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  1. #2641
    LD
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    Quote Originally Posted by mightyg View Post
    Having Gladiator to 10 allows my 10 Thaumaturge to equip the chainmail body. However having Marauder and or Lancer at 10 did not grant me access to the heavy armor on either Gladiator or Thaum.
    Sounds like once you hit the level to use a certain type of equipment, any other class can use that type starting at that level. However, that doesn't explain why caster robes are still caster only. Does chainmail say "War & Magic" or just "War"?

    At any rate, even though it might not be as bad, I sense sub job grinding on the horizon...

  2. #2642
    New Odin
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    Quote Originally Posted by LD View Post
    At any rate, even though it might not be as bad, I sense sub job grinding on the horizon...
    Definitely.

    It's amazing how many potential skills and spells you'd have available to use if you maxed out every combat class to rank 50.. not to mention 75+.

    There will definitely be limitations, especially as we get to higher ranks, but even then there's tons of combinations.

    I think it's good though. I don't like how you can hit max level within weeks in some MMO's. I hope this gives SE time to flesh out the low- midgame too.

  3. #2643
    LD
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    As long as alternate skills don't become mandatory, I guess it might not be horrible. It was the necessity of subs in FFXI that made it such a chore. Right now in 14, the extra skills are pretty much just for fun, you don't need them to build up your character. Having AOEs or powers boosters or other effects definitely helps a battle along, but you can burn down an enemy with the same abilities your main job was given.

    Hopefully abilities will only be as necessary as an individual desires; we'll have white magic-casting glads or dedicated offensive casters or GK-using ability-spammers because people just felt like that configuration.


    EDIT: I hope Pug's energy projectile is called No Mercy. SO much more badass in FFIX than FFXI's Chi Blast with the boosting and the never hitting the mob and all that crap.

    Yes, it will get an energy projectile...probably.

  4. #2644
    Salvage Bans
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    Seems there was a bit of confusion as to how SE are dealing with Alpha 2 a couple pages back, I believe they said from the latest interview/info once they reach 50k testers they will then continue to beta 1. (seems like a big number :S)

    Just thought I would point that out, hopefully they keep these weekly invites up.

  5. #2645
    New Odin
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    Quote Originally Posted by Jollipop View Post
    Seems there was a bit of confusion as to how SE are dealing with Alpha 2 a couple pages back, I believe they said from the latest interview/info once they reach 50k testers they will then continue to beta 1. (seems like a big number :S)

    Just thought I would point that out, hopefully they keep these weekly invites up.
    I wonder when they'll test that alternate leveling speed though!

  6. #2646
    Hydra
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    I'm thinkin' after the new servers are in place and running stable, they will implement char-wipes and change the speed of leveling up.

  7. #2647
    Sandworm Swallows
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    I am thinking they will delay the leveling system testing to beta since the battle system/pace of combat will affect it. since thats going to change big time they may move into beta after the servers are stable.

  8. #2648
    Hydra
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    Perhaps This ^

    "Considerable changes to the server setup and gameplay will continue to be made. These will not be worked into upcoming alpha tests, but will instead be implemented for the beta test phase."

    So ya, what you say does make more sense.

  9. #2649
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    since that's going to change big time they may move into beta after the servers are stable.
    While I do agree with your that they're most likely gonna save the battle system testing for beta I don't think it's going to be as dramatic of a change as everyone plans on.

    They very stealthily worded that interview to say they had no plans on using the current battle system in beta, but just gave it to us because the real one wasn't finished. By changing it up they could just be making it faster, which would still be a complete change from the current.

    I think the main thing they're gonna focus on is the BR system and Party Battle.

  10. #2650
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    I made a new character last night so possibly this is becasue I was on the newer server, but I thouyght the combat was very fast, still some between readying the action and it being carried out but I defiantly wasnt waiting more than 1 or 2 seconds there.

  11. #2651
    Sandworm Swallows
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    "We also took all your opinions and suggestions to heart, and have incorporated a number of alterations into the upcoming beta, from complete overhauls to minor tweaks. Testers can expect to see significant changes to areas in which we received the greatest amount of feedback, including, but not limited to, the user interface and battle system."

    This seems pretty major to me.

    and from all other reports from jp mag interviews seems it will be a totally rebuilt system.

    I was saying saving the leveling system for beta, not battle system. They already removed battle system feedback from the forums also. to me this does indicate a major change coming.

    As for the BR system its been mostly untested due to the server issues causing it to fail most of the times, which I really doubt is how its ment to work. If I try to activate it right after stacking we get errors but after waiting maybe up to 10 seconds it does trigger, usually after retrying over and over. Its bugged. we havent been asked to give feedback on it at all, which i think will not happen till the new battle system is in place.

    I guess we will see in time. Either way im excited and cannot wait.

