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Thread: New Classes Discovered     submit to reddit submit to twitter

  1. #301
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    If high level abilities cost more to equip than low level ones, is it possible to equip a lower level one even though you have the higher one?

  2. #302
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    Quote Originally Posted by Johndile View Post
    If high level abilities cost more to equip than low level ones, is it possible to equip a lower level one even though you have the higher one?
    Why couldn't you?

  3. #303
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    Figured it might override the lower ones. Haven't seen it anywhere. Thanks then.

  4. #304
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    Quote Originally Posted by Agito View Post
    How is the Pugilist a Thief again? Oh, because they get an ability called "Steal", it automatically turns it into a boxing Thief. Don't worry though, just don't equip the ability called "Steal" and just fuck shit up Monk style, simple as that. Freedom of growth = you choose how your class develops and which roles you'd like to fulfill.

    I bet the Armorer is just going to be a NPC that fixes our weapons or something, it's pretty damn hard to imagine it as an actual class.
    There are even other abilities from the other classes that could complement a monk build from ffxi, if that's what vets are trying to mirror.

    But remember that people that haven't played ffxi are going to playing. And I know its going to happen, that ffxi vets are going to force ffxi builds down peoples throats instead of thinking out the box.

    "To each their own."(with common sense I hope)

  5. #305
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    Quote Originally Posted by Hyan View Post
    Why couldn't you?
    I think he's asking if you would be able to choose between equipping "Fire" for one action point and "Fire II" for three action points, or would "Fire II" simply replace "Fire" once you acquire it.

  6. #306
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    Quote Originally Posted by Rustyhagun View Post
    There are even other abilities from the other classes that could complement a monk build from ffxi, if that's what vets are trying to mirror.

    But remember that people that haven't played ffxi are going to playing. And I know its going to happen, that ffxi vets are going to force ffxi builds down peoples throats instead of thinking out the box.

    "To each their own."(with common sense I hope)
    who knows what the best builds will be for each class, and veterans of ffxi who choose to emulate an ffxi job in ffxiv might end up dissapointed. as similar as both games may be aestheticaly, ffxiv is a different beast.

  7. #307
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    Quote Originally Posted by Newber View Post
    I think he's asking if you would be able to choose between equipping "Fire" for one action point and "Fire II" for three action points, or would "Fire II" simply replace "Fire" once you acquire it.
    Ah, interesting question. Too bad we don't have any idea.

  8. #308
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    Quote Originally Posted by Newber View Post
    I think he's asking if you would be able to choose between equipping "Fire" for one action point and "Fire II" for three action points, or would "Fire II" simply replace "Fire" once you acquire it.
    Don't believe anyone's gotten high enough in the alpha to confirm that one way or the other. I would think you could have both though.

    who knows what the best builds will be for each class, and veterans of ffxi who choose to emulate an ffxi job in ffxiv might end up dissapointed. as similar as both games may be aestheticaly, ffxiv is a different beast.
    I don't think you can call anyone who chooses to shoehorn an FFXI job into XIV regardless of it's usefulness a veteran player lol

  9. #309
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    I don't know about everyone else, but there aren't really any jobs that "wow" me from that list. Gladiator, and muskateer sound interesting, but nothing compared to Geomancer, Ninja, and Samurai.

  10. #310
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    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    even though i was nin for anything outside of end game in 11, i really hope ninja isnt in 14. i don't want utsusemi in another mmo

  11. #311
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    Oh you loved that utsu shit, Vandole. Stop trying to deny it.

  12. #312
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    Taking a different look at the whole "SHP = Shepard" thing, maybe it's actually Shopkeeper and ties into bazaars or a potential AH system. Benefits could include tax negotiations, haggling prices from NPC vendors, and maybe even other random stuff like identifying items (or their latents) if SE goes with Unidentified route of things. In a way, kinda think Taloon from Dragon Warrior IV.

  13. #313
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    Ninjitsu without tools wouldn't be so bad, but I hate to think of how much gil the average Ninja wastes on interupts, plus they took up way too much inventory space.

    Bring it back but make it more fair :D

  14. #314
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    Quote Originally Posted by arus2001 View Post
    Taking a different look at the whole "SHP = Shepard" thing, maybe it's actually Shopkeeper and ties into bazaars or a potential AH system. Benefits could include tax negotiations, haggling prices from NPC vendors, and maybe even other random stuff like identifying items (or their latents) if SE goes with Unidentified route of things.
    The classes that are listed there in the OP have been 100% confirmed to be in the dats with those exact names. While it's not outside the realm of possibility any of them could be removed or changed before launch, if the game went live tomorrow, Shepherd would definitely be in the live game's dats.

  15. #315
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    If there's going to be a class that's anything like a ninja then i'd really prefer it to be a pure damage dealer with really unique abilities. It's going to be a little hard to implement though because the assassin known in some mmo's is very similar to what a ninja actually is. How will a dagger class and a ninja sword(1-handed katana) class exist side by side in FFXIV? It'll be very interesting to see what the outcome turns out to be.

  16. #316
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    Ninja is a type of an assassin O.o You're thinking of weird categories because of FFXI. Oh, and assassins in most mmo's rather than only daggers use other weapons associated with the drate, that is katanas in case of ninjas, but also katars and other weird stuff - don't forget that almost every culture has their idea of an assassin

  17. #317
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    I probably missed it but I don't think they'll use tiers for spells in this game as there wouldn't be any point.
    Fire is AoE already so instead of "Fire II" they can simply use "Fira" which wouldn't replace the previous spell.
    Then we have "Firaga", "Firaja","Firada" and so on. I'd actually prefer this over "Fire II, Fire III, etc." unless, again, I've missed the part where these were found.

  18. #318
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    Quote Originally Posted by Alkar View Post
    I probably missed it but I don't think they'll use tiers for spells in this game as there wouldn't be any point.
    Fire is AoE already so instead of "Fire II" they can simply use "Fira" which wouldn't replace the previous spell.
    Then we have "Firaga", "Firaja","Firada" and so on. I'd actually prefer this over "Fire II, Fire III, etc." unless, again, I've missed the part where these were found.
    Tiers have been confirmed.

  19. #319
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    Has anyone confirmed whether or not glasses are going to add to accuracy like they realistically should?

    EDIT: Atually this should probably go in the general speculation thread but I don't see a way to delete the post...

  20. #320
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    Quote Originally Posted by Lunarhawk View Post
    Has anyone confirmed whether or not glasses are going to add to accuracy like they realistically should?
    I'd think realistically, glasses would only help accuracy if the person had poor eyesight to begin with. Hand-eye coordination has more to do with accuracy than anything.

    But as to whether they add accuracy stats, some probably do. Probably magic accuracy for those sweet double specs that the arcanists are sporting.

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