Pugilist IS the thief class. But with monk weapons. Which kind of sucks because I liked monk but not thief. Like opposite ends of the spectrum for me in terms of like. Which is why I'm p. annoyed they were squashed into one.
Pugilist IS the thief class. But with monk weapons. Which kind of sucks because I liked monk but not thief. Like opposite ends of the spectrum for me in terms of like. Which is why I'm p. annoyed they were squashed into one.
Isnt it too early to tell if the class doesnt evolve into a thief/assassin/rogue class later on? A lot of the jobs are advanced jobs from Tactics, and assassin was one of those classes. Which means they are prolly going to lump ninja and thief concepts together. Or maybe MNK/THF/NIN. But theres also the speculation about gladiator with daggers and pugilist abilities.
The guy said there was no thief class. I pointed out that pugilist was p. much the thief class. Just because I didn't add the line "if you so choose to equip the specific thief related abilities" doesn't mean it wasn't correct. Sure I implied that the thief part was a detriment to the monk aspect of the class - because it is. You say I don't have to equip the thief abilities, and I don't, but because they're there and I'm not using them, that's less abilities I would have to choose from compared if it was just a straight up monk-type class.
So yeah I'm allowed to bitch about it because they combined one of my favorite class types with one of my least favorites so now I really only get half a class if I so choose to play pugilist.
And I guess it is vice-versa for people who wanted thief but don't really like monk. However you have to admit, either way, Pugilist IS the thief class. It IS the monk class. It IS the monk/thief class this time around, so even without later specialized jobs, for now both the monk and thief are in the game as one class.
Is there any XIV class that is a mirror of an XI class? (Except crafters)
How is the Pugilist a Thief again? Oh, because they get an ability called "Steal", it automatically turns it into a boxing Thief. Don't worry though, just don't equip the ability called "Steal" and just fuck shit up Monk style, simple as that. Freedom of growth = you choose how your class develops and which roles you'd like to fulfill.
I bet the Armorer is just going to be a NPC that fixes our weapons or something, it's pretty damn hard to imagine it as an actual class.
I don't think so. I think he meant is any single class from XI very similar to a single class from XIV (as there are multiple XIV classes with aspects of XI ones). I think the only class that is only like one other class thus far is Gladiator, which is much like Paladin as far as I can tell.
Reading topics like these makes me wish they had just left the translations as "sword-user", "fists-user", "lance-user", etc, regardless of how lame they would sound, instead of making them sound like classes.
Slightly different topic: if high-level abilties cost more points to equip than low-level ones (which would make sense, otherwise there wouldn't be a Cost:# label in each ability), and classes have as many abilities as Cair found, you won't even be able to equip all of the abilities a class can learn at the same time. Especially if you have to equip abilities from different classes too.
You have to stop thinking of the FFXI job/subjob system (this is not directed at the last posts). Imagine if every FFXI job learned spells and abilities like Blue Mage. You merely learn them after reaching certain level, or using a scroll, but then you have to equip them from a list. Imagine if SJ abilities worked like that too.
Example: BLM not being able to equip Stone, Water, Fire and certain -aga spells because he needs room to be able to equip Stoneskin, Blink, Phalanx, Blizzard IV, Thunder IV, Parsimony and Dark Arts.
Marauder has a Feint like ability, Lancer has Trick Attack and Archer has Flee... they all have a THF like abilities.
You know you have to equip abilities like a blue mage in XI does right? You don't (outside of the early levels I'm assuming) get access to all your spells/abilities at once. You can also put in abilities from other classes once you're the proper skill level and what not. Something tells me that unless "Steal" is vastly different from what it's been in every other RPG ever, you're not gonna miss it very much as far as your damage output goes. Still Precision and Battle Calm from the Gladiator and Speed Surge from Lancer even fit the role of monk if the role playing bit is what trips your trigger. You can make your class whatever the hell you want it to be.
and @Solracht: That's the fun of it!
They said in the alpha manual that the action bar is capped at twenty slots for the alpha so I'd guess that you might start out with less in the retail version when you start and'll have more by the time you hit level fifty gaining action points as well.
They could also tweak it so your abilities cost less when they match you current class.
I find the class information the most interesting at the moment especially since we only have 2 confirmed by SE mage classes and, as a mage lover, I really want more options hehehe.
At the moment, I am going to speculate that the Mystic(MYS) may be something of a combination buffer/debuffer. A fusion of 4 classes from one of the same FF games it appeared in: Bard, Dancer, Mystic and Orator from Final Fantasy Tactics.
Mystic swordsman appeared in FF5, but in FF5 it was really only a sword user that could infuse his blade with black magic spells he had already learned. Something like this could be incorporated into the Archanist, as I am not really familiar with that class. I didn't get really far in FFA2 as the game/xp system from there kinda rubbed me the wrong way.
Perhaps the Archanist can have a combination of stuff such as that of the time mage infused with a geomancer (DD/DoT+status effect type spells)?
Ummm... there already IS an alchemist class in FFXIV.
I'm glad you cant simply equip all the abilities/spells you come across at once. In FF12 original release, for example, it was hard to roleplay specific classes because you had to learn x spell and y spell to get through to the one you wanted, then everyone ended up as the same in the end.