Item Search
     
BG-Wiki Search
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 41 to 60 of 82

Thread: Campaign weapons     submit to reddit submit to twitter

  1. #41
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    does anyone know the specific WS properties of the new WS.. with examples of how it works?

  2. #42
    BEES OH GOD BEES
    Join Date
    Sep 2005
    Posts
    1,294
    BG Level
    6
    FFXI Server
    Bahamut
    WoW Realm
    Stormrage

    Quote Originally Posted by Narol View Post
    I'd actually slap the exact opposite: the guy off in the sticks soloing the last of the mobs who gets pissy when I join in/get hate, and then proceeds to act like there are still mobs at the forts I could be killing rather than "his" mob(s).
    Can't blame him when 99% of the people who do start attacking your mobs are not helping the campaign as a whole when there ARE mobs at the fort. If I am not working on my 2nd mob when someone starts attacking my shit, I just assume they are stupid, cause I've yet to see a situation where I'm not done with at least one mob by the time the rest by the fort are dead. Not counting JP prime time. 1000 players + NPCs in campaign ftl.

  3. #43
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    8,117
    BG Level
    8
    FFXI Server
    Sylph

    Here's the first 2 I did after seeing Archain's original post in the campaign thread:

    Drk/Thf using Str gear, Sneak Attack, Last Resort & Souleater:

    http://img.photobucket.com/albums/v4...lorySlash1.png

    After I died, same as above but weakened and without Souleater and Last Resort:

    http://img.photobucket.com/albums/v4...lorySlash2.png

  4. #44
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by kodos1 View Post
    No responses on whether or not "in campaign" items work in campaign ops bcnms or allied note BCNMs? Anyone?
    I've tested out the Refresh necklace in Splitting Heirs, Mission BCs and Quest BCs. Doesn't work.

    It doesn't seem to activate until you have Allied Tags on, so there are few practical applications for Campaign weapons outside of actually Campaigning. Some WotG Missions come to mind...

    The Long March North
    Howl From the Heavens

    Will probably work on some ANNMs or Augment fights too if you can get tags on.

  5. #45
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Khelek View Post
    Can't blame him when 99% of the people who do start attacking your mobs are not helping the campaign as a whole when there ARE mobs at the fort. If I am not working on my 2nd mob when someone starts attacking my shit, I just assume they are stupid, cause I've yet to see a situation where I'm not done with at least one mob by the time the rest by the fort are dead. Not counting JP prime time. 1000 players + NPCs in campaign ftl.
    http://children.webmd.com/news/20080...-by-age-7-or-8


    Admittedly, only 45% have learned this skill by age 8.

  6. #46
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    tbh I wish they would make campaign mobs rage until they get within a certain distance of the fort, I am so fucking tired of a RDM, PLD, or whatever taking 2 or 3 mobs to some far-flung corner of the map and soloing them at the speed of molasses flowing uphill in the winter, making the battle last about 15 minutes past the "last" mob dying.

  7. #47
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I really hate it when i run into some ass "soloing" a mob or two that gets butthurt if I help him/her out while on a job that's high enough lv to support but slightly too low to solo.
    Kiting a mob for 30 minutes because you cant stand the idea of a whm trying to get points when there's no way to pull the other mobs without linking when said whm was curing/buffing you is just plain stupid.

  8. #48
    Masamune
    Guest

    Quote Originally Posted by Priran View Post
    tbh I wish they would make campaign mobs rage until they get within a certain distance of the fort, I am so fucking tired of a RDM, PLD, or whatever taking 2 or 3 mobs to some far-flung corner of the map and soloing them at the speed of molasses flowing uphill in the winter, making the battle last about 15 minutes past the "last" mob dying.
    ^This.

    Thanks SE at least for making Icelands campaign mobs unsoloable at other side of map...

    Personnally, i think i might be only one on server training a whole incomming wave to NPCs(when there are any) to make mobs die faster and actually win the campaign battle...

    Pretty sure SE didnot expected their Campaign system to be turned by the masses into a soloexp system only...

  9. #49
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    They need a weapon that keeps that fucking Greater Amphiptere away from the Xarcabard fort...

  10. #50
    Masamune
    Guest

    Funny as this Amphiptere were positioned, before some update, right above the NPC were yu get tag, then SE moveed it.... just near the campaign Fort XD

  11. #51
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    381
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Priran View Post
    tbh I wish they would make campaign mobs rage until they get within a certain distance of the fort, I am so fucking tired of a RDM, PLD, or whatever taking 2 or 3 mobs to some far-flung corner of the map and soloing them at the speed of molasses flowing uphill in the winter, making the battle last about 15 minutes past the "last" mob dying.
    If the horde of morons doing campaign didn't all try to fight the mob I'm fighting instead of the 10 other mobs hitting the fortifications, I wouldn't need to fight mobs away from the forts.

    I'd be fine with ending the campaign if people would leave my shit alone til the end. But if they're going to be assholes, then I'm going to be an asshole.

