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Thread: Shadow Lord BCNM Unlocked     submit to reddit submit to twitter

  1. #521
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    Quote Originally Posted by Karbuncle View Post
    Aye, RDM need to disband to Diaga? I think yes but i'd like to be sure >.<
    No, they don't. Just need to be the only one with hate when you die.

  2. #522
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    JP organized and took both La_Vaule and the Castle last night on Valefor, Fiat Lux and Splitting Heirs in same week!

  3. #523
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    Fenrir retook all 4 Northlands, so next week I guess we can see if you can get more than one Allied Ring.

    Of course, I switched back to Sandy, lost two medals and can't do it again :c

  4. #524
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    Quote Originally Posted by Not Kuno View Post
    We lost cause it did implosion at 33% instead of at 25% like some other people were saying. Also back to back shadow spawn spam is gay.
    One out of the ten fights we did it spammed shadows about 5 times. It must be rare but it's possible. The person who's sacing just has to bring lots of reraise items. It's too bad Scapegoats are never on AH. I ran out of RR after using earring/instant RR/reraiser and RDM had to raise me. But yeah...

  5. #525
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    What's the drop rate on the body? A strat would be wonderful as well. I already sold off my osode cheaply this morning to take advantage of the future price drop and so that the body can replace it.

  6. #526
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    Quote Originally Posted by Karbuncle View Post
    Whats a good Strategy for the Fight, i've read through all the Ragnarok bullshit and Hat/Body testing to no avail for strats.

    Pointing me out what page in this thread is also acceptable.

    I know About the Conal TP moves how its important to spread out between the 2DD/Tank, about Tanking at the Bottom of the steps, Mages at top, RDM Diaga pull etc.

    Some specifics, RDM need to Disband to Diaga pull? (Assuming yes)
    3 DD, WHM, RDM, BRD. RDM simply diagas when shadows are spawned and dies. You do not need to even run anywhere, the clones will depop upon the death of the sac'er.

    DRK is a pretty good DD here and a great DRK can stun half the TP moves before they happen so you may consider them.

    Doom Arc needs to be cured so dont skimp on Holy water because I had a run where he used it 3 times in a row....

    If anything, Blighting Brand has the most potential to oneshot a DD. 2 swords mode is far more dangerous than 1 sword.

  7. #527
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    nobody tried with avatar AOE bloodpact? (will save some XP)

  8. #528
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    Did it again, blighning one shotted all our DDs in one hit. D:

  9. #529
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    Quote Originally Posted by SathFenrir View Post
    Cerb will never unlock it. Which is fine really since out of all the people I know on Cerb, only like 3 besides me have max rank.
    Unless NA's do it, JP's are too lazy to pull it together.

  10. #530
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    Shadow Lord:
    - ~35-40K HP
    - Very high defense.
    (Avg Melee Hit from relic DRK/NIN was ~75-85 dmg. Cata was ~380. Gekko was averaging ~650.)
    - Very Evasive. (Core->Bomblet, Turban->Ace's, Justice->PCC, Dusk+1->Homam Hands, Blitz Ring->Sniper's+1, Cerb+1->Chuchu Mantle, only put me at 89% acc.) (Was able to get 95% /w pizza and keeping full haste~)
    - Shadow Lord attacks noticeably slow with Slow II/Elegy on. Both were not difficult to land it seems. (He does seem to speed up around ~25%).
    - Stun lands, it's great. Resists the last 25% regardless of usage.
    - Hits melee for ~250-300. Hits Mages for ~300-350.

    As mentioned he has two phases, 1 Sword and 2 Swords. I didn't notice if his phase change was random, HP based, or time based, but during a phase change he is immune to damage/debuff. (Think of the Cerb Assault where it howls between phase changes.) (Note: He still only attacks once per attack round while using two swords.)

    Shadow Lord will also randomly remove people in range from enmity list. (But not remove hate.) Similar to Sarameya after it howls. It was hard to tell when it occurred since we usualli got a melee hit in before he ran to the mages. But it seemed to happen randomly after TPs/Phase changes. Any action taken by the melee on SL fixes this problem easy.

