I know its alpha. I also know FFXI has the exact same issue this many years after release. I wonder if it might have something to do with the way its coded for the consoles.
Slow death isn't a gamebreaker for me, just an annoyance. Only gamebreakers I see for most people are the horrid PC handling, currently poor ability to socialize (some fixes known to be coming), and the relatively high minimum specs compared to other MMOs. Everything else has lots of potential if they put out their standard quality.
Not true. FFXI had some of these "latency" issues, where the mob would start its dying animation early, or you'd even put away your weapon, THEN fire the killing WS/blow.
Its good that they released alpha just so they could see how much this kind of thing irks the playerbase before they allow it into retail (as they did with FFXI on occasions) and people justifiably cry "same old thing!" before leaving.
As I said above, wait to see if its ironed out in beta before you automatically assume its just an alpha issue, even when it was a retail and post-post-post-post expansion issue with FFXI.
edit: wrong thread lol
The combat system doesn't even count in its current form anyways. In many interviews they have explicitly said they kind of just threw it together and it won't really be the version that will be built from the ground up that will be in Beta. Don't judge something that really doesn't matter
Also, I didn't get in :/ But pretty sure everyone has a good chance at Closed Beta invites coming up soon. Wouldn't be surprised if all those who have played FFXI get into it.
It does matter, though I see your point. This current system is a FFXI.5, and so long as their "adjustments" include destroying all forms of that latency and relying only on global cooldowns (and short ones at that! WoW's GC is like... what... a half a second? A full second? something like that) then its fine, but they have in no way, shape or form said outright that their new combat system includes shying away from the slow form of FFXI.
I'm excited as all hell to find out what they come up with, but that doesn't mean that I won't be holding a critical eye to what is as of now an annoying carryover from their last MMO.
Hmmm is it about time for:
FFXIV Random Speculation/Question thread III: Now with more non-invite emo-ness?
1.5 seconds.(and short ones at that! WoW's GC is like... what... a half a second? A full second? something like that)
For all the the combat system is going to change, I am not so sure that the combat style will change. With the charge/commit system of using abilities, they're going to want to keep it closer to the pace it is now, though obviously improved once they improve the latency. I'm not sure whether I miss auto-attack.
How are things like stats and positioning affecting damage and such?
The fast auto-attack kinda makes up for it, at least when viewing the speed of combat. I know I have a good time rolling into melee range every now and then on my hunt just to see the flurry of swinging steel with my dual axes.
Edit: As far as I've seen in terms of positioning, I get more crits from behind, and do slightly increased damage from the sides (if I had to eyeball it, I'd say about 5-8% more), but I haven't noticed any increase to accuracy, as I'm still prone to engage in a 4-hit whiff-fest every now and then.
Hate it or love it, ff14 combat isnt very close to ffxi combat at all, ive played both and its a totally different feel and strategy, which is not tsay its great, just that it is definately a different.
As to the delay on pulling out a weapon, its some what slow, but its also a game mechanic, (this is what slows down instant job changes/gear changes in battle) a big thing a lot of people dont get is, in ffxiv you dont put your weapon away untill your finished attacking, all the mobs you want to kill, you run around with your weapon out, this allows you to attack the next mob instantly, and keep your tp if you attack fast enough. putting away your weapon is what you do when your not ready to attack, IE when you want to run somewhere else with greater movement speed, or rest hp, which generally you dont even do, you try to use skills or magic to replenish hp till you can get to the next crystal.
the speed isnt that slow, tp is damage based, you have way more skills, theres no auto attack, positioning matters allot, regular attacks can interupt tp skills, mobs run from aoe, or try to range you, sometimes running for back up, its really very different from ffxi.
Is it slow? hmmm compared to some other games yeah, but not nearly ffxi speed. and it has way more options than ffxi. I mean if you want a fast paced action game style battle system, i dunno if your gonna get it here. but i suppose we ll see either way soon. i just hope thier new battle system isnt actually a poorly planned out hussle remake, because honestly with out the lag, this battle system has a lot of potential, with maybe just a few instant skills.
Everything said so far can be summed up with this. We'll see what happens today. E3 attendee's can at least play around with the character creator, that's for sure. Hopefully there's more than that as well, but if not, we'll hopefully get some details in the upcoming interviews if nothing else.
The enormous delay that exists right now between confirming an ability and it actually activating is absolutely an issue with the server. There will definitely exist a delay of pulling your weapon out and putting it away, that delay is the duration of the animation.
On the other hand that huge spike of time it takes between confirming something and having it occur is a combination of kinks needing to be ironed out and server issues. Will you maybe sometimes see those delays in the game due to heavy lag? Yes, but they won't be something you regularly experience.
I kinda thought that there are multiple servers for handling specific tasks in-game like maybe AH/delivery system and maybe something else (like some combat functions)? I dunno, but if there is, when Beta starts they'll most likely be opened as well.
Has anyone played the Archer class at all?
Im having a real hard time getting to like it! The attacks are really slow even when you dont let your ability charge up! Multishot seems kind of pointless other than your opening attack if you have 3 arrows notched. The damage seems meh compared to the other classes. Im sure they dont want it being the powerhouse it was when it rolled into FFXI first of all but it just seems a bit lackluster at the moment.
I definately see a difference in damage to flying mobs though so at least tha aspect seems to have carried through. Im Physhical 10 and Archer 11 at the moment and am yet to get a WS. Does any class get a WS in the Alpha? There is a very short distance you can actually target and hit the monster from especially for an Archer. I think i read somewhere that they said parties would be more of a roaming thing than an actual puller? Is that right? maybe thats the reason why?