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  1. #1081
    Puppetmaster
    Join Date
    Apr 2010
    Posts
    50
    BG Level
    2
    FFXI Server
    Bismarck

    Quote Originally Posted by Amarok View Post
    Hey cool I guess I got in.

    Have not heard about new invites going out....did you get one today? sounds doubtful.

  2. #1082
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Quote Originally Posted by Amarok View Post
    Hey cool I guess I got in.
    Don't Troll me brah!!!

  3. #1083
    Relic Shield
    Join Date
    Jul 2004
    Posts
    1,861
    BG Level
    6

    I dunno, I logged into that link someone posted on the last page and it seemed to work. Said Welcome Tester_23293 or something.

  4. #1084
    New Merits
    Join Date
    Aug 2007
    Posts
    232
    BG Level
    4
    FFXI Server
    Leviathan
    WoW Realm
    Ghostlands

    ..it worked

    IT WORKED!!! :D

    <3 SE

    side note: extermlly slow downloading updates

  5. #1085
    New Spam Forum
    Join Date
    Apr 2010
    Posts
    179
    BG Level
    3

    There was a post from the director this morning, but there isn't anything new that I saw.

    The only good news I saw was that recipes and materials lists will come to the beta site in some future.

    [e] e;fb.

  6. #1086
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    Quote Originally Posted by Amarok View Post
    I dunno, I logged into that link someone posted on the last page and it seemed to work. Said Welcome Tester_23293 or something.
    Hmmmm...

    Can everyone log in?

  7. #1087
    :3
    Join Date
    Nov 2006
    Posts
    653
    BG Level
    5

    Quote Originally Posted by blythe View Post
    Hmmmm...

    Can everyone log in?
    Forums are still restricted to beta testers.

  8. #1088
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    Quote Originally Posted by viperlasson View Post
    Forums are still restricted to beta testers.
    So if you can log in, you're in?

  9. #1089
    Chram
    Join Date
    Nov 2007
    Posts
    2,662
    BG Level
    7
    FFXIV Character
    Avelle Asteria
    FFXIV Server
    Hyperion
    FFXI Server
    Phoenix
    WoW Realm
    Alleria

    Quote Originally Posted by blythe View Post
    So if you can log in, you're in?
    When I try to log in it says my account doesn't have beta registered to it so you're probably in. Go check your SE Account Management thing and it should show up under your services.

  10. #1090
    Smells like Onions
    Join Date
    Jun 2010
    Posts
    5
    BG Level
    0

    Dunno is anyone's posted this already. Changes to the beta.


    Spoiler: show
    The Market Wards in Limsa Lominsa are now accessible via [ 8 - 7 ] on the map.
    Note: Map coordinates follow a [horizontal axis - vertical axis] format.

    The quest “Treasures of the Main” has been lengthened.

    Players can now recruit the services of a retainer at the Drowning Wench, the Adventurers’ Guild in Limsa Lominsa. Retainers are hired on an extendable contract basis, and can be tasked with minding your items and money, and operating bazaars in the Market Wards in your stead.
    * During the beta test, employing a retainer will not incur a fee.

    The following adjustments and additions have been made to the guildleve system:

    * The interval for guildleve issuance is now once every two days (Earth time).
    * The reward given for the successful completion of a levequest now varies based on difficulty and other factors.
    * Upon successful completion of a levequest, an additional reward will now be given to all participants, even those not in possession of the active guildleve.
    * This reward also varies based on difficulty and other factors.
    * A window displaying levequest rewards now appears when they are awarded. (pictured below)

