
Originally Posted by
Newber
I'm starting to think more and more that Shepherd won't be a simple gatherer like everyone suspects-- There must be more to it. It's really easy to assume they might be a Disciple of the Land that goes around shearing aldgoats, but can they build a class around that? Here's my case:
Official Tanner Description:
"Procuring coats of fur"-- not just by purchasing them, but by capturing and flaying beasts, first-hand. If a tanner needs hides, they go out and get it themselves. Why would they need a shepherds to do it for them?
Now, a Shepherd (In real life) shears sheep to obtain wool - wool which could also be utilized by weavers. Weavers' however, will be using all sorts of cloth, from grass cloth, to wool, to silk, to whatever kind of magical fabric SE can come up with. Moreover, "Shepherding Equipment" is clustered with other tools, like harvesting tools and mining tools, But just as much of an argument this makes for Shepherd being a Disciple of the Land, it is dispelled by the following facts:
The Aldgoat description states:
This may just be flavor text, but it sounds to me that it may be a practical system implemented into the game; In lieu of running around from goat-to-goat and shearing them. Why, you ask?
Pet Food has been found in the dats.
WARNING: POTENTIALLY FACE-PALM-INDUcING SPECULATION FROM HERE ON, READ AT YOUR OWN RISK.
It would be neat to have your herd follow you on the field - even if it's just one at a time. There are tons of possibilities.
*You could find an Aldgoat/Antelope/Chocobo similar livestock animal in the wild and attempt to "break" them using shepherding equipment.
*Each animal could have its own level and "stats" (purely noncombat stats: like coat quality, perception/tracking, milk quality, virility quality [oh yes, I went there], birthing quality, etc.)
*You could bring one out at a time. While they are out they will look for "grazing points", digging points for some extra items, some carnivorous livestock could hunt, you could shear them, milk them, collect eggs, collect other byproducts (ala ambergris) with each action giving them some experience points. stats go up as they level.
*Animals could breed, too while they are in captivity.
*Chances are we will have housing. Animals would be kept in stables and tended to by your Moogle indentured servant while they are not out on the field. This would prevent them from becoming high-maintenance.
*Animals wouldn't breed on their own you would need to help them along. With a "miracle potion".
So shepherd would be a really general gatherer, able to gather things that range from wool to milk, to whatever their livestock animals find.