I was thinking they just gave a month from when they activated it until it deactivates. Maybe they just didn't give a shit about my account since its probably going to be deactivated before the beta starts?
I was thinking they just gave a month from when they activated it until it deactivates. Maybe they just didn't give a shit about my account since its probably going to be deactivated before the beta starts?
They don't deactivate. My dates:
Mar. 19, 2010 Jul. 17, 2010
They just keep extending it.
Heres some interesting beta info.
Classes:
It seems there will be some new classes. Botanist info is there, so its a given, and it says:
Quote:
During the Beta Test phase, there will be a total of twelve types of arms and tools available
It lists 9 weapons/tools, so there should be at least 2 more classes, maybe DoH ones?
Characters:
There will be 3 character slots in the beta.
The new Stamina Gauge:
Quote:
Stamina Gauge
This gauge tells how much time is left before the next action may be executed. Though there are a few exceptions, for the most part all attacks, abilities, weapon skills, and spells require that the stamina gauge be filled to a certain amount. It is possible to execute multiple actions in succession by allowing the stamina gauge to accumulate. Actions performed with the off hand require that the stamina gauge be filled to higher levels.
For certain classes, a secondary stamina gauge will appear when a shield is equipped in the off hand. All shield-related commands will make use of this gauge.
The stamina gauges of the main hand and off hand are entirely independent of one another. Should a character have a shield equipped in their off hand, two stamina gauges will be displayed simultaneously.
Stat points
Quote:
Characters gain physical levels by accumulating a certain amount of experience points,at which time they will be awarded points that can be distributed as desired to enhance various attributes. Any attribute points you have spent may be redistributed after a certain amount of time has elapsed
Level Cap
Level Cap has been raised to 30 for the beta.
Setting Actions
Quote:
Actions and traits that a character has acquired can be set for use in the Actions & Traits menu. During the Beta Test phase, up to 30 battle actions, 10 traits, and 10 gathering and synthesis actions can be assigned.
Barring a few class-specific exceptions, actions will be available for use even when using a class different from the one on which the action learned. However, the power and efficacy of each action is determined by its affinity with the character’s active skill.
Changes to Teleporting:
Quote:
Players can expend anima-their character’s spiritual energy-to instantaneously travel to aetheryte crystals and aetherial gates. Select either the Return or Teleport command in the main menu, and your character will proceed to break his/her body down into the aetheric form needed for teleportation. Upon the conclusion of this 30-second process, you will be transported to your registered destination. Inputting any other command during this time will cancel the action.
<Return>
At the cost of two anima points,Players can return to their previously set home points at any time by selecting the Return option from the main menu. However, if a player is participating in a levequest, selecting this option at that time will result in teleportation back to the aetheryte crystal or aetherial gate used to activate the quest. The Return command can also be used at no cost while KO’d to revive your character.
<Teleport>
By selecting Teleport from the main menu, a player can teleport their entire party to any aetheryte crystal location they have already visited. When one party member uses the Teleport option, a confirmation button will be sent to all other members, allowing them to decide whether or not they also wish to be teleported.
The amount of anima required for teleportation will vary based on the distance to your destination.
*Please note, both the Return and Teleport options can only be used when in passive mode.
*Anima recovers gradually over time up to a maximum of 100 points.
Party Recruitment and Search Options:
Quote:
Recruiting Party Members
It is possible to recruit adventurers whose skills and objectives are compatible with your own to join your party.
1. From the main menu, select Party and then Recruit.
2. Set your recruitment details and conditions including purpose, location, class, and duration.
Seeking a Party
Individual players can also perform a search for a party that suits their needs and objectives.
1. From the main menu, select Party and then Search.
2. Review the recruitment details and conditions of parties currently recruiting members and select the one you wish to join.
I hate you
/yawn
I'm not reading that post. Someone tell me if it's stupid.
You're stupid.Gethsemane
1524 PDT: I get the same error. Suffice to say, I'm not happy about the "doesn't exist" part: existing is what I'm best at.
Summary of errors:
1. Log in with correct account information: wacky hiragana and "doesn't exist"
2. Log in with correct account, wrong password: password error (does too exist)
3. Log in with correct account information for account that wasn't selected for alpha: "service account in question is not registered."
Anyone get a different result?
I think it's a safe bet that if you're getting error #1 above, you're still in the alphabet soup.
Pretty confident that error is to every NA tester, unless some are able to get through. I checked my account management page and im still in alpha even though getting that error, so seems like its their end and they messed up w/something
NA login on forums seems to be working again.
Seems no ones mentioned this yet, but it seems there has been some new info released.
The release date of the PC version is set for September 30th. There is a collectors edition which you can get a week early on Sept 27th for 75$.
Sadly the PS3 version is set to release sometime in March 2011 which sucks cuz I was planing on getting that version. Looks like the PC users will get a few months head start on the console version. No definite date has been set yet though so I'm hoping it'll come sooner, even if its only a month or two lol.
Also, the subscription fee is set to be 13$ a month, and each additional character is going to cost us an extra 3$ a month. Gonna be some expensive mules this time around lol.
Before anyone calls BS, I found this info on IGN.com which is weird because they didn't really follow this game at all through out its development lol. So its kind of strange that they would have this blimp of info. Since its IGN, take anything they say with a grain of salt lol.
you must have missed the 12 page thread about it:
http://www.bluegartr.com/forum/showt...=95447&page=12
There is an 11 page thread about this.
Ha, guess I did. I just got home from work and saw the new's on GI and IGN and was kind of shocked it was coming out a lot sooner than I thought it would lol. So I thought I'd share the good news.
Jumped the gun guys, didn't mean to echo all those in the page before lol.
s'up bitches
The date and time at which the installation client for FINAL FANTASY XIV Beta Version will become available for download has been decided.
Client Availability: Friday, July 2, 2010 from approximately 8:00 a.m. (GMT)
Details regarding the precise dates and times of the upcoming beta tests will be announced in the near future.
Beta should start next week then!
Im short on space because im running on a 74gb Raptor, just curious think the Beta download will use any files already there from the Alpha or a completely new 4gb+ download?
Dont want to remove it and add 10 hours to my download if i dont have to..
Any ideas?
At a guess I'd say it will be all new. There will obviously be some files (like music, maybe some texture files etc) that carry over, but good luck guessing what will be new and whats not.