    * Players can now obtain uncollected levequest rewards by examining an aetheryte and selecting the “Initiate levequest” option that appears.
    * For the aforementioned additional reward, however, there is a limit in place on the amount reward data that can be stored for later collection.
    * Party members who are too far away from the aetheryte at the time a levequest is activated will be deemed illegible to participate on it. However, players may join their party leader’s ongoing levequest by seeking out the quest-triggering aetheryte.
    * During levequests, there is now a small probability of treasure chests appearing in the field.
    * Players can now use the “favor” they have earned with their Guardian to petition for temporary attribute increases and other bonuses for the duration of a levequest.
    Favor increases at a rate of 10 points every 12 hours (Earth time), up to a maximum of 200 points.
    * “Faction leves” have been added, and are issued in exchange for faction credits.
    Players can possess up to a maximum of 200 faction credits.
    * A new guildleve which serves as a tutorial has been added.
    * To have this guildleve issued, speak with the NPC Piralnaut and select the "Tutorial Leves" option. (pictured below)
    * New regional guildleves have been added.
    * Due to adjustments, the issuance of local guildleves has been temporarily suspended.As such, the NPC T’mokkri will no longer appear.


    The new game element “Behest” has been added.
    “Yellowjacket” NPCs may appear in the vicinity of certain aetheryte crystals and aetherial gates to enlist the aid of adventurers in hunting down monsters molesting the land.

    The map screen is now accessible via the class quest section of the journal interface..
    Maps opened in this manner will indicate your destination and the NPC you should seek out next.

    Using the Return and Teleport commands now consumes anima.
    * Anima recovers gradually over time up to a maximum of 100 points.
    * The Return command can be used at no cost while KO’d to revive your character.


    [Battle-related]

    The following classes have been added:

    * Disciples of the Land: Botanist
    * Disciples of the Hand: Carpenter / Weaver / Leatherworker


    The cap for physical level and class rank has been increased from 20 to 30.

    The following adjustments and additions have been made with regards to physical level:

    * HP and MP now increase automatically when a character gains a physical level.
    * Elemental resistance points, used to enhance a character’s elemental resistances, have been introduced.
    Based on this change, attribute points can now be allotted only to the basic attributes (STR, DEX, etc.).
    * The interface for the allotment of attribute and elemental resistance points has been consolidated on the same screen. (pictured below)
    * Players now have an option to undo and reassign allotment points they have spent.
    * A certain amount of time must elapse before points can be reassigned.
    New abilities and spells have been added.

    The command delay when switching between passive and active modes no longer exists.

    When equipping a piece of gear in the midst of battle, the attributes it grants will be halved for a period of 30 seconds.
    This measure is in place to deter frequent switches to high-level classes while in combat.

    The effect gauge has been removed.

    The following adjustments have been made to the stamina gauge:

    * Actions are now performed by expending stamina, which gradually fills over time.
    The amount of stamina consumed varies with the action performed. By allowing stamina to accumulate, it is possible to perform multiple actions in quick succession.
    * Actions performed with the off hand require more stamina.
    The following adjustments and additions have been made to the action bar:

    * The number of available action slots has been increased from 20 to 30.
    * Recast timers for actions are now displayed.
    * A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions.
    A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions.
    * The following main menu option has been renamed:
    Actions -> Actions & Traits


    New monster varieties have been added.

    Monster placement has undergone several adjustments.


    [Item-related]

    Weapons, armor, and tools are now subject to deterioration through use.
    The attribute bonuses of equipment in poor condition will be lessened. A Disciple of the Hand skilled in the appropriate class can restore worn gear to its mint condition. Certain NPCs can also perform emergency repairs for situations where convenience takes precedence over quality.
    * Disciples of the Hand can restore an item’s condition to its maximum value.
    * NPCs, however, can restore an item’s condition to no more than half its maximum value. Further, only equipped gear can be repaired in this manner.

    The following adjustments and additions have been made to synthesis:

    * A time limit now applies when inputting synthesis commands.
    * New recipes have been added.
    * Several existing recipes have been adjusted.
    * The following synthesis concept has been renamed:
    Focus -> Quality


    The following adjustments and additions have been made to gathering:

    * The Log and Harvest commands, usable by botanists, have been introduced.
    * The miner ability Lithoscan has been removed.
    * New gathering points have been added, and existing ones adjusted.
    * The following gathering terms have been changed:
    Prospect -> Lay of the Land
    Mining Point -> Mineral Deposit
    Quarrying Point -> Rocky Outcrop


    New pieces of equipment have been added.

