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  1. #1981
    New Odin
    Join Date
    Jun 2007
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    8

    Quote Originally Posted by omegaB View Post
    I havent researched every weapon, but h2h is rated at attack speed 2 low level.
    Im guessing eventually there will be spells like haste or skills that increase your speed/ eliminate cast time at a a penalty etc but thats sppeculation

    You get a lot more skills at your disposal as a comparison, in FFXI we got like 1 skill and 1 ws by level 10? pugilist i believe you get 5 skills by 10: provoke, debuff ws, line attack ws, chakra and low tp attack on evade skill.
    that gives you a bit to do, strategically and is probably the equivalent of a level 35-50 job in FFXI option wise.

    bottom line, its turn based i doubt they gonna change that now. Its definately faster than ffxi, definately more engaging.
    Have you noticed any difference when fighting with h2h compared to other weapons?

    I'd have thought sword and Gaxe would be different but I didn't notice any difference..

  2. #1982
    Custom Title
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    Oct 2006
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    Bahamut
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    I've always felt that the battle pace suits the game, especially as a base point. The battles do feel slow because what we're experiencing is the tip of the iceberg here. Complaining about it now is like playing WAR solo in FFXI for 14 levels and complaining that the battles are boring and you've absolutely nothing to do.

    What we aren't considering is that you will be able to stack many abilities on each other in battle when you learn more of them, as well as the likely fact that you will eventually get gear that allow you to attack even faster.

    I don't think it makes design sense to throw a new gamer into the flow of things right from the get-go. If the pace is slow at the start, it's probably because it's meant to pick up later on at a more advanced level, which is almost always the case.

    Another fallacy to take note of is visual speed. The speed of the game is a relative experience whether you're watching it or actually playing it. In XIV, when you're actually playing it, the battles don't really feel as slow as they seem when you watch it.

    Take FFXIII as an example. Everything moves at a frenzied visual speed even though its actually a lot slower when you're the one playing it. Battles in XIII seem to drag on and take a long time to clear (likely because of the number of attack rounds you take), when in reality they're much much faster than almost every other main-lineage FF to date.

    And slow isn't necessarily a bad thing either. If there's some notion that faster = better, then that needs to be corrected. Controlling the pace of the game is a plausible way of encouraging more strategic play rather than zerg tactics.

  3. #1983
    Relic Weapons
    Join Date
    May 2010
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    386
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    4
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    Asura

    uhh i only messed with marauder pug and conjurer, marauder seemed slow as heck but that was the first job and i only had 3 skills, pug got to use those skills pretty fast and i was more entertained by it, sooo i couldnt really tell you precisely, though it seemed faster; maybe it just means you attack twice per round, i couldnt really say.

  4. #1984
    New Odin
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    Jun 2007
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    8

    On another note, I loved the animations for my roegadyn. Running was a bit glitchy (especially in active mode) but animations itself are as smooth as ever. Same goes to the mobs although some of them are so small (like, XI chigoe size >_>).

    There were like, maybe two different skill animations from what I noticed but they were done pretty well. The roe swings his axe vertically 180 degrees, it's awesome. Also, from what I noticed crit hits have different animation as well, makes it look like it really hurts. I do miss the blue hitting effect you get in XI though, the current one is pretty bland.

  5. #1985
    Fake Numbers
    Join Date
    Mar 2008
    Posts
    88
    BG Level
    2

    Quote Originally Posted by Hyan View Post
    Have you noticed any difference when fighting with h2h compared to other weapons?

    I'd have thought sword and Gaxe would be different but I didn't notice any difference..
    I played with Gaxe and h2h till rank 15 and h2h is a bit more fast for replenish the bars or the 3 gauge bar for extra bonus. Howerver it seems like sometimes it glitch and the bars appear instant full after do some action under X condition.
    For example as h2h capable to spam attack > attack > attack (2ktp) > WS > WS > attack in really a short period of time. Maybe is not glitched and is "working as intended" but it seems kinda overpowered so far since was capable of kill Tough mobs pretty fast.

  6. #1986
    Sea Torques
    Join Date
    Mar 2006
    Posts
    612
    BG Level
    5
    FFXIV Character
    Nikko Toska
    FFXIV Server
    Tonberry
    FFXI Server
    Titan

    Quote Originally Posted by Hyan View Post
    Same goes to the mobs although some of them are so small (like, XI chigoe size >_>).
    Raptors hiss at you when they notice you. I was happy to be one-shotted by it.

  7. #1987
    RIDE ARMOR
    Join Date
    Sep 2008
    Posts
    12
    BG Level
    1
    FFXI Server
    Unicorn

    Quote Originally Posted by Spira View Post
    I've always felt that the battle pace suits the game, especially as a base point. The battles do feel slow because what we're experiencing is the tip of the iceberg here. Complaining about it now is like playing WAR solo in FFXI for 14 levels and complaining that the battles are boring and you've absolutely nothing to do.

