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Thread: New Classes Discovered     submit to reddit submit to twitter

  1. #201
    Hydra
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    Quote Originally Posted by Kachi View Post
    Actually I was already aware of that, and I'm still a bit disappointed that they don't treat daggers as their own class. Dagger =! Sword
    They're just really small ones!

  2. #202
    New Merits
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    I bet you also want a separate class for Katanas

  3. #203
    Ridill
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    Quote Originally Posted by Newber View Post
    "Your imagery kind of reminds me of WoW! I hate it!!"

    I think the closest thing you're going to get to this is the Fencer, since they are confirmed to use main-hand and off-hand rapiers.
    I was more going for ridill war or kclub drk imagery, that wow copied from ffxi.

  4. #204
    Fake Numbers
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    Quote Originally Posted by Khamsin View Post
    I was more going for ridill war or kclub drk imagery, that wow copied from ffxi.
    You're shittin' me, right?

    I shouldn't have to ask this but how did you come to this conclusion?

    Did I miss the clause where the inclusion of Kraken Club and Ridill gave FFXI the legal rights to "attacking at a reasonable rate"?

    This is one of those instances where I seriously hope I am being trolled.

  5. #205
    The Defense is ready, Your Honor
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    Quote Originally Posted by Levin View Post
    Kinda like Larsa in XII, he had a dagger in his off hand and a sword (rapier?) in his main hand. Closest thing I can come up with for an example.
    Larsa had a nice style with his fencing as well... I'd love to see something that graceful in a game full of stiff swings and broomstick sweeps (lookin at YOU, elvaan chicks!)

  6. #206
    The Syrup To Waffles's Waffle
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    Multi-hit weapons undoubtedly were invented in FFXI. WoW obviously copied the idea from FFXI because it's the best game of its class.

  7. #207
    The Defense is ready, Your Honor
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    Quote Originally Posted by Cairthenn View Post
    Multi-hit weapons undoubtedly were invented in FFXI. WoW obviously copied the idea from FFXI because it's the best game of its class.
    ...I don't even-

  8. #208
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    Okay, that's all I needed to hear-- now I know I'm being trolled. Thanks for clearing things up, Cair.

  9. #209
    Relic Weapons
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    Quote Originally Posted by Lunarhawk View Post
    I bet you also want a separate class for Katanas
    I wouldn't be too upset if great katanas were usable by the same class that used other 2-handed swords, although the wielding style of a tachi and a claymore are notably different (they could be approximated somewhere inbetween easily enough). I also wouldn't mind if they used the same class for 1-handed katana and daggers.

  10. #210
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    So, how about this "ENF". It seems to be the general concensus that this means Enforcer-- Oh my, look at the name of the guy who made this post... And look at the date he posted it! Wow!

    What do you think? Club in one hand, shield in the other? Maybe clubs are two-handers?

    Or maybe it stands for "Embarassed Nude Female"?

    If so, I think it's pretty f*cked up how they gave females an exclusive class.

    ...Maybe "MYS" stands for "Misogynist"? Male exclusive class, anyone?

  11. #211
    Falcom is better than SE. Change my mind.
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    Wait what? Gender exclusive classes?

  12. #212
    CoP Dynamis
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    Quote Originally Posted by Newber View Post
    So, how about this "ENF". It seems to be the general concensus that this means Enforcer-- Oh my, look at the name of the guy who made this post... And look at the date he posted it! Wow!

    What do you think? Club in one hand, shield in the other? Maybe clubs are two-handers?

    Or maybe it stands for "Embarassed Nude Female"?

    If so, I think it's pretty f*cked up how they gave females an exclusive class.

    ...Maybe "MYS" stands for "Misogynist"? Male exclusive class, anyone?
    The joke's not funny if you have to tell it twice to get it any attention. ;D

  13. #213
    Relic Horn
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    Your response should have been this. I know it has helped me.

  14. #214
    Hydra
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    Quote Originally Posted by Newber View Post
    So, how about this "ENF". It seems to be the general concensus that this means Enforcer-- Oh my, look at the name of the guy who made this post... And look at the date he posted it! Wow!

    What do you think? Club in one hand, shield in the other? Maybe clubs are two-handers?

    Or maybe it stands for "Embarassed Nude Female"?

    If so, I think it's pretty f*cked up how they gave females an exclusive class.

    ...Maybe "MYS" stands for "Misogynist"? Male exclusive class, anyone?
    All I can think of are those "I'm _____ and Windows 7 was my idea" commercials.

    Also... lame joke is lame no matter how many times you say it.

  15. #215
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    Right, but the "jumping on chairs" joke is funny no matter how many times it's repeated. Understood.

    Who cares if it's funny? I got attention.

  16. #216
    Puppetmaster
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    Just for you speculators here are my notes I took the first night, should give a little more insight on what jobs can use what gear. (I know the gladiator throwing knife thing was mentioned.)


    Disciples of Magic
    [The path of magic beckons to those with
    a restless desire to study and command
    sorcery in all its forms. Its adherents
    use artifacts and relics to call upon and
    channel forces within themselves and
    the aether around them, weaving their
    destructive and restorive spells in the
    service of Eorzea.]

