1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 5 hours, 15 minutes ago / Next daily reset is in 18 hours, 44 minutes
    Last weekly reset was 22 hours, 15 minutes ago / Next weekly reset is in 5 days, 11 hours, 44 minutes
Page 41 of 155 FirstFirst ... 31 39 40 41 42 43 51 91 ... LastLast
Results 801 to 820 of 3094
  1. #801
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Hyan View Post
    Well, looks like XI UI went through some aesthetical changes during it's beta too.

    I doubt they're completely finished with it.



    I don't think this will be the case, after we get further in the game.

    Would be really nice to see group vs. group in action. I assume that's where the biggest differences will come from.
    i have similar doubts. if they're going to make it customizable already.. i bet they'll introduce other options.. including a config menu that handles specific things.. like background on the chat box, filters, colors... I'm hoping we can get a border on the minimap. it annoys me as it is.

    I also do hope that XIV won't be more of XI-2 the more we get into it, but so far.. much of it feels that way, mainly from the fact that everything feels so familiar. The fact that I know how to lock-on target with keyboard and control my character exclusively with keypad without have really reviewed controls says something about this

  2. #802
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    293
    BG Level
    4
    FFXIV Character
    Seraph Altima
    FFXIV Server
    Mateus
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Quote Originally Posted by Hyan View Post
    That's why as many things as possible should be server-side and not client-side.

    Or at least give a notification to SE if something is changed client-side.
    Won't work.

    There would just be a windower-esque program to overlay a new display on top of FFXIV--SE wouldn't be able to tell there was a change with a seperate overlay display. Then, the addon program would just have to behave exactly like StatusTimer already does today.

    Making things server side might work for some things, like TP and distance, but other plugins FFXI have been using for ages have worked entirely with server-side data.

  3. #803
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Jollipop View Post
    Like I say I have nothing againts WoW it is what it is and it does it pretty well, Personally I have always been a fan of slow throught out game mechanics, there is just too much room for error in fast paced hectic WoW style fights, yes a lot of that is down to player skill, but latency issues start to take a front seat when reaction time is paramount.
    I'm not saying you did, but I'd rather have more challenging fights in general than not. I think more along the lines of "if you aren't having everyone competing over claiming the mob instead of actually fighting the mob, you can design more challenging encounters" - something like Ultima when it first came out, as opposed to... say... Fafnir?

    I don't see people failing through latency that much - I see people failing because they didnt listen, or just screwed up. Latency is an issue in every game, though. I've seen tanks lag on Omega and get rocked, but that doesn't mean we should nerf the fight to account for it.

    On a side-note, Omega was awesome. Laser beams and guided missles. Awesome.

  4. #804
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Spira View Post
    I also do hope that XIV won't be more of XI-2 the more we get into it, but so far.. much of it feels that way, mainly from the fact that everything feels so familiar. The fact that I know how to lock-on target with keyboard and control my character exclusively with keypad without have really reviewed controls says something about this
    Well, there's only so many control schemes in the first place. I know it breaks the "freshness" aspect if you know how things work already.. But I'd only be worried if there's nothing "new" about combat and grouping. It's hard to say right now. They haven't even introduced us to more complex leves yet, so we don't know how that'll affect things.

  5. #805
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by meonline View Post
    A live stream is only going to complicate the lag issues people are already facing,
    I hope you don't believe the BS you spew

  6. #806
    Zeb
    Zeb is offline

    Join Date
    Apr 2008
    Posts
    3,851
    BG Level
    7
    FFXIV Character
    Zeb Adiah
    FFXIV Server
    Hyperion

    Quote Originally Posted by Rocl View Post
    Sorry if this is late, but I am nearly 100% you are wrong. Raging Strikes (or w/e the fuck its called) definitely raised my multi-shot damage by about 30 per arrow. It normally did ~70x2, with ATT+ it did ~100-110x2. I only tried it with Puncture once on a tiny aurelia, and it definitely used the buff and seemed to do more damage but I wasn't watching damage.
    Pretty sure the last time I tried stacking it the Raging Strikes symbol disappeared when I used multishot. Unless you have to do it in order (multi -> raging) which would be lame.