    PS I find it much easier to intercept the mobs along their path to the fort instead of taking them from the fort and dragging them away.

  12. #52
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,037
    BG Level
    6
    FFXIV Character
    Teia Rabishu
    FFXIV Server
    Balmung
    FFXI Server
    Leviathan

    If there were mobs at the forts, why would I run all over the damn map looking for the asshole soloing the last mob about 10 coordinates away?

  13. #53

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2010
    Posts
    24,263
    BG Level
    10
    FFXI Server
    Quetzalcoatl

    Re: Solo artists in Northlands Campaign Battle, I have seen plenty of soloers take mobs into secluded corners. In Glacier, I've seen people pull them inside the tower to solo. During especially busy ones, I've seen people go down the ramp, past the ahrimans and gigas to the lower tower, and pull a mob in as the wave runs by. (Sidenote: Shadowwing batallion, and Shadowwing in particular, can go DIAF. Seriously, fuck that guy.) In Xarc, I see plenty of people pull mobs off to the side area of the Fortification where the entry point to one of the WotG missions is. Big open area, no normal mobs, and no Amphiptere there.

  14. #54
    Puppetmaster
    Join Date
    Nov 2007
    Posts
    55
    BG Level
    2

    There's just so many ways people do screwed up things in campaign it should have it's own thread ala "Random question x" or "Random rant post Y."

    This thread might be derailed but everyone's keeping it polite at least. Maybe I'll start a thread called "Post your campaign rants (and how you deal with them) here." Good idea or bad? For example:

    Originally Posted by Priran
    tbh I wish they would make campaign mobs rage until they get within a certain distance of the fort, I am so fucking tired of a RDM, PLD, or whatever taking 2 or 3 mobs to some far-flung corner of the map and soloing them at the speed of molasses flowing uphill in the winter, making the battle last about 15 minutes past the "last" mob dying.

    ^This.

    I think most people have begun to wise up to this, some zones have spots people habitually go to (usually in the general direction the mobs come from) and people generally run there when there's no mobs visible but no new attack wave has been announced. Also, you hear alot more shouts asking people to check wide scan and people will usually share the wealth.

    There's so many things people do wrong in campaign, although there are alot of things people do that are annoying but not generally harmful too. Unlike LS's and alliances, there's only two things you can really do about it: Not let it get to you and have a good time and work around it; or get totally pissed about it and let it ruin your day. SE seems to have designed everything in FFXI this way but that's another issue....

  15. #55
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,212
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Masamune View Post
    Thanks SE at least for making Icelands campaign mobs unsoloable at other side of map...
    Granted I've not done much exploring in the zone thanks to true-sight everywhere (even otw to the fort itself, thanks SE >.> ), but what did they do to make them unsoloable? Is it just their general difficulty, or do they just trek through aggro-hell?

    Mobs that rage when pulled 100 yalms away from the fort would be hilarious......, the culprits would end up dead and far enough away that it'd be hard for them to net a raise.

    Medal wise I'm a good 8 days away from Altana (good to see SE finally put some stuff in the system last update that made all the grinding pay off), and then comes the decision to either have Uriel Blade, or spend 50k more AN for Glory Slash. Only job I got that can even use them are RDM, and for cool factor I'm looking at Uriel atm.

  16. #56
    Ridill
    Join Date
    Feb 2007
    Posts
    15,638
    BG Level
    9

    Can't really say I've seen people people mobs to the middle of nowhere very often with all the AN I'd accrued over the years. Only exception was one time some RDM pulled the Yagudo SAM NM that just keeps buffing himself down toward the south end of Saruta, but I not only saw him doing it while coming from the Maw, but went down to pull it back to the tower much to his squiggly protest.

    Overall, I can't say I agree with raging, force-pathing, or whatever "fixes" I've seen people pimp out in order to keep mobs near the forts. In counter, some might need to keep them away for lag purposes or to simply stop the fight from ending in 2 minutes due to 4 waves of friendly NPCs being on defense, too.

    Really, the largest problem with the Campaign, aside from the fort nerf, is the infrequency of battles to spread people out more. Way back when, it was pretty much guaranteed there'd be 2 battles going on in each region. When they added stronghold battles, fight frequency seemed to taper to the point where you might have points where there was only one battle going on across the world. Then they go and add more zones with Icelands, without adding additional friendly units, where grievous wounds halting deployment can add up since the enemy did get a couple Ice-specific squads to help their side which could help others recover from their wipes.

    Players having the ability to initiate an offensive campaign would go a long way. Right now, they can kinda/sorta do it by fighting mobs present without tags on, but there's obviously no immediate reward through EXP/AN/Union loot. Even if this option was limited to like once an hour per zone, I could see people forcing it if there are actually idle mobs at the forts to fight. SE still needs to revisit the fort matter, though.

  17. #57
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Hearing this ranting makes me miss the time when Bastok was under attack for a few weeks... that was seriously the most fun I ever had in Campaign, I smiled, and laughed, and killed shit til my face hurt from grinning like an idiot as my friends and I died hilariously over and over again.