    TPs:
    TP usage is based on which phase he's currently in:

    1-Sword:
    -Umbral Orb. AoE, Goes threw shadows, but does not wipe them. ~350 damage.
    -Spell Wall. Absorbs Magic Damage for ~45-60 seconds. (His Arm/Chest crystals glow blue.)
    -Cruel Slash. Aoe. Blinkable by 2-3 Shadows. Amnesia. Medium Damage.
    -Vicious Kick. Frontal AoE. Medium Knockback + Paralyze. Blinkable by 1-2 Shadows.
    -Boon Void. Single target, Medium Damage. Blinkable by 2-3 Shadows. Dispels 3 buffs if you're hit.


    2-Sword:
    -Shadow Spawn. Spawns 2 Shadows. We've just been sac'ing them, so I can't tell you much. One time the RDM only managed to pull one. They both still depopped when the RDM died.
    -Soma Wall. Absorbs Melee Damage for ~45-60 seconds. (His Arm/Chest crystals glow red.)
    -Cross Smash. Medium Damage Single Target. Defense Down (~50%). Blinkable by 2 Shadows.
    -Blighting Blitz. Single Target, High Damage. 4-hit + Curse(~25% HP Down). (Appears to take reduced damage if you have some blinks up.)

    Around 35% and Below he appears to gain access to two new TP moves:
    -Implosion. ~350 AoE Damage. Removes Blinks. Medium Knockback. HP Down (~50%)
    -Doom Arc. AoE. Removes Blinks. ~350 Damage. Gives you standard Doom. Holy Waters + Cursna worked fine~

    It's possible I placed a TP in the wrong category, or that it was able to use certain TP moves in both phases. But that list


    For the actual fight, we just used the same strategy as people have mentioned. We fight SL where he starts near the stairs to his throne. We had the 2 mages stay at the top of steps to be out of AoE range and still cure the melee. The sac stands between the SL and Entrance. When adds popped the sac would diaga, run to the entrance and die. Adds would depop.

    It's worth noting that I strongly recommend having DD use /NIN. While it's not needed, it makes the fight much easier. Shadow Lord attacks slow, he's predictable, and 30 minutes is a ton of time to complete the BC. (We took about 11-12 minutes /w DRK DRK SAM. 13 min /w DRK + SAM.)

    When it uses Soma Wall/Spell Wall, you actualli have a good amount of time to react before he starts absorbing. It's easy to sneak in a ws before unlocking and turning your back. (Nothing like HQ Sandworm.) As was pointed out by others, you can watch the glowing crystals to know when it wears off~

    He doesn't appear to have regain which I find kind of odd considering the GSD. When he used Soma Wall and we turned, it was easy to blink off his slow attacks, and he never used another TP move. A party struggling /w MP can unlock/turn and back tank until MP problems are solved.

    Every TP move has a small charge-up. This makes every TP fairly easy to stun. Even Shadow Spawn. (I stunned 3/4 during 1 BC.) Having a DRK for this BC is great imo. As I mentioned above, 25% it outright resists stun, so it won't be useful~

    I did use Souleater/BW once /w Apoc just to see how it'd do. It worked normalli. The Phase Shifts where he'll resist all melee/magic and stun resist the last 25% provides for ample anti-zerg though.

    Getting to the BC sucks as much as you'd think it does. Xarc [S] isn't too bad. But you still need to watch out for imps, flying dragons, and a few Taurus roaming the cliffs to Castle. (Note the door to Keep requires you to select an option. Don't hope to train a ton of shit and zone easy.) Inside Castle there's only 2 imps otw Keep. Past them are some Demons. (You can run to zone, but demons are fast, so you better have some DMG reduction if you plan to do it.) Keep sucks. The rooms /w all gates/doors have Sneak/Invis Gargoyle things. They do link. If you can sneak past the first few while managing to open the doors. The last few rooms only have 1 Gargoyle per room. The stairs up to the next level only have 1 Floating Eye which is easy to avoid. We used this area to logout sleeping Gargoyle hate. Next floor only has turtles so it's easy to keep sneak on and open the gates/doors. The rest of the path is fairly straight forward like Castle in present. Re-apply sneak after each teleport. There's 2 Taurus in the area right before throne room. Easy to ninja/sleep and run to the door~

    Hope that helps a bit for anyone attempting the BC this coming week~
    That was the info I posted a few pages back. It might not be perfect, but I think it is more info than is available elsewhere atm.

