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Thread: New Classes Discovered     submit to reddit submit to twitter

  1. #181
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    Quote Originally Posted by Kiarax View Post
    One would assume there is no daggers. They should give Archers daggers as a backup melee weapon or something. There's no need for a Thief class with Pugilist. A melee class focused on disabling enemies would be pretty cool with dagger, but there's probably better weapons suited for that anyway.
    Daggers are kind of a staple weapon that a lot of people are going to want. My brother for example typically uses daggers in whatever game he plays. Pugilist weapons just aren't the same at all.

    Expect to see its absence mentioned for quite a while.

  2. #182
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    The problem is they blended so many classes into some that some people are pissed they cant use their weapon on it anymore. Pugilist being a good example for daggers since it has monk weapons even though it's like a combo monk/thief/ninja. And even for other classes, maybe your preferred weapon type for that class isn't available right away - my friend confirmed for example that atm, the lowest level baghnakhs in LL were 18. Or at least that's the lowest he saw (Pugs started with a different wep I'm p. sure)

  3. #183
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    Quote Originally Posted by Newber View Post
    Relevancy to the topic will be a matter of opinion, but:

    On the subject of "Job Traits" and "Passive Abilities". We already know we can put active abilities we've learned in our action bar regardless of class - But what about traits? I'm sure most melee characters will want "Dual Wield" at some point or another (I'm guessing learned from Fencer class)

    Will you have to sacrifice action points/action bar slots for passive traits as well? Or will Squaresoft simply not allow you to use traits from other classes at all?
    I wondered this as well. It's hard to say at this point as Gladiator is the only class that even uses a 1-handed weapon in the game so far. The other DoW that would are all not yet in the game, unless Marauder's gain access to 1-handed axes (aside from throwing weapons).

  4. #184
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    Quote Originally Posted by Kachi View Post
    Daggers are kind of a staple weapon that a lot of people are going to want. My brother for example typically uses daggers in whatever game he plays. Pugilist weapons just aren't the same at all.

    Expect to see its absence mentioned for quite a while.
    Specifically said by SE that Gladiator can use daggers, even says so in the official description of gladiator. Level Pugilist and Gladiator... equip pug abilities you like to gladiator... voila... dagger using class! It's almost like it's an incredibly versatile system like SE has been saying all along!

  5. #185
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    Quote Originally Posted by Battlecat View Post
    Specifically said by SE that Gladiator can use daggers, even says so in the official description of gladiator. Level Pugilist and Gladiator... equip pug abilities you like to gladiator... voila... dagger using class! It's almost like it's an incredibly versatile system like SE has been saying all along!
    ^ You're a smart one. Why the hell did I never think of this? It's a neat point of view for how this system can be used.

  6. #186
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    Fencers maybe get daggers for offhand.

  7. #187
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    Quote Originally Posted by Galkaeater View Post
    Fencers maybe get daggers for offhand.
    The .dat's show off-hand rapier, though. I suppose its possible its daggers and just a mistranslation, though.

  8. #188
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    When did fencers start dual wielding anyway >_>?

  9. #189
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    Quote Originally Posted by Lunarhawk View Post
    When did fencers start dual wielding anyway >_>?
    I've seen it before..

  10. #190
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    I am curious myself about that. I'm not saying it's impossible but seems very unlikely.

  11. #191
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    Quote Originally Posted by Lunarhawk View Post
    When did fencers start dual wielding anyway >_>?
    it's far away from the craziest thing that's been suggested.

  12. #192
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    Quote Originally Posted by Lunarhawk View Post
    When did fencers start dual wielding anyway >_>?
    It was fairly common to fence with a rapier in your main hand and a dagger offhand. It was mostly used for parrying and attempting to trap your opponent's weapon. (See swordbreakers and trident daggers.)

    Wielding a rapier with another rapier is a little odd though.

  13. #193
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    Quote Originally Posted by Lunarhawk View Post
    When did fencers start dual wielding anyway >_>?
    http://en.wikipedia.org/wiki/Parrying_dagger

  14. #194
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    Kinda like Larsa in XII, he had a dagger in his off hand and a sword (rapier?) in his main hand. Closest thing I can come up with for an example.

  15. #195
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    Quote Originally Posted by Tempyst View Post
    Hmm.... will Fencers be able to disarm beastmen then?

  16. #196
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    Anyone played Dragon Warrior 7? I always liked the class system in that game, even if it took forever to finally get, but there was Mariner and Shepherd (and further Pirate and Tamer) in the game that were all somewhat useful in battles...
    For example Mariner had FishNet which could be like a stun move, BirdEye (could work like a WideScan?), and Tsunami
    Shepherd had moves like Antidote, Slumber, WoolGuard(fire/cold protection), and Stampede
    Just some ideas on how they would integrate DoL into parties maybe

  17. #197
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    My guess for Fencer:

    Off-hand gets its own action gauge. You will get "Slash" and "Parry" as off-hand actions: dealing slashing damage and parrying the next attack against you, respectively. It is likely they will get one or two weapon skills that may only be used after parrying, similar to some Pugilist weapon skills, which can only be used after dodging.

    This class will be able to "tank" and "damage-deal" like the Pugilist - but his role will not depend on his stance, but rather the action of his off-hand.

  18. #198
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    Quote Originally Posted by Newber View Post
    My guess for Fencer:

    Off-hand gets its own action gauge. You will get "Slash" and "Parry" as off-hand actions: dealing slashing damage and parrying the next attack against you, respectively. It is likely they will get one or two weapon skills that may only be used after parrying, similar to some Pugilist weapon skills, which can only be used after dodging.

    This class will be able to "tank" and "damage-deal" like the Pugilist - but his role will not depend on his stance, but rather the action of his off-hand.
    Perhaps it could act like a "parry tank" as a lot of people on BG seem to want, lol

  19. #199
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    Quote Originally Posted by Newber View Post
    My guess for Fencer:

    Off-hand gets its own action gauge. You will get "Slash" and "Parry" as off-hand actions: dealing slashing damage and parrying the next attack against you, respectively. It is likely they will get one or two weapon skills that may only be used after parrying, similar to some Pugilist weapon skills, which can only be used after dodging.

    This class will be able to "tank" and "damage-deal" like the Pugilist - but his role will not depend on his stance, but rather the action of his off-hand.
    Aye, will probably end up just like a shield for gladiators... except instead of block, you get parry. Instead of a shield bash, you get some kind of quick slash or something. Kinda like how it's starting to sound in my head... only time will tell though^^

  20. #200
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    Quote Originally Posted by Battlecat View Post
    Specifically said by SE that Gladiator can use daggers, even says so in the official description of gladiator. Level Pugilist and Gladiator... equip pug abilities you like to gladiator... voila... dagger using class! It's almost like it's an incredibly versatile system like SE has been saying all along!
    Actually I was already aware of that, and I'm still a bit disappointed that they don't treat daggers as their own class. Dagger =! Sword

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