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Thread: New Classes Discovered     submit to reddit submit to twitter

  1. #561
    Hydra
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    im a little confused and tbh havent read as much as i should but thaughtomage is the new BLM ? and conjurer is ?

  2. #562
    New Odin
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    thaughtomage is the new enfeablir and cruvd cantrel, conjurer is BLM+WHM.

  3. #563
    Kirb
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    thaughtomage is a pretty cool guy

  4. #564
    Chram
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    Conjurer is kind of like BLM+WHM, few crowd control spells and every nukes/curing spells (from reraise to -nas)

    Thaumaturge is more like RDM/DRK(in the dark magic sense), lots of enfeebs, (Bio/Drain/Silence/para etc), Absorbs. They don't have as much curing/nuking abilities though.

  5. #565
    Hydra
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    sweet thanks for clearing that up was very unexpecting of a beta invite so i didnt do much revision lol

  6. #566
    zeu
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    Quote Originally Posted by Lunarhawk
    Who actually found Assassin, Flayer, Bard, etc in the alpha client? I sent Cairth a pm (guy who did first data mining and creator of this thread obviously) and he said he didn't see any sign of those second round of classes when he did his stuff.
    The classes are in there

  7. #567
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    The classes are in there
    Might I ask where you procured this information? .dats or psychic link with Tanaka?

  8. #568
    zeu
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    Quote Originally Posted by AshTS View Post
    Might I ask where you procured this information? .dats or psychic link with Tanaka?
    Tanaka's a hard man to reach at times, so the former.

  9. #569
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    Not to criticize cair, as I greatly appreciate his initial work on the client, but his findings were really only the tip of the iceburg. These classes are in the dats, and have remained there through the alpha > beta client change.

  10. #570
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    Quote Originally Posted by xavia75 View Post
    Not to criticize cair, as I greatly appreciate his initial work on the client, but his findings were really only the tip of the iceburg. These classes are in the dats, and have remained there through the alpha > beta client change.
    You have any links to the .dats that show these extra jobs, including names Tanaka all but promised would not be in XIV?

    Not saying I don't believe you, but not saying I do believe you just yet either. ><;

  11. #571
    Kirb
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    Not to criticize cair, as I greatly appreciate his initial work on the client, but his findings were really only the tip of the iceburg. These classes are in the dats, and have remained there through the alpha > beta client change.
    Far as I knew, these were the only classes confirmed in dats:

    http://img718.imageshack.us/img718/4893/classes.jpg

    Crossed out classes were speculation with no actual evidence. AKA: Assassin and the rest.


    If you have proof of other classes that state otherwise, please provide the information.

    That list comes directly form the dats. Just because its in the dats doesn't mean it will ever see the light of day.
    I somehow doubt they're red herrings. SE stated that additional classes would be made through patches, and there is a significant lack of mage classes available to us now.

  12. #572
    Sea Torques
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    That list comes directly form the dats. Just because its in the dats doesn't mean it will ever see the light of day.

  13. #573
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    Quote Originally Posted by meonline View Post
    That list comes directly form the dats. Just because its in the dats doesn't mean it will ever see the light of day.
    True, but it's been right so far. And it would be easy to get things like the exact wording on "Carpenter" wrong, too. I wouldn't say 100% these classes are in in some way, but I think it would be more of a mistake to doubt them than believe them at this point.

  14. #574
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    Quote Originally Posted by AshTS View Post
    You have any links to the .dats that show these extra jobs, including names Tanaka all but promised would not be in XIV?

    Not saying I don't believe you, but not saying I do believe you just yet either. ><;
    I'm not going to get into how to extract data from the client files, but there really is little reason for me to lie about anything. You have to keep in mind, though, just because there is data in part of the files doesn't guarantee it will ever come into existence. None of the classes, aside from Sentinel, have had any indication of abilities, equipment, etc that would make me believe they will ever be present in the game. Even that one exception was *very* limited.

    Also, they have made extensive use for placeholder names throughout the versions. Sometimes the names are taken from XI's long list of names and later changed, others times it is one of various dummy names they use repeatedly. Just because there is a class that says "Samurai" or "Bard", doesn't mean it's a clone of the popular XI job.

    I've also seen rank 99 "onion" gear with no en/de/fr translations. Do I think we will see these pieces in the final product? No.

  15. #575
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    Also if you have access to the beta and open the code source of a profile page on the Player's site, you can see that some of the classes ID is the same that their position in that table, yes it seems to only works for Disciples of War maybe because they are blanks in the dats which are not present in the table I guess. Also all the 3 letters abbreviations are correct. I mean :
    Code:
    /* メインスキル */
    #gla, #skill3 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/gladiator.png)}
    #arc, #skill7 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/archer.png)}
    #lnc, #skill8 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/lancer.png)}
    #mrd, #skill4 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/executioner.png)}
    #pgl, #skill2 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/pugilist.png)}
    #thm, #skill22 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/thaumaturge.png)}
    #con, #skill23 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/conjurer.png)}
    #bsm, #skill30 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/blacksmith.png)}
    #wvr, #skill34 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/weaver.png)}
    #tan, #skill33 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/tanner.png)}
    #min, #skill39 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/miner.png)}
    #btn, #skill40 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/harvester.png)}
    #crp, #skill29 {background-image:url(http://static.finalfantasyxiv.com/images/common/global/contents/character/icon/mainskill/woodworker.png)}
    You can also find the Ul'dah and Gridania plates for the website if you're curious. ^^

  16. #576
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    Quote Originally Posted by Kirb View Post
    If you have proof of other classes that state otherwise, please provide the information.
    Proof is that the classes are in the dats, nobody really cares if you believe it or not.

    One thing you guys need to realize is that:

    being in the dats != being in the final release or currently playable

    Nobody is saying they will make it into the game for launch or at all.

    All we're doing is sharing what we found. It should be taken as an indication of what SE is possibly working on that they havn't announced yet. If you're looking for proof and confirmed shit, try this site, its pretty too:
    na.finalfantasyxiv.com

  17. #577
    New Spam Forum
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    Quote Originally Posted by Zenshio View Post
    Also if you have access to the beta and open the code source of a profile page on the Player's site, you can see that some of the classes ID is the same that their position in that table, yes it seems to only works for Disciples of War maybe because they are blanks in the dats which are not present in the table I guess. Also all the 3 letters abbreviations are correct. I mean :

    You can also find the Ul'dah and Gridania plates for the website if you're curious. ^^
    Wow the page code is pretty thoroughly documented. Both the Gridania and Ul'dah plates are just as meh as the LL one, though. =(

  18. #578
    Cerberus
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    Would all crafting classes be implemented at the launch of the game? Would be weird if they added new ones later on.

  19. #579
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    I've also seen rank 99 "onion" gear with no en/de/fr translations. Do I think we will see these pieces in the final product? No.
    GMs got to wear something, eh? I get the point though. Just because SquareEnix painstakenly puts this information into a game doesn't mean they actually intend on using it at any point.

  20. #580
    green jellybean
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    Quote Originally Posted by plue View Post
    Would all crafting classes be implemented at the launch of the game? Would be weird if they added new ones later on.
    In most cases, you would think yes. I believe WoW introduced a craft later on. If they wanted to introduce a Gardening class later that would allow people to grow things that used to be NPC-purchase or harvesting in addition to new items, that could probably be done with little ill-effect. Either it would be something that would add something on top of a process, or would fill in some gaps in a lower gathering process. It would be more difficult for them to add a whole new stand-alone craft (for example bonecrafting) because it would be more effort to balance it properly with the other classes. Its not really impossible to imagine, but it seems less likely to occur.

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