    Various new items have been added.

    The goods stocked by vendor NPCs have been adjusted.

    Stackable items are now automatically sorted when obtained.


    [System-related]

    Up to three characters can now be created per account.

    The character creation process has undergone significant changes.
    The following races and tribes are now selectable:
    Hyur: Highlander Male / Hyur: Midlander Female / Elezen Male / Miqo’te

    The design and layout of the main menu have been changed.

    The "Party" option has been added to the main menu.
    Players can now indicate their objectives and recruit like-minded adventurers to join their party. In addition, individual players can also seek an existing party that suits their needs.

    The "Configuration" option has been added to the main menu. (pictured below)
    The design and layout of the interactions menu have been changed.
    Approaching an aetheryte or similar objects will bring up an icon, at which point the Interactions menu will appear above the main menu. (pictured below)
    The display range of the minimap has been adjusted.

    Monsters occupying a map level different from the player will no longer appear on the minimap.

    Certain changes have been made to the keyboard controls.

    The following configuration options have been added to FINAL FANTASY XIV Beta Version Config (pictured below):
    Video Settings / Graphics / Sound

  11. #1091
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    Quote Originally Posted by avelle View Post
    When I try to log in it says my account doesn't have beta registered to it so you're probably in. Go check your SE Account Management thing and it should show up under your services.
    Oh I haven't tried, just curious if they let in more people. Thanks tho

  12. #1092
    Sea Torques
    Join Date
    Dec 2005
    Posts
    648
    BG Level
    5
    FFXI Server
    Ragnarok

    soo... we can equip gear while fighting. 39284023984 slots for situational gear again ?

  13. #1093
    Melee Summoner
    Join Date
    Sep 2006
    Posts
    30
    BG Level
    1

    Quote Originally Posted by supercoco View Post
    soo... we can equip gear while fighting. 39284023984 slots for situational gear again ?
    30 seconds of halved stats from that piece of gear after you equip it in combat says otherwise

  14. #1094
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by supercoco View Post
    soo... we can equip gear while fighting. 39284023984 slots for situational gear again ?
    It can't be all that situational if you have to wait for 30 seconds before the full effect of the attributes on it is active.

  15. #1095
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    370
    BG Level
    4
    FFXI Server
    Ragnarok

    I wonder if this means you can also switch classes on the fly now as well, meaning you could turn from a full conjurer to a half assed gladiator for 30 seconds to a full gladiator...

  16. #1096
    {Refresh} {Cat}
    Join Date
    Mar 2009
    Posts
    260
    BG Level
    4
    FFXIV Character
    Emirii Mei
    FFXIV Server
    Hyperion
    FFXI Server
    Unicorn

    I wouldn't be surprised if a lot more people got into the alpha but their e-mail failed to deliver the message lol.

  17. #1097
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by Darte View Post
    I wonder if this means you can also switch classes on the fly now as well, meaning you could turn from a full conjurer to a half assed gladiator for 30 seconds to a full gladiator...
    They would probably have mentioned weapons in there if that was the case. We'll know for sure soon enough.

  18. #1098
    Ridill
    Join Date
    Jun 2007
    Posts
    12,723
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Well, they did write that it's to prevent using high-level classes just like that, and the only way to switch a class is to change your weapon soo...

  19. #1099
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by Gokulo View Post
    Well, they did write that it's to prevent using high-level classes just like that, and the only way to switch a class is to change your weapon soo...
    Oh wow, I missed that completely. My bad.

    Then I'm even more disappointed in this change.

  20. #1100
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Quote Originally Posted by Zubis View Post
    Oh wow, I missed that completely. My bad.

    Then I'm even more disappointed in this change.
    Not a big deal really, you can use cross class abilities and if it wasn't limited you'd have people switching classes to use a high level cure then swapping back to DPS.

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