    What we aren't considering is that you will be able to stack many abilities on each other in battle when you learn more of them, as well as the likely fact that you will eventually get gear that allow you to attack even faster.

    I don't think it makes design sense to throw a new gamer into the flow of things right from the get-go. If the pace is slow at the start, it's probably because it's meant to pick up later on at a more advanced level, which is almost always the case.

    Another fallacy to take note of is visual speed. The speed of the game is a relative experience whether you're watching it or actually playing it. In XIV, when you're actually playing it, the battles don't really feel as slow as they seem when you watch it.

    Take FFXIII as an example. Everything moves at a frenzied visual speed even though its actually a lot slower when you're the one playing it. Battles in XIII seem to drag on and take a long time to clear (likely because of the number of attack rounds you take), when in reality they're much much faster than almost every other main-lineage FF to date.

    And slow isn't necessarily a bad thing either. If there's some notion that faster = better, then that needs to be corrected. Controlling the pace of the game is a plausible way of encouraging more strategic play rather than zerg tactics.
    agreed, You make it sound better then i could. Patience, Just patience everyone lol

  8. #1988
    New Spam Forum
    Join Date
    Jan 2010
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    198
    BG Level
    3
    FFXI Server
    Cerberus
    WoW Realm
    Balnazzar

    Test Contents:
    - Party-Based Battle
    - Loot System
    finally.

  9. #1989
    RIDE ARMOR
    Join Date
    Apr 2010
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    22
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    1
    FFXI Server
    Ragnarok

    Looking for Party for tomorrow EU test. PN me!!
    Anyone wanna join? I want to team up and kick some Arimans ass.

  10. #1990
    Melee Summoner
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    Apr 2010
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    26
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    1
    FFXI Server
    Ragnarok

    Party-based battle means bigger mobs (or groups)? ..hopefully.

  11. #1991
    Sea Torques
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    Apr 2010
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    Phoenix

    There won't be any additional mobs or content, but they will be asking for feedback specifically on parties.

  12. #1992
    Hydra
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    Apr 2010
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    122
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    3
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    Cerberus

    I hope testers really take advantage of testing out the Loot system. I hate to see FFXI drop drama happen again in FFXIV.

  13. #1993
    New Odin
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    Jun 2007
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    8

    As long as greedy people exist, it'll happen.

  14. #1994
    Hydra
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    Apr 2010
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    122
    BG Level
    3
    FFXI Server
    Cerberus

    Quote Originally Posted by Hyan View Post
    As long as greedy people exist, it'll happen.
    oh so true =/

  15. #1995
    Relic Weapons
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    May 2010
    Posts
    386
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    4
    FFXI Server
    Asura

    Quote Originally Posted by Hyan View Post
    As long as greedy people exist, it'll happen.

    what drop drama? what loot system? something other than random exists?

  16. #1996
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    I'm worried about the "Loot will be randomly distributed among players private loot pools".

    I mean, if a rare/ex item drops, one person need to pass it, at which point it will appear in another member's loot pool, at which time said person needs to pass it so on and so forth until it appears in the loot pool of the person you want?

    I do hope they do a master loot system in that case where alliance leader pass out equipment to the members...

    Or have I completely misunderstood the alpha manual?

  17. #1997
    Sea Torques
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    Phoenix

    From the little bit I've seen of the looting system so far there is a random drop system like FFXI, but the party leader can also assign any loot in the pool to a specific person instead.

  18. #1998
    Salvage Bans
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    Apr 2010
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    821
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    Sylph
    WoW Realm
    Bronzebeard

    Sounds good they have master loot in place

    It's not guna solve the drama but it will deffinately speed things up come end game.

  19. #1999
    Fake Numbers
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    Apr 2010
    Posts
    76
    BG Level
    2
    FFXI Server
    Ifrit

    AFAIK, it functions like XI's loot system but instead of it being randomly assigned at the 5-minute mark, loot is randomly assigned at the 0-minute mark to temporary pools. Individuals (or the leader?) can manually shuffle items between temporary pools from there.

    I'm not in alpha so I don't know if there's a "give me this item now" button to immediately take it out of the temporary pool, but I assume there's some way to do it.

  20. #2000
    Puppetmaster
    Join Date
    Sep 2006
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    59
    BG Level
    2
    FFXI Server
    Caitsith

    Quote Originally Posted by roippi View Post
    AFAIK, it functions like XI's loot system but instead of it being randomly assigned at the 5-minute mark, loot is randomly assigned at the 0-minute mark to temporary pools. Individuals (or the leader?) can manually shuffle items between temporary pools from there.

    I'm not in alpha so I don't know if there's a "give me this item now" button to immediately take it out of the temporary pool, but I assume there's some way to do it.
    There is, and that's roughly how it works.

    I missed last test, did they turn the ability to stack inventory items on again? I'm filled up with crap drops and the NPC selling interface was really slow.

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