it'd be nice if they separate AH + bazaar, AH=tax, bazaar=no tax
it'd be nice if they separate AH + bazaar, AH=tax, bazaar=no tax
This. I really like my shit straight forward: Get in, search keyword, buy, and get out.
Also, I agree with you SamanosukeShiva. I really wish they would just abolish the bazaar tax. I for one will likely not sell much via Bazaar unless the AH tax is significantly higher. I just don't like that, in the current state, people will be expecting AH prices in baazars, yet I will not reap the AH prices.
Maybe I'm just way off base. I need to sleep. Grawble™
Probably will end up as a bunch of general booths for specific stuff like armor, weapons ect... Retainers will most likely just allow you to bazaar items while your in the field and have that item show up in the general market pool. (Instanced or fail throwing down gauntlet right now)
The "composed of twenty identical areas" part makes me think semi-instanced... though why we're speculating I'll never know. If the "entire manual" is available on the beta site, I'd think the client download can't be too far behind.
This just in:
Members of the Botanists’ Guild will find that they are able to engage in either of two activities-logging, made possible through use of a botanist’s primary tools, and harvesting, made possible by secondary tools. Please be aware that even with botanist as the active class, a player will not be able to harvest without the proper secondary tool equipped.
How to Log
1. Use the Arbor Call ability to search for nearby mature trees.
2. Follow the Arbor Call results to approach a mature tree, and select the Log option when it appears in the system menu.
3. The logging process will now begin.
4. Excessive logging will result in a player becoming temporarily unable to log the same point.
How to Harvest
1. Approach a spot of lush vegetation to bring up the Harvest option in the system menu. Select it to begin the harvesting process.
2. Should an item be extracted from the lush vegetation, be sure to search again, as there is very likely to be another harvestable spot nearby. If a player is unable to procure an item, the point will remain and may be harvested again.
3. Excessive harvesting will result in a player becoming temporarily unable to harvest in the immediate vicinity.
Guildleves
- There are several types of regional guildleves available to botanists. Select Fieldcraft Leves when speaking with Piralnaut to bring up a list of guildleves specially tailored for Disciples of the Land.
Ooo... Botanist. Sounds like we'll be getting Woodworker and Alchemist at some point...
finally some info on botanist thats the class i want to play![]()
Do I smell a Botanists guild?![]()
I am so glad they are fixing the "mash the tab key until you find a logging tree" bullshit.
Point?
Amen. Between botanist, miner, and the new crafting system, it looks like they're putting a lot of work into removing the monotony from tradeskills.
They generally do all the alpha/beta announcements on Mondays, right?
Their emails always arrive days late for most people, or so i've seen.
Anyone use PS3 controller during the Alpha? I hated KB&M