  7. #807
    Salvage Bans
    Join Date
    Sep 2007
    Posts
    787
    BG Level
    5

    Quote Originally Posted by Spira View Post

    As for the mob thing. I really wasn't able to see other people's leve mobs. One might wonder if its gotta do with lag even.. since a lot of the time, it screws up how the game is meant to look/feel. However, i still stand by what I say that you can only see your own leve mobs (or your party's). Thats how its supposed to be, according to the manual too.
    If you weren't able to see other people's leve mobs, there would be a lot of people swinging at nothing but air~

  8. #808
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Ghostsix.Midgard View Post
    If you weren't able to see other people's leve mobs, there would be a lot of people swinging at nothing but air~
    this was in Lower Lag Noscea, so i guess take it as you will.. but when I was there doing leves , I saw a bunch of other people nearby, in active mode... and walking around a little.. as if following something..
    don't think I saw any swinging at nothing...

    and you could kinda tell they were doing guildleves cos they kinda have designated spots where normal mobs dont really roam

  9. #809
    Salvage Bans
    Join Date
    Sep 2007
    Posts
    787
    BG Level
    5

    Quote Originally Posted by Spira View Post
    this was in Lower Lag Noscea, so i guess take it as you will.. but when I was there doing leves , I saw a bunch of other people nearby, in active mode... and walking around a little.. as if following something..
    don't think I saw any swinging at nothing...

    and you could kinda tell they were doing guildleves cos they kinda have designated spots where normal mobs dont really roam
    Spriggans, Dorbeetles, chigoes and plague rats are leve mobs. If you saw any of those running around without being flagged for a leve it proves my point~ I could be wrong but from my experience they only pop when someone is doing a leve. If they aren't "yours" they won't have a card symbol next to them, and if you try to attack it says something to the effect of "you cannot attack a claimed target". Not sure of exact wording.
    I'll up a video example in a sec.

    Mining Point

  10. #810
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    I think thats part of lag issues too, or a bug..
    there are many times when the mobs people attack dont turn seem to red..
    but at the same time, you can't take them either.

    either way, according to SE, we aren't supposed to see other people's levemobs at all.. so if we actually do, thats a bug.

  11. #811
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Yea I've heard from a couple people that some players are swinging at invisable mobs whilst doing leves, yet others say that leve mobs that aren't yours appear with a leve icon next to their name and can't be attacked.

  12. #812
    Salvage Bans
    Join Date
    Sep 2007
    Posts
    787
    BG Level
    5

    Missing Teeth Guildleve solo

    low quality etc
    16 mins
    Shadowbind~

  13. #813
    Old Merits
    Join Date
    Apr 2010
    Posts
    1,178
    BG Level
    6

    Quote Originally Posted by Ghostsix.Midgard View Post
    Missing Teeth Guildleve solo

    low quality etc
    16 mins
    Shadowbind~
    Thx, alot.

  14. #814
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Quote Originally Posted by Ghostsix.Midgard View Post
    Missing Teeth Guildleve solo

    low quality etc
    16 mins
    Shadowbind~
    Couldnt stop laughing at that part where you killed the Puk, turn around to continue on your way, and see some huge ram charging after someone. You almost started running too. XD

    Thanks for the upload.

    Edit: ugh... just noticed this... you blinked when you equipped an arrow stack. fml -_-;

  15. #815
    Smells like Onions
    Join Date
    Apr 2010
    Posts
    5
    BG Level
    0
    FFXI Server
    Phoenix
    WoW Realm
    Malfurion

    Quote Originally Posted by Kurokikaze View Post
    Edit: ugh... just noticed this... you blinked when you equipped an arrow stack. fml -_-;
    I died a little inside...

  16. #816
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Quote Originally Posted by Brefire View Post
    I died a little inside...
    QFT

  17. #817
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Odin

    Quote Originally Posted by Ghostsix.Midgard View Post
    Roegadyn Synthing, short vid, no HD vids tonight
    edit: reup tomorrow
    Name is hex edited
    Quote Originally Posted by Ghostsix.Midgard View Post
    Battle Regimen fail 1
    edit: reup tomorrow
    Note the extra 'Puncture' meter on top, (0:31) commands probably have to be stacked and such..
    Lag made it too confusing, plus I think they were both trying to start it at the same time.
    If you've seen the other ARC vids you understand why he spammed at the end..
    Will these 2 movies get reuploaded as well? I'm really interested in them. Unless someone else can share them.

  18. #818
    Kirb
    Guest

    Quote Originally Posted by Kurokikaze View Post
    Edit: ugh... just noticed this... you blinked when you equipped an arrow stack. fml -_-;
    Does it matter since we can't swap equipment in combat?

  19. #819
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    821
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Bronzebeard

    Quote Originally Posted by Kirb View Post
    Does it matter since we can't swap equipment in combat?
    Exactly, I noticed this on the first day but its not guna make any difference.

    Of course if there are macros in this game I can see the follow.

    /passive
    /equip "different weapon/armour"
    /active

    So we might not be safe after all.

  20. #820
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    True, however why do I have a feeling Archers will be the exception and be able to change arrows?

Page 41 of 155 FirstFirst ... 31 39 40 41 42 43 51 91 ... LastLast