
Originally Posted by
arus2001
I just like the assumption that one who didn't like gear swapping in XI sucked at the game. Ignore aesthetics or common sense in the matter (yeah yeah, midgets casting fireballs, etc.), but there was still the simple fact the random number generator and outside circumstances could totally screw a person from their max potential.
Probably the biggest problem I have with XI now, this late in the game's life, is that while I have friends, they're rarely all on at the same time to accomplish something, or worse, might have some kind of petty vendetta that, while I maybe tried to mediate in the past, just didn't get anywhere so it's not worth the hassle of mixing oil and water.
Overall, I'm for the game eliminating bad or unreasonably forced decisions. Player run systems like DKP usually result in drama and politics when trying to seek rewards as a player with less time on their hands. With the game taking a less bias approach with things like point systems or guaranteed rewards for X activity, you eliminate a lot of that. Only real hurdle left to overcome is class or strategy discrimination, of which the usual benefit involves more time to compete over some limited resource for silly bragging rights on the internet. Fairer access or instancing helps here, but suddenly since some of the competitive sting is taken out of the game, it's declared EZ Mode or a WoW-wannabe move.