    -Thaumaturge
    [In the hands of a skilled practitioner,
    thaumaturgy can be a force of terrifying
    destruction. At the heart of this school
    of magic lies the ability to call forth
    and command the latent aether within
    oneself through deep introspection.
    To then mold that aether into sorcery,
    the thaumaturge makes use of a scepter
    or staff, within is housed a
    medium- -a natural stone imbued with
    magical properties. The guild is centered
    as the Arrsaneth Ossuary in Ul'dah,
    within whose hallowed halls are said to
    reside power of life, death, and the
    beyond.]

    -Conjurer
    [Conjury calls upon the elemental forces
    present in nature and concentrates them
    to a potency at which spells can be
    weaved. Through practiced meditation on
    the essences of creation, conjurers draw
    forth and absorb Aether from their
    immediate surroundings. A wand or cane
    made from unworked wood is then
    utilized to focus the aether until it
    manifests as the desired spell. The seat
    of the Conjurers' Guild lies at the
    Stillglade Fane in Gridania, where the
    voices of Eorzea's elementals are said to
    be most powerful.]


    Disciples of War
    [Followers of this discipline devote
    themselves to the mastery of weapons
    and the wars waged with them. Though
    rigorous physical training, they hone
    their minds and bodies into instruments
    of comba, ever ready to make a decisive
    contribution to the cycle of conflict
    which plagues Eorzea.]

    -Gladiator
    [Gladiators specialize in the handling of
    all manner of one-handed blades, from
    daggers to longswords, be they single-
    or double-edged, straight or curved. A
    defining characteristic of the guild is its
    emphasis on diverse combat tactics,
    training its members to bring their
    martial skills to bear in any situation.
    As such, there are practitioners who
    marry sword with shield, seeking to
    defend their fellow companions. Others
    opt for an empty off hand, choosing
    instead to focus entirely on their sword
    arm. The gladiator's proficiency with
    blades also extends to those hurled at
    ranges, such as throwing knives.]

    -Marauder
    [The marauder is a combat specialist
    whose weapon of choice is the
    greataxe- -a fearsome arm emblematic of
    Eorzea's pirates. Their approach to battle
    is one of brute force, relying on
    strength and steel to crush enemies and
    sunder weapons.
    They are highly sought after for their
    ferocity and intimidating presence, and
    are often employed to hunt down
    monsters plaguing the land, or turn
    the tide of battle between warring
    nations. Throwing axes such as the
    francisca supplement the marauders'
    arsenal, making them fearsome
    adversaries even at range.]

    -Pugilist
    [The path of the pugilist is one of
    incessant training aimed at mastering
    the traditional techniques of
    hand-to-hand combat. Though they
    command formidable power when
    unarmed, they are wont* to use metal,
    leather, and bone weaponry to maximize
    their destructive potential.
    Their preference for fighting at
    close-quarters makes negogotiating
    distances an absolute necessity. Many
    among them accomplish this by using
    throwing weapons such as the chakram
    to momentarily daze their enemies while
    they move in for the kill.]
    *wont: Old English meaning: 'be used to' accustomed/used/inclined/apt

    -Archer
    [The enduring popularity of the bow is a
    testament to its elegant design, but this
    simple weapon woul be of little worth
    without the surpassing skill of those
    who master it- -the archers. Projectile
    techniques such as high-angle fire
    enable archers to assail their foes with
    deadly precision even at great distances.
    Constant assessment of the battlefield
    enables them to carefully determine the
    most advantageous ground from which
    to loose, as well as the nature of the
    arrows best suited to their enemy.
    Together with the longbow sentries of
    the Elezen military, the shortbow
    hunters among the Miqo'te are widely
    regarded as the most skilled with a bow.
    The guild's teachings cover a variety of
    projectile weapons, down to the simplest
    throwing rock.]

    -Lancer
    [The strategy of the lancers is to
    outrange and fluster opponents with
    their long, two-handed polearms,
    peppering them with a barrage of
    thrusting attacks. They are trained with
    a number of weapons, giving a diversity
    to their attacks that makes them
    extremely versatile combatants.
    In former times, the longspear saw the
    most widespread use, due in great part
    to the influence of the proud lancer
    legions of Ala Mhigo. Since then, the
    guild has greatly expanded its armories
    to include a variety of weaponry, such
    as the throwing javelin.]


    ***I have DoH/DoL too if anyone cares.

  17. #217
    Hydra
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    I would totally play Shepard and walk the plains with my Nannys...

  18. #218
    RIDE ARMOR
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    i hope they shed some light on the musketeer class some time soon, and hopefully they will allow you to put a gun in your off hand.

  19. #219
    New Merits
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    I can see musketeer either being one rifle or 2 pistols. Only thing is since all skills are given automatically and it's not self-chosen tree based having two completely different options like that in one class might not be possible >_>

  20. #220
    Rikus
    Guest

    O.o nice!

    Alot of those excite me, needs moar info

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