  12. #2652
    Fake Numbers
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    Quote Originally Posted by Satyr View Post
    I made a new character last night so possibly this is becasue I was on the newer server, but I thouyght the combat was very fast, still some between readying the action and it being carried out but I defiantly wasnt waiting more than 1 or 2 seconds there.
    Fast? It takes 1-2 seconds to go into combat ready mode. 3-6 seconds for the action gauge to fill up all the way and to get the 3 bars. then another second or 2 for the action to execute. It could take up to 10 seconds to get that first hit on the monster (after you decide you want to attack).

    Sure, it may be faster than it was earlier in the alpha, but it's a pretty slow system overall.

  13. #2653
    Sea Torques
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    Quote Originally Posted by Squeaky View Post
    Fast? It takes 1-2 seconds to go into combat ready mode. 3-6 seconds for the action gauge to fill up all the way and to get the 3 bars. then another second or 2 for the action to execute. It could take up to 10 seconds to get that first hit on the monster (after you decide you want to attack).

    Sure, it may be faster than it was earlier in the alpha, but it's a pretty slow system overall.
    depends on where your at.

  14. #2654
    Melee Summoner
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    Though I had while watching one of ghosts vids, will crafting or specifically mining be sensitive to connection issues? It looked like the mining success was dependent on hitting a button at the correct moment for the greatest effect. Lag could play hell with a system like this and cause tons of frustration.

  15. #2655
    Fake Numbers
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    Quote Originally Posted by Murdock View Post
    depends on where your at.
    Is it a lot faster than I explained when no one is around?

  16. #2656
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    Quote Originally Posted by Squeaky View Post
    Is it a lot faster than I explained when no one is around?
    Yeah it is actually. If you also have a green connection it doesn't lag as bad either. Everyone needs to get it through their heads that LAG...


    LAG



    is the main reason combat seems slow. This will be fixed in beta once the servers are stabilized. People crucifying the combat system for being slow need to, instead, crucify the servers for lagging.

  17. #2657
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    Quote Originally Posted by Dredoc View Post
    Though I had while watching one of ghosts vids, will crafting or specifically mining be sensitive to connection issues? It looked like the mining success was dependent on hitting a button at the correct moment for the greatest effect. Lag could play hell with a system like this and cause tons of frustration.
    This doesn't have to be the case if most of the "mini-games" are player side, and the result are sent to the server. Or some sort of combination due to possible client side exploitation safety.

  18. #2658
    CoP Dynamis
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    Quote Originally Posted by Waraji View Post
    This doesn't have to be the case if most of the "mini-games" are player side, and the result are sent to the server. Or some sort of combination due to possible client side exploitation safety.
    Whatever happens, I just don't want it to end up like Steel Resolve--my favorite campaign op, which I fail spectacularly at when (and only when) lag gets involved. :\

    Having things purely client side is far too open to exploitation, but here's seriously hoping they work something out.

  19. #2659
    CoP Dynamis
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    Quote Originally Posted by Calemero View Post
    They very stealthily worded that interview
    Protip: SE loses a lot in translation so trying to 'read between the lines' is absolutely useless.

  20. #2660
    Relic Weapons
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    Quote Originally Posted by Squeaky View Post
    Fast? It takes 1-2 seconds to go into combat ready mode. 3-6 seconds for the action gauge to fill up all the way and to get the 3 bars. then another second or 2 for the action to execute. It could take up to 10 seconds to get that first hit on the monster (after you decide you want to attack).

    Sure, it may be faster than it was earlier in the alpha, but it's a pretty slow system overall.
    actually, minus the readying weapon because unless your going to run to a far off place, there's no reason to sheathe your weapon between fights, It gives you regen, but if you got the right skills you can recover with chakra/cure/bloodbath/speed surge.
    the meter actually charges pretty fast, id say 2-4 secs tops, might be because i play pug or a bug. because hey sometimes its instant. i really dont know what its supposed to be. so i cant speak on it too much. Time between entering action and performing action is totally server lag, except for animation, however with animation, your next meter starts charging from the time it was supposed to go off, not from the time the animation ends, so after doing a big animation move like a ws, its only 2-4 secs from when the animation started, so animation isnt the major issue.

    its basically like 2-4 secs between action which honestly isnt that bad, because in this game when you attack is very important, you can interupt tp moves if you hit them as they do it for some, run out of range, or go behind the mob for others, then theres also defensive skills, you can attack faster if you always spam, but thats not going to keep you alive all the time. once you commit to animation, it lowers your mobility and your options, most of my deaths have been decided because i went slightly too fast at the wrong time. i think some minor tweaks are good, but honestly the pace should only get slightly faster, they should just have some skills not use any atb, that would solve the problems.

    honestly at this point its not the speed, but the action itself that worries me, they should have more battle animations for weapon skills and standard skills, some skills should probably be multi hit lower dmg etc, same should be the case for mages, even if the dmg and speed is the same, its much more entertaining to watch. different actions should feel more different. and when you get new skills it should be more exciting to see how its going to look, especially now that your old skills dont become useless.

    oh yeah i hope they have way more clothing style options, at this point 80% of cloth options look potato sack-ish, i feel sorry for all the female chrs that you cant tell are female till they re naked.

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