People keep asking for examples of deciding spell sets. Here are all the spells I use situationally (and usefully):
Job Traits: 62 spell choices ALONE from job trait selection
Regen (kiting)
Sheep Song
Healing Breeze
Magic Defense Bonus (kiting/tanking heavy mage mobs)
Ice Break
Magnetite Cloud
Evasion Bonus (evasion soloing avatars or other lower level tough NM)
Screwdriver
Hysteric Barrage
Store TP (When it benefits more than other bonuses for DD)
Sickle Slash
Tail Slap
Counter (When I'll have enough acc, and am hit enough while tanking to make it worthwhile)
Enervation
Asuran Claws
Fast Cast (Tanking)
Bad breath
Sub-zero smash
Accuracy Bonus (Duh...)
Disseverment
Frenetic Rip
Dimensional Death (in level cap situations)
Attack Bonus (DD)
Battle Dance
Uppercut
Temporal Shift (if I need a reliable stun while DDing)
Death Scissors (level cap situations)
Auto Refresh
Primarily: Actinic Burst, Plasma Charge, Frightful Roar, and Self-Destruct
Level Cap: Voracious Trunk, Cold Wave, Stinking Gas, Light of Penance
Clead Mind (soloing imps, I typically don't use the other 9 spells under normal conditions)
Poison Breath
Filamented Hold
Sandspray
Conserve MP
Frost Breath
Firespit
Chaotic Eye
Zephyr Mantle
Defense Bonus (Cannonball /thf)
Vertical Cleave
Saline Coat
Killer Effects
Mix of 12 other spells for 4 killer effects if I have spare room against a specific mob type
Magic Attack Bonus (nuking)
Cursed Sphere
Sound Blast
Eyes on Me
Heat Breath
Magic Hammer
Reactor Cool
Memento Mori
Hp Boost trait (breath spell focus)
Flying Hip Press
Frypan
Resist Sleep
Pollen
Wild Carrot
Exuviation
Magic Fruit
Yawn
There are 2 other traits that I really don't use, admittedly
Stat boosts: if i need to boost a stat to beef up a spell; some carry over from traits and have to be mixed and matched to maximize traits with stats
STR (Vertical Cleave/Cannonball): 12 spells
VIT (Cannonball): 7 spells
INT (nukes): 4-5 spells
MND (Mind blast/magic hammer): 7 (including power attack lol)
CHR: 8-9
Spell Uses:
Main DD spells (others may be used situationally, but im getting impatient lol):
cannonball, vertical cleave, disseverment, frenetic rip, hysteric barrage
Breath DD: heat breath, frost breath, flying hip press, poison breath
Nukes: eyes on me, regurgitation, corrosive ooze, firespit, mind blast
Buffs: refueling, warm-up, triumphant roar, plasma charge, cocoon, metallic body, diamondhide, saline coat, amplification, memento mori, feather barrier
Debuffs: blank gaze, geist wall, infrasonics, chaotic eye, frightful roar, seedspray, sprout smack, filamented hold, feather storm, queasyshroom (ranged poison/gets rid of shadows), disseverment, sopoforic, yawn, sheep song, pinecone bomb, sound blast, spiral spin, sandspray, actinic burst, sub-zero smash, blastbomb, ice break, regurgitation
Stuns (yes they deserve their own category): headbutt, frypan, tail slap, temporal shift, and if u time it right > jettatura
Cures: magic fruit, wild carrot, exuviation, healing breeze
Hate spells: jettatura, exuviation, actinic burst, temporal shift, triumphant roar, blank gaze, sheep song (main ones used)
Now I need to actually be productive, but if this doesn't shows any indication how much thought we have to put into our spell sets at any given time, combined with all the gear sets we have, I don't know what will. Through all of this I use at least 3/4 of the 105 spells in my random adventures.
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