  18. #58
    BEES OH GOD BEES
    Join Date
    Sep 2005
    Posts
    1,294
    BG Level
    6
    FFXI Server
    Bahamut
    WoW Realm
    Stormrage

    Quote Originally Posted by Vodou View Post
    http://children.webmd.com/news/20080...-by-age-7-or-8


    Admittedly, only 45% have learned this skill by age 8.
    So you're one of those who'd rather get exp/crap than effectively help out the campaign I see.

  19. #59
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Khelek View Post
    So you're one of those who'd rather get exp/crap than effectively help out the campaign I see.
    Their goal is to get campaigns back in the home cities so we don't need to get off our asses to find battles. :3

  20. #60
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by Priran View Post
    tbh I wish they would make campaign mobs rage until they get within a certain distance of the fort, I am so fucking tired of a RDM, PLD, or whatever taking 2 or 3 mobs to some far-flung corner of the map and soloing them at the speed of molasses flowing uphill in the winter, making the battle last about 15 minutes past the "last" mob dying.
    This really needs to end honestly especially when no RNG or BST is present at the Campaign to wide scan.

    A simple fix could be to give a command to search for mobs or what direction they are in similar to finding Rooks in Ballista or even giving Wide Scan to everyone during Campaign. But I can see the possibility of abusing the Wide Scan in a way in the zone without actually Campaigning leaving the /command to find Campaign mobs.

    Quote Originally Posted by kodos1 View Post
    The White mage that posted above is probably one of those rare exceptions, it's really not fair to tell them not to use it say on Quads or Orcs and it's not their fault everyone sees a white mage tanking and tries to pull it off them.. I feel for you, you just want to be left alone to beat the hell out of it on your own.
    I usually just stay in Bastok area since Orcs with counter is no fun especially on the times I may get hate temporarily as stated before, usually in smaller groups, so I'd rather deal with getting Diamond Shell spam or Head Butt (the instant one, Skull Bash? Is pretty aggrivating sometimes though). Very least I can Flash them ahead of time but I still don't know if Flash gives points or not...

    I don't TRY to get hate or WANT to be alone on a mob as WHM since it is more effort on my part to stay alive even if it may mean more points in the end. I do enjoy though people healing me when they see me tank because some other PLD is too lazy to do anything besides just melee and not even WS until it is at 2%


    Quote Originally Posted by Khelek View Post
    Can't blame him when 99% of the people who do start attacking your mobs are not helping the campaign as a whole when there ARE mobs at the fort. If I am not working on my 2nd mob when someone starts attacking my shit, I just assume they are stupid, cause I've yet to see a situation where I'm not done with at least one mob by the time the rest by the fort are dead. Not counting JP prime time. 1000 players + NPCs in campaign ftl.
    I might be reading this wrong but if you're advocating to leave the people soloing alone it really does depend. Many jobs who are in Campaign for the xp/merit are those undesirable jobs or those who can't tank (or know how to for their job in Campaign at least) so they are dependent on someone to tank it.

    There is also the stigma of those who run off with their mobs in some corner to solo when all the other mobs are gone before they even get close to finishing theirs which leads to them associating that with someone soloing in general even with mobs at the fort still (lol that was hard to type as one sentence).



    Glory Slash's stun is indeed potent and is pretty fun to use in usefulness as opposed to Uriel Blade's flash which I don't notice any potency in regards to evading hits. Sadly, I do more damage with Uriel Blade on BLU since it is the only job I have that can use both weapons and take advantage of the MAB boostings.

    Some crazy RDM/NIN with Morrigans, Griffinclaw and Justice Sword I believe was tearing up North Gustaburg (S) with Uriel Blade keeping hate easily off anyone who even tried. Tried to tank the quad nm with his waterga spam but had to resort to kiting it while the others would hit it from behind and with pets.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Similar Threads

  1. Extermination of gilsellers campaign
    By Edwardtheblack in forum FFXI: Everything
    Replies: 32
    Last Post: 2005-07-02, 05:56
  2. Spirits Within and Martial weapons
    By Furiex in forum FFXI: Everything
    Replies: 4
    Last Post: 2005-06-24, 10:17
  3. Relic Weapons
    By heckler in forum FFXI: Everything
    Replies: 27
    Last Post: 2005-06-03, 12:15
  4. relic weapons 1-4 form help
    By ccvegnagun in forum FFXI: Everything
    Replies: 3
    Last Post: 2005-04-15, 01:52
  5. Relic Weapons question
    By Suikoden in forum FFXI: Everything
    Replies: 2
    Last Post: 2005-04-09, 20:17
  6. Relic weapons
    By Shinryuu in forum FFXI: Everything
    Replies: 10
    Last Post: 2005-03-01, 16:08
  7. Anyone trying for their Relic Weapon?
    By Epical in forum FFXI: Everything
    Replies: 5
    Last Post: 2004-08-08, 22:30