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Thread: New Classes Discovered     submit to reddit submit to twitter

  1. #241
    Ridill
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    Quote Originally Posted by Azureo~ View Post
    i think there will be some sort of treasure hunting game with chocobo cause doesnt seem like we need them to get around with all the warps
    I'm pretty sure chocobos will be just as needed. FFXI has more warps and shortcuts than we've seen implied in FFXIV so far, and we still make good use of chocobos. There may even be a chocobo raising quest to get our own chocobos a few years down the road, so we don't have to use stable/crag chocos.

  2. #242
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    Quote Originally Posted by Kachi View Post
    It's sounds like Mystic Knight, originally called Sorceror, which was a sword-based caster class that used powerful En-spells. As I recall it was a pretty good class because it basically used both a good physical attack along with whatever spell you selected. So you could get in a respectable melee attack and cast Flare in one round. But it's been ages since I played V, and I can barely remember the class, let alone the animation.
    I guessing Mystic (Knight?) will be specializing in En-spells. Neither of the mages we have have Enspells in their spell list, but if you remember the opening FMV from a few months ago that Elmer wrote down, from action to action, a taru mage set fire to the archer's arrows using magic.


    Quote Originally Posted by Khamsin View Post
    I'm pretty sure chocobos will be just as needed. FFXI has more warps and shortcuts than we've seen implied in FFXIV so far, and we still make good use of chocobos. There may even be a chocobo raising quest to get our own chocobos a few years down the road, so we don't have to use stable/crag chocos.
    I would kill for interactive chocobo breeding and racing.

    Or an ingame Tetra master. I wonder why SE never implemented something like it. Something to ask for in an expansion, I guess.

  3. #243
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    Quote Originally Posted by Kyrra View Post
    FFXIV doesn't need to be a clone of FFXI.. :\
    I thought of it because I was looking over the FFXIV official site and saw the description for Horas.

    -Bone Breaks Bone-
    The traditional Hora is a form of weapon carved from any of a variety of bone, horn, or shell. etcetc
    I don't know what class would make bone knuckles for this game but regardless I'm looking forward to leathercraft again

  4. #244
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    I loved bonecrafting since we always seemed to fight crabs or beetles when i needed their shells

  5. #245
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    Quote Originally Posted by solracht View Post
    Regarding Marauder, check this post by Cair, from the other thread:

    http://www.bluegartr.com/forum/showp...postcount=7027

    EDIT - I think it's more likely to see Gladiators with 2handed swords rather than Marauders. Marauder is not an axe class or "brute" class. You "become" a Marauder because you're wielding an axe. Going by the system's rules, if you equipped a greatsword, you'd become something else. This something else is either not in the game yet (Great Sword Class), or Swords and Great Swords are actually the same weapon (Sword), with their differences being something like damage/delay and letting you equip a shield or not. In this second case, you'd turn into a Gladiator by holding one.
    nevermind, apparentl classes define which skills you are poficinet in, its just used a bit more loosely than a strict this weapon is this class. which is good.

  6. #246
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    I'm starting to think more and more that Shepherd won't be a simple gatherer like everyone suspects-- There must be more to it. It's really easy to assume they might be a Disciple of the Land that goes around shearing aldgoats, but can they build a class around that? Here's my case:

    Official Tanner Description:
    Perhaps a tanner's most arduous and time-consuming task is procuring the various coats of fur necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well... Tool of the trade: Headknife
    "Procuring coats of fur"-- not just by purchasing them, but by capturing and flaying beasts, first-hand. If a tanner needs hides, they go out and get it themselves. Why would they need a shepherds to do it for them?

    Now, a Shepherd (In real life) shears sheep to obtain wool - wool which could also be utilized by weavers. Weavers' however, will be using all sorts of cloth, from grass cloth, to wool, to silk, to whatever kind of magical fabric SE can come up with. Moreover, "Shepherding Equipment" is clustered with other tools, like harvesting tools and mining tools, But just as much of an argument this makes for Shepherd being a Disciple of the Land, it is dispelled by the following facts:

    The Aldgoat description states:
    Aldgoats can be successfully domesticated and raised as livestock provided they are broken before their second year.
    This may just be flavor text, but it sounds to me that it may be a practical system implemented into the game; In lieu of running around from goat-to-goat and shearing them. Why, you ask?

    Pet Food has been found in the dats.

    WARNING: POTENTIALLY FACE-PALM-INDUCING SPECULATION FROM HERE ON, READ AT YOUR OWN RISK.

    It would be neat to have your herd follow you on the field - even if it's just one at a time. There are tons of possibilities.

    *You could find an Aldgoat/Antelope/Chocobo similar livestock animal in the wild and attempt to "break" them using shepherding equipment.
    *Each animal could have its own level and "stats" (purely noncombat stats: like coat quality, perception/tracking, milk quality, virility quality [oh yes, I went there], birthing quality, etc.)
    *You could bring one out at a time. While they are out they will look for "grazing points", digging points for some extra items, some carnivorous livestock could hunt, you could shear them, milk them, collect eggs, collect other byproducts (ala ambergris) with each action giving them some experience points. stats go up as they level.
    *Animals could breed, too while they are in captivity.
    *Chances are we will have housing. Animals would be kept in stables and tended to by your Moogle indentured servant while they are not out on the field. This would prevent them from becoming high-maintenance.
    *Animals wouldn't breed on their own you would need to help them along. With a "miracle potion".

