as much as you'd think it does. Xarc [S] isn't too bad. But you still need to watch out for imps, flying dragons, and a few Taurus roaming the cliffs to Castle. (Note the door to Keep requires you to select an option. Don't hope to train a ton of shit and zone easy.) Inside Castle there's only 2 imps otw Keep. Past them are some Demons. (You can run to zone, but demons are fast, so you better have some DMG reduction if you plan to do it.) Keep sucks. The rooms /w all gates/doors have Sneak/Invis Gargoyle things. They do link. If you can sneak past the first few while managing to open the doors. The last few rooms only have 1 Gargoyle per room. The stairs up to the next level only have 1 Floating Eye which is easy to avoid. We used this area to logout sleeping Gargoyle hate. Next floor only has turtles so it's easy to keep sneak on and open the gates/doors. The rest of the path is fairly straight forward like Castle in present. Re-apply sneak after each teleport. There's 2 Taurus in the area right before throne room. Easy to ninja/sleep and run to the door~

    Hope that helps a bit for anyone attempting the BC this coming week~

  20. #440
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    Currently on Siren, Windurst is raping Castle Z Baileys and Castle Keep (probably due to the Priceless members). And Sandy is poised to take over Xarc and Glacier...
    So we might find out if the Ops opens up if all areas are taken but ownership is shared between nations.

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