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  1. #261
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    yup. mob check ratings change according to your party size.. but only the number i think. not sure if level is factored in..

    glad to see napalm.. kinda wonder where they're found..

    and.. as for the cure.. its kinda pretty. flowery.
    its naturally AoE tho.. so i dont think its kinda strange that it hits everyone around you even tho its not in your party.

    whats most irritating about it tho is that when u select it, it targets the enemy by default before urself lol.. and F1 doesnt work.

  2. #262
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    Quote Originally Posted by Spira View Post
    yup. mob check ratings change according to your party size.. but only the number i think. not sure if level is factored in..

    glad to see napalm.. kinda wonder where they're found..

    and.. as for the cure.. its kinda pretty. flowery.
    its naturally AoE tho.. so i dont think its kinda strange that it hits everyone around you even tho its not in your party.

    whats most irritating about it tho is that when u select it, it targets the enemy by default before urself lol.. and F1 doesnt work.
    How could level not be factored in?

  3. #263
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    Watching that last video again, the thuamaturge seemed quite a bit higher than the archer, which probably made a bigger difference to the check status.

    Enemity seems to work at the moment that the lowest level player gets all the hate lol, even tho the THM did more damage the ARC was being attacked, doesn't seem right.

  4. #264
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    Quote Originally Posted by Jollipop View Post
    Watching that last video again, the thuamaturge seemed quite a bit higher than the archer, which probably made a bigger difference to the check status.

    Enemity seems to work at the moment that the lowest level player gets all the hate lol, even tho the THM did more damage the ARC was being attacked, doesn't seem right.
    In quite a few games lower level players get hate easier than higher level ones to combat power leveling.

    It also makes sense from an AI point of view. If the mob has multiple targets and one is much weaker than the others, the mobs is going to want to kill that player first.

  5. #265
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    Quote Originally Posted by Cairthenn View Post
    How could level not be factored in?
    because level isn't a good gauge to begin with as far as the attribute system is concerned. WIth XI, a level-based gauge system worked, even if the check wasn't equal across jobs because their stats increased according to level, which is to say there is a minimum standard you're looking at.

    In XIV, at least where alpha is concerned... if you decide to do 5 levels and not spend attribute points, you're the equivalent of a Lv1 character with more skills at your disposal.
    None of your stats change, nor does your defense either.

    And this is before considering the fact that 2 different people could invest points in 2 distinctly opposing ways. if 1 guy decided to be an MP whore to cast more spells and pumped MP all the way, he still wouldn't be better off than a Lv1 character, ceteris paribus.
    And if another decided to throw everything into intelligence as a mage. He might hit harder.. but may not last a few hits from a T mob.

    In effect, if tied to level alone, the only thing such a system helps to determine is how much exp the mob will net given different situations. Difficulty isn't ever properly represented.

  6. #266
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    If you level without spending attribute points, the color will still change. Stop talking about something if you don't know what you're talking about.

  7. #267
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    FFXIV Random Speculation/Question thread II: Let's Speculate the things we already know.

  8. #268
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    Quote Originally Posted by Kiarax View Post
    FFXIV Random Speculation/Question thread II: Let's not speculate against the things we already know.
    This was where I was going.

  9. #269
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    Not to mention if you go that long without allocating skill points then you deserve to get a wrong difficulty message and get your ass handed to you anyway.

  10. #270
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    Arc vs Bats 1

    admin: Removed as per NDA

  11. #271
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    Quote Originally Posted by Cairthenn View Post
    If you level without spending attribute points, the color will still change. Stop talking about something if you don't know what you're talking about.
    my point exactly.
    the color changes, but none of your stats do, hence a /check system that if dependent on level alone, would be useless in actually gauging difficulty.

    i suggest you say the same to yourself.

  12. #272
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    Quote Originally Posted by Spira View Post
    my point exactly.
    the color changes, but none of your stats do, hence a /check system that if dependent on level alone, would be useless in actually gauging difficulty.

    i suggest you say the same to yourself.
    And this is a dumb idea how? Seriously stop talking.

    You must be one of those "Wahh, I want the game and everyone else to figure out everything for me" kind of people.

  13. #273
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    Quote Originally Posted by Ghostsix.Midgard View Post
    Good stuff. I'm sure it's just due to the laggy/unstable alpha servers, but the delay after inputting actions is absolutely intolerable. Definitely wont be playing this for long if it's anywhere near that bad come full release.

  14. #274
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    oh please. its a speculation thread. nothing is set in stone, and i've half a mind to bet that they will iron out the check system further.

    just because you're hosting all that datamined stuff doesnt mean you know the game that well. i may not know much but at least i have hands on experience and can see that the check system doesn't serve much of a purpose in actually highlighting difficulty of mobs.

  15. #275
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    That's enough of that. It's a speculation thread but don't shit it up arguing over pointless crap. It's okay to disagree, but flaming is going to get you a swift backhand from my pimp hand.

  16. #276
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    Hmm so we know what the colour is for, but what are the lines around the outer of the sphere.

    I'm guessing solo it checked as IT++ and in the party it was T+

  17. #277
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    Quote Originally Posted by SilverBreeze View Post
    That's enough of that. It's a speculation thread but don't shit it up arguing over pointless crap.
    I fail to see how a reasonable argument about how the check system works is out of line when pages of mindless crying is left untouched. Selective moderating is fun.

    If somebody is level 4, the mob should check to a level 4 always because every level 4 has the same opportunities in choosing stats as anyone else. If they choose dumb options, that is their fault. Regardless, they will possess different advantages with their unique set of stats.

    Similarly, with a party, they must learn to configure their job selection and not match it up to what an icon tells them. Gauging any more than physical level goes into opinion on job preference and setup, why would this even be considered a possibility?

  18. #278
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    Quote Originally Posted by Ghostsix.Midgard View Post
    * Make arrows stay in target? Maybe if critical or ws? Then fade away so theres not 999 arrows sticking from the mob.
    * Numeric Timer countdown next to the icon up top or at bottom for abilities cooldown.
    * On screen ammo count?
    * Fanfare on physical level up?
    * Distance # from mob on screen?
    * Can't tell when mobs are claimed (Maybe I'm missing something?)
    * lock-on camera needs work, seems too jumpy.
    Having a numeric timer for ability cooldowns (they have cooldowns, right?) was my #1 reason for needing windower. That does seem to me like something I'd ask them to implement, assuming they're at the stage where they are taking such suggestions. Same thing with the distance, the distance addon was my #2 reason for needing windower with ffxi.

    I can't say much about the camera issues or the ammo count issue, I haven't played it so I wouldn't know. The fanfare and arrow graphic things sound like they're more for form than function, so asking them about stuff like that might be a bit frivolous at this point. I do like the idea of giving arrows a some low-polygon image on impact though, I think it would be nice if the mob had a million arrows sticking out of them by the time they died.

  19. #279
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    Quote Originally Posted by Ghostsix.Midgard View Post

    Mouse controls please, I know not everyone wants them and is happy with full keyboard control but many people out there will want mouse controls.

    Option to increase speed of the cursor.
    Right click to move character position.
    Left click to move camera position.
    Scroll to zoom in and out characters point of view.

  20. #280
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    Quote Originally Posted by Cairthenn View Post
    I fail to see how a reasonable argument about how the check system works is out of line when pages of mindless crying is left untouched. Selective moderating is fun.
    Reasonable arguments don't involve telling other people to shut up. Arguing is fine, when people start flaming it's not fine. If that's a problem for you, then I'll be glad to help you fix it.

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