    Drop rate from what I noticed:
    -1 slot for Helm/Body/GSD, about ~50% drop rate. Equal chance on all three.
    -High chance for grip (~75%)
    -High chance for cape (~75%)
    -Medium/Low chance for Neck (Only saw 1/7)



    That all being said, I need to bitch. We had some trouble getting into the BC the first week it was opened. There were times when ~50-60 people would be in the zone, and we'd be spamming BC to get in for a good 45+ mins sometimes. (You can't even search this zone to see how many people are there before gathering 6 people, and making the log trek up to Throne Room...)

    The op re-opened again today and there was 116 people in Throne Room. It was impossible to get in. There's seriously a problem /w a hugely popular Op that's time dependent, takes a while to get to, unable to search zone, and only 3 teams can enter. What do they expect us to do? /rant

  11. #531
    The God Damn Kuno
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    Same as us Kirschy. So many fucking JPs.

    Also you should probably edit your stuff since in our BC it did Implosion at like 33% and fucked us up pretty bad. D:

  12. #532
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    Quote Originally Posted by Kirschy View Post
    That all being said, I need to bitch. We had some trouble getting into the BC the first week it was opened. There were times when ~50-60 people would be in the zone, and we'd be spamming BC to get in for a good 45+ mins sometimes. (You can't even search this zone to see how many people are there before gathering 6 people, and making the log trek up to Throne Room...)

    The op re-opened again today and there was 116 people in Throne Room. It was impossible to get in. There's seriously a problem /w a hugely popular Op that's time dependent, takes a while to get to, unable to search zone, and only 3 teams can enter. What do they expect us to do? /rant
    I really don't know, it's just more WoG era fail from SE. Last night was the last night for Fiat Lux here, and there were 160 people in the zone at one point. At least most people are civil enough to form a line at the door. Under the circumstances first-come-first-serve is the best you can do.

    We waited in line for 2 hours, and it was too late to continue after that. Even though the other members still had 6 credits to use up. Go early in the week when it's less packed kiddies.

    http://i40.tinypic.com/hx8crd.jpg

  13. #533
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    Sounds like it's time for another BG e-mail spam.

  14. #534
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    Quote Originally Posted by Not Kuno View Post
    Same as us Kirschy. So many fucking JPs.

    Also you should probably edit your stuff since in our BC it did Implosion at like 33% and fucked us up pretty bad. D:
    Ahh okk, I'll change that. And yea, it was so bad we just left. No one does a lineup here, everyone is just crowded at the door =/. It's horrible, hopefully it clears up mid-week...

  15. #535
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    Same here, sad part is almost everyone who enters the BC i see in a dead huddle about 15 minutes later...

    Got up there with a good group only to have the RDM DC just as we were about to begin trying to enter, got a second RDM who DC'd before he even zoned out of whitegate, at which point we gave up cause WHM then had to leave.

    Was 68 people in the zone when we decided to call it, Absolutely horrible .-.

  16. #536
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    Quote Originally Posted by Gwynplaine View Post
    I really don't know, it's just more WoG era fail from SE.
    BC areas having a limited number of instances is nothing new.

  17. #537
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    I find the lack of instancing of this zone pretty retarded. WOTG has lots of instanced stuff yet they make something that is bound to be overpopulated only allow 3 groups @ once. FFS SE

  18. #538
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    Quote Originally Posted by Priran View Post
    BC areas having a limited number of instances is nothing new.
    I'm well aware of that. But you know when they were re-skinning the damn reused zones you'd think that maybe they could copy/paste like 4 more BC arenas up in there at least. Or god forbid instance it somehow, but I guess instancing is only for the really important stuff like MMM.

  19. #539
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    Quote Originally Posted by Gwynplaine View Post
    I'm well aware of that. But you know when they were re-skinning the damn reused zones you'd think that maybe they could copy/paste like 4 more BC arenas up in there at least. Or god forbid instance it somehow, but I guess instancing is only for the really important stuff like MMM.
    MMM Isn't even fully instanced, Sat ouside the well for 15 minutes on day with like 22 people sitting around waiting to enter >.>

    all i wanted to do was fish ;;

  20. #540
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    Yeah, SE really blows at instancing. I wonder if everyone emailed SE about this shit they would maybe fix it or at least add more BC slots..

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