I bet you also want a separate class for Katanas
You're shittin' me, right?
I shouldn't have to ask this but how did you come to this conclusion?
Did I miss the clause where the inclusion of Kraken Club and Ridill gave FFXI the legal rights to "attacking at a reasonable rate"?
This is one of those instances where I seriously hope I am being trolled.
Multi-hit weapons undoubtedly were invented in FFXI. WoW obviously copied the idea from FFXI because it's the best game of its class.
Okay, that's all I needed to hear-- now I know I'm being trolled. Thanks for clearing things up, Cair.
I wouldn't be too upset if great katanas were usable by the same class that used other 2-handed swords, although the wielding style of a tachi and a claymore are notably different (they could be approximated somewhere inbetween easily enough). I also wouldn't mind if they used the same class for 1-handed katana and daggers.
So, how about this "ENF". It seems to be the general concensus that this means Enforcer-- Oh my, look at the name of the guy who made this post... And look at the date he posted it! Wow!
What do you think? Club in one hand, shield in the other? Maybe clubs are two-handers?
Or maybe it stands for "Embarassed Nude Female"?
If so, I think it's pretty f*cked up how they gave females an exclusive class.
...Maybe "MYS" stands for "Misogynist"? Male exclusive class, anyone?
Wait what? Gender exclusive classes?
Your response should have been this. I know it has helped me.
Right, but the "jumping on chairs" joke is funny no matter how many times it's repeated. Understood.
Who cares if it's funny? I got attention.
Just for you speculators here are my notes I took the first night, should give a little more insight on what jobs can use what gear. (I know the gladiator throwing knife thing was mentioned.)
Disciples of Magic
[The path of magic beckons to those with
a restless desire to study and command
sorcery in all its forms. Its adherents
use artifacts and relics to call upon and
channel forces within themselves and
the aether around them, weaving their
destructive and restorive spells in the
service of Eorzea.]
-Thaumaturge
[In the hands of a skilled practitioner,
thaumaturgy can be a force of terrifying
destruction. At the heart of this school
of magic lies the ability to call forth
and command the latent aether within
oneself through deep introspection.
To then mold that aether into sorcery,
the thaumaturge makes use of a scepter
or staff, within is housed a
medium- -a natural stone imbued with
magical properties. The guild is centered
as the Arrsaneth Ossuary in Ul'dah,
within whose hallowed halls are said to
reside power of life, death, and the
beyond.]
-Conjurer
[Conjury calls upon the elemental forces
present in nature and concentrates them
to a potency at which spells can be
weaved. Through practiced meditation on
the essences of creation, conjurers draw
forth and absorb Aether from their
immediate surroundings. A wand or cane
made from unworked wood is then
utilized to focus the aether until it
manifests as the desired spell. The seat
of the Conjurers' Guild lies at the
Stillglade Fane in Gridania, where the
voices of Eorzea's elementals are said to
be most powerful.]
Disciples of War
[Followers of this discipline devote
themselves to the mastery of weapons
and the wars waged with them. Though
rigorous physical training, they hone
their minds and bodies into instruments
of comba, ever ready to make a decisive
contribution to the cycle of conflict
which plagues Eorzea.]
-Gladiator
[Gladiators specialize in the handling of
all manner of one-handed blades, from
daggers to longswords, be they single-
or double-edged, straight or curved. A
defining characteristic of the guild is its
emphasis on diverse combat tactics,
training its members to bring their
martial skills to bear in any situation.
As such, there are practitioners who
marry sword with shield, seeking to
defend their fellow companions. Others
opt for an empty off hand, choosing
instead to focus entirely on their sword
arm. The gladiator's proficiency with
blades also extends to those hurled at
ranges, such as throwing knives.]
-Marauder
[The marauder is a combat specialist
whose weapon of choice is the
greataxe- -a fearsome arm emblematic of
Eorzea's pirates. Their approach to battle
is one of brute force, relying on
strength and steel to crush enemies and
sunder weapons.
They are highly sought after for their
ferocity and intimidating presence, and
are often employed to hunt down
monsters plaguing the land, or turn
the tide of battle between warring
nations. Throwing axes such as the
francisca supplement the marauders'
arsenal, making them fearsome
adversaries even at range.]
-Pugilist
[The path of the pugilist is one of
incessant training aimed at mastering
the traditional techniques of
hand-to-hand combat. Though they
command formidable power when
unarmed, they are wont* to use metal,
leather, and bone weaponry to maximize
their destructive potential.
Their preference for fighting at
close-quarters makes negogotiating
distances an absolute necessity. Many
among them accomplish this by using
throwing weapons such as the chakram
to momentarily daze their enemies while
they move in for the kill.]
*wont: Old English meaning: 'be used to' accustomed/used/inclined/apt
-Archer
[The enduring popularity of the bow is a
testament to its elegant design, but this
simple weapon woul be of little worth
without the surpassing skill of those
who master it- -the archers. Projectile
techniques such as high-angle fire
enable archers to assail their foes with
deadly precision even at great distances.
Constant assessment of the battlefield
enables them to carefully determine the
most advantageous ground from which
to loose, as well as the nature of the
arrows best suited to their enemy.
Together with the longbow sentries of
the Elezen military, the shortbow
hunters among the Miqo'te are widely
regarded as the most skilled with a bow.
The guild's teachings cover a variety of
projectile weapons, down to the simplest
throwing rock.]
-Lancer
[The strategy of the lancers is to
outrange and fluster opponents with
their long, two-handed polearms,
peppering them with a barrage of
thrusting attacks. They are trained with
a number of weapons, giving a diversity
to their attacks that makes them
extremely versatile combatants.
In former times, the longspear saw the
most widespread use, due in great part
to the influence of the proud lancer
legions of Ala Mhigo. Since then, the
guild has greatly expanded its armories
to include a variety of weaponry, such
as the throwing javelin.]
***I have DoH/DoL too if anyone cares.
I would totally play Shepard and walk the plains with my Nannys...
i hope they shed some light on the musketeer class some time soon, and hopefully they will allow you to put a gun in your off hand.
I can see musketeer either being one rifle or 2 pistols. Only thing is since all skills are given automatically and it's not self-chosen tree based having two completely different options like that in one class might not be possible >_>
O.o nice!
Alot of those excite me, needs moar info![]()