Why they scrape what they had already? I was really interested after all the trailers they showed before.
Why they scrape what they had already? I was really interested after all the trailers they showed before.
http://www.videogamer.com/news/is_2k...unce_xcom.html2K Games' XCOM-based tactical shooter may be preparing for a re-announcement.
VideoGamer.com received a package this morning that alluded to many aspects of the game which was recently rumoured to have been re-branded 'The Bureau'.
See all the evidence we pieced together in our video above.
Viral
http://www.insidegamingdaily.com/201...-xcom-shooter/A post on ShackNews discovered that the source code page for the video also holds the text, “whathappenedin62,” which points to domains recently registered by 2K Games, the publisher behind the XCOM remake, and the long-delayed, 1960s-set shooter that’s been in development at 2K Marin for years. Recently, there have been hints that 2K is rebranding the project to move away from the XCOM franchise and into something new.
http://www.shacknews.com/article/788...-meteor-a-hoax
http://www.2kgames.com/blog/2k-marin...is-coming-soonIn the coming days the world will get a fresh look at the long-awaited squad-based tactical shooter in development at 2K Marin. Announced back in 2010, the game has undergone an evolution since we last showed it to you at E3 2011. Firaxis’ critically acclaimed turn-based strategy title, XCOM: Enemy Unknown, has reignited the classic franchise and we feel that the time is right to deliver a new experience within the world of XCOM.
The creative development of this game has been a collaborative process of discovery and iteration. 2K’s culture allows our studios the freedom to refine their visions, to explore new ideas, and to deliver the best possible experiences for players. Through this exploration, 2K Marin has refined their vision, and as a result the game has evolved into a high-stakes narrative experience imbued with core XCOM concepts.
The wait is nearly over and we can’t wait to share more details with you about the game in only a matter of days.
http://www.allgamesbeta.com/2013/04/...announced.html
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The Bureau: XCOM Declassified available August 20 in North America and August 23 in Europe
2K and 2K Marin, makers of BioShock 2, announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.
“We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified,” said Christoph Hartmann, president of 2K. “The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.”
“The Bureau tells the story of XCOM’s mysterious beginnings,” said Morgan Gray, creative director at 2K Marin. “We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.”
In the spirit of the XCOM franchise, The Bureau’s calculated combat design requires players to think and act tactically. The game’s third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter’s unique Battle Focus ability seamlessly – heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.
“The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter,” added Gray. “To that end, The Bureau will challenge players unlike any other third-person tactical shooter.”
The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy’s transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.
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Spoiler: show
If they didn't put the name X-COM on this it probably wouldn't be all that bad...
This actually looks kinda dope, and I'm shocked that it's not just a straight shooter.
#YOLO
http://www.2kgames.com/blog/embracin...m-declassifiedHey all, this is James Clarendon, Lead Systems Designer on The Bureau: XCOM Declassified here to explain the different difficulty levels in The Bureau. Fans of the original XCOM games already know that embracing challenge is a big part of the XCOM franchise and that smart and tactical play is key to a squad’s survival. The Bureau brings the tension of the isometric XCOM’s we all know and love to the tactical, third-person shooter genre, rewarding gamers for thoughtful, well-executed play. A big part of the tension in The Bureau has to do with what difficulty you choose.
At the start of the game, you can choose one of the four difficulty levels. Don’t be too worried though, if you’re finding the game too easy or too hard, you can change the difficulty level from the options screen at any point in the game. But, before I go into detail about each of them, I want to talk about some of the mechanics in The Bureau that will influence your gameplay decisions.
First and foremost, anyone in your squad that takes enough damage will be incapacitated and begin to bleed out. And just like in the classic XCOM games, if an agent ends up bleeding out, he will die and be gone permanently! If you go down – let’s just say you’ll be seeing the Game Over screen if an agent on your squad doesn’t get to you in time. Luckily, it’s not over until it’s over. As the leader of your squad, you can command your agents to give medical attention to an agent that has gone down and is bleeding out, which does not exclude yourself. You’ll have to act fast and you’ll be able to tell how much time you have by looking at their HUD meter. Smart ways to help get you to the incapacitated agent in time are creating a diversion for the enemies or using an ability to protect the would-be rescuer. Last, if you or another agent is able to reach the fallen agent in time, then they can be revived and re-join the action.
Losing an agent can be tough; this is one of the biggest consequences of combat in The Bureau. As the agents increase in rank, you’ll be able to customize them by making choices as to which abilities and perks they gain. As you get deeper into the campaign, having a high-ranking agent in your squad can be the difference between life and death, so you’ll want to keep them safe! You can have up to eight agents in reserve on your Agent Roster but make sure to rotate them regularly as each class has unique abilities that are critical for survival.
Here are some additional details on each of the four difficulty levels:
Rookie – This difficulty is for players who want to enjoy a cool story about an alternate 1960s America where brave agents of XCOM fight a secret war against aliens. Let me be clear though, this level is no pushover. While the bleed out times are longer in this difficulty level, you’ll still need to command your squad, stay in cover, use your abilities, and make plans to survive. What sets this difficulty level apart from the others is that you are able to replace any agents that die in battle with new recruits at the end of the current fight.
Squaddie – Things are ramping up in this difficulty level. Enemies will hit harder and more accurately, but you might be forgiven for a mistake or two. If you or your agents go down, you will still face the threat of bleeding out and will need to quickly command a rescue plan as bleeding out times are shorter in this difficulty level. The stakes are also higher. You’ll only be able to recruit new agents at the XCOM base or at a mid-mission resupply station.
Veteran – This is our proposed starting difficulty. There’s a lot of risk to the entire squad, and you will need to demonstrate that you are able to adapt and control the battlefield. Enemies will flank more frequently, and if you’re camping out on one part of the map, they’ll flush you out with grenades. You also really need to be on your toes here and use your tactics carefully. And to make matters worse, the only place you can recruit new agents is at the XCOM base.
Commander – One wrong step can spell disaster, and you’ll need to exploit every tactical advantage to survive while playing on this difficulty level. Being out of cover can be lethal, and agents will bleed out quicker than all of the other difficulty levels. To compound things, your agents will only be stabilized—saved from death, but unavailable for the rest of the fight. This can really limit your tactical options, so make sure you’re making plans to rescue the agent and then get you and the rest of your squad to safety as fast as possible!
Successful battlefield commanders will need to make full use of all the tools and tactical opportunities at their disposal regardless of which difficulty they choose. However, team tactics become paramount when playing on Veteran and Commander. The consequences of every agent lost on the battlefield reverberates throughout the game and the last thing you want to see is the memorial wall inside The Bureau’s base filled with names. I know you are up to the task, so good luck agent.