    So shepherd would be a really general gatherer, able to gather things that range from wool to milk, to whatever their livestock animals find.

  7. #247
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    Quote Originally Posted by Newber View Post
    I'm starting to think more and more that Shepherd won't be a simple gatherer like everyone suspects-- There must be more to it. It's really easy to assume they might be a Disciple of the Land that goes around shearing aldgoats, but can they build a class around that? Here's my case:

    Official Tanner Description:


    "Procuring coats of fur"-- not just by purchasing them, but by capturing and flaying beasts, first-hand. If a tanner needs hides, they go out and get it themselves. Why would they need a shepherds to do it for them?

    Now, a Shepherd (In real life) shears sheep to obtain wool - wool which could also be utilized by weavers. Weavers' however, will be using all sorts of cloth, from grass cloth, to wool, to silk, to whatever kind of magical fabric SE can come up with. Moreover, "Shepherding Equipment" is clustered with other tools, like harvesting tools and mining tools, But just as much of an argument this makes for Shepherd being a Disciple of the Land, it is dispelled by the following facts:

    The Aldgoat description states:


    This may just be flavor text, but it sounds to me that it may be a practical system implemented into the game; In lieu of running around from goat-to-goat and shearing them. Why, you ask?

    Pet Food has been found in the dats.

    WARNING: POTENTIALLY FACE-PALM-INDUcING SPECULATION FROM HERE ON, READ AT YOUR OWN RISK.

    It would be neat to have your herd follow you on the field - even if it's just one at a time. There are tons of possibilities.

    *You could find an Aldgoat/Antelope/Chocobo similar livestock animal in the wild and attempt to "break" them using shepherding equipment.
    *Each animal could have its own level and "stats" (purely noncombat stats: like coat quality, perception/tracking, milk quality, virility quality [oh yes, I went there], birthing quality, etc.)
    *You could bring one out at a time. While they are out they will look for "grazing points", digging points for some extra items, some carnivorous livestock could hunt, you could shear them, milk them, collect eggs, collect other byproducts (ala ambergris) with each action giving them some experience points. stats go up as they level.
    *Animals could breed, too while they are in captivity.
    *Chances are we will have housing. Animals would be kept in stables and tended to by your Moogle indentured servant while they are not out on the field. This would prevent them from becoming high-maintenance.
    *Animals wouldn't breed on their own you would need to help them along. With a "miracle potion".

    So shepherd would be a really general gatherer, able to gather things that range from wool to milk, to whatever their livestock animals find.
    ftfy

  8. #248
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    Quote Originally Posted by Vacht View Post
    ftfy
    >Implying I know what that means

  9. #249
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    while we're at it i don't know what tldr means

  10. #250
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    HOT LITTLE SNATCH

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    Quote Originally Posted by Newber View Post
    >Implying I know what that means
    http://i39.tinypic.com/wlq52q.gif
    Fixed that for you.
    Quote Originally Posted by nekoshoonen View Post
    while we're at it i don't know what tldr means
    Too long; didn't read.

  11. #251
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    I get it now. It has something to do with Doogie Howser, right?

  12. #252
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    thank you. Much enlightened

  13. #253
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  14. #254
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    Now I am of the opinion that shepherd will be some kind of disciple of the land specializing in gathering meat/hides, but I pseudo-speculated about something. What if shepherd were a disciple of the hand specializing in raising ridable chocobo mounts? I know mounts probably won't be as important with all of the warp points, but it would still be pretty cool if shepherds could "craft" and sell chocobos of varying quality.

  15. #255
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    My friend said he saw "Der Druide" on a german 14 video and looking it up, its a druid.

    Maybe thats botanist perhaps? Or another class we do not know of?

  16. #256
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    To me, "Shepherd" as a word has a non-hostile connotation to it - Flaying something is as hostile as it gets. Meat-type items seem like something that will drop naturally, and tanner's official description says they gather hides. Then again, hides may be something that drop naturally, too.

    Your guess is as good as mine, though. Maybe the connotation doesn't matter at all. What can be said about SE's translators? "Archemist".

  17. #257
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    Maybe we'll all get our own little private mog island where we can grow crops and store our herded animals.

    One can wish

  18. #258
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    Quote Originally Posted by Syntex View Post
    My friend said he saw "Der Druide" on a german 14 video and looking it up, its a druid.

    Maybe thats botanist perhaps? Or another class we do not know of?
    During one of the german game shows SE showcased a vid that had that was caster class called the druid. It was only ever called the druid at that one show, and was probably either a class they renamed or a error in translation.

    Its the same as the Conjurer was called Illusionist on most english sites until SE put the official info up on their site.

  19. #259
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    Well, it was called Druid in German, right?

    So it could be Conjurer in English and still be called Druid in German. Personally, I find it more likely that the Conjurer is the Druid they revealed at Gamescon, rather than Druid being a new class.

    Edit: I just looked at the official European website, and under "Conjurer", the first two words are "Die Druiden".

  20. #260
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    Quote Originally Posted by Uzor View Post
    Maybe we'll all get our own little private mog island where we can grow crops and store our herded animals.

    One can wish
    Yes! That's SE's new strategy to take on WOW!
    Add farmville! Its brilliant!

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