
Originally Posted by
Vodou
Vzx did tests and posted results on Alla on these issues, iirc in 2006 or maybe as early as 2005.
Range has a static (fixed) portion of ~313 frames (recall that the frames for ranged is 110 per second not 60) and is unaffected by snapshot or velocity shot. (It seemed to be somewhat variable at slightly less than 3 seconds.) I believe he described this as all the time that occurs after you fire and put the weapon away. The taking out of the weapon, aiming and firing is the variable part. Snapshot and velocity work on the variable portion as expected to reduce total variable frame count.
Rapid shot as you also stated, works to reduce the the attack delay (iirc, randomly somewhere between 1/16 and 8/16, i.e., like conserve MP). Testing on the rapid shot affect was particularly difficult from what was posted due to some variability in the fixed portion of the sequence which seemed to occur on all ranged attacks regardless of whether rapid shot was available or not.) I can't recall whether his test showed it reduces only the variable or the fixed portion, although it seems it affects the fixed portion.
I need to go find that post but not at 3:30 AM.