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  1. #1121
    RIDE ARMOR
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    Quote Originally Posted by Ghostsix.Midgard View Post
    Nope, I didn't try partying up tonight wanted to get a crack at smithing/mining.

    Next day I'm gonna spend the whole 4 hours trying to get a BR going so we'll see what happens.
    That video that you showed ,,, It took really long to to excavate that mining point, I really hope this isn't a standard on all the professions that it will take a huge time for mere simple tasks.

    I mean sure you can take on like 10 min to craft an armor, but gathering a simple log should not take several minutes,,

  2. #1122
    New Odin
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    Aye. Takes just few seconds in RL too to make a simple log.

  3. #1123
    RIDE ARMOR
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    Quote Originally Posted by Hyan View Post
    Aye. Takes just few seconds in RL too to make a simple log.
    I thought we played a game here and not RL `?

  4. #1124
    New Odin
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    Just wondering why you're assuming that gathering a log is "a simple task".

  5. #1125
    RIDE ARMOR
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    Quote Originally Posted by Hyan View Post
    Just wondering why you're assuming that gathering a log is "a simple task".
    That was a general assumption, my point here is that I hope they don't over complicate profession to the point that people find it annoying or way to much time consuming that it starts to get boring instead of fun.

  6. #1126
    Sea Torques
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    Quote Originally Posted by maldave View Post
    That was a general assumption, my point here is that I hope they don't over complicate profession to the point that people find it annoying or way to much time consuming that it starts to get boring instead of fun.
    Remember that is not a profession in FXIV, its a class. It will level up the same way a gladiator will and gain new skills and abilities. No combat class is great at level 1, all the good stuff happens at the higher levels and I'm sure the crafting/gathering classes will be the same.

    SE have said that the system has been designed so players could level crafting/gathering classes only and not have to kill monsters to reach max level. I'm very confident that there's more fun and interesting stuff to be seen yet.

  7. #1127
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    definitely seems possible. since it seems like class ranks arent tied to physical level at all, you could easily reach max rank on a crafting class.. but still be at physical level 1.
    It probably wouldnt matter either, unless level stats matter to crafting.. which is also a possibility.

    The same is also true for fighting classes really. Even if you don't kill the enemy, you can still gain skill points and probably rank up. There's currently a way for mages to do this by exploiting mob deaggro radius, which may be useful if you're already at max level and simply want to skill up. Skill points from mobs seem to vary according to their stats and not necessarily their level..

    Some mobs with little exp seem to give more skill points, and vice versa

  8. #1128
    New Odin
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    Quote Originally Posted by maldave View Post
    That was a general assumption, my point here is that I hope they don't over complicate profession to the point that people find it annoying or way to much time consuming that it starts to get boring instead of fun.
    That is only a concern if the system was similar to XI where you got tons of ores or synths in a short time but they were used at similar rate as well.

    For all we know, if gathering ores or synthing an item takes longer this time, either single items are much more precious than before or later on there is a way to get several ores in the same time it took to get just one ore before. Say at level 45 Miner you would get 12 iron ores per mining attempt but only one adaman ore since it's a 'higher level' mineral. Once you get to 75 Miner you would be able to get 12 adaman ores in one mining attempt and so on.

    I don't think the time required will be an issue here, if you're not expected to craft for several hours in one sitting. I doubt that's the case.

  9. #1129
    Salvage Bans
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    Bronzebeard

    As you gain more skill the excavating takes less tries also, so where it took 3-4 tries to get the first ore it only took 1 try for the last.

    The same happened with the Copper Ignot.

  10. #1130
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    btw.. anyone remember this structure from an old screenie?



    no idea if anyone has mentioned this but on closer inspection of it, its like a bus stop.



    except since there are probably no buses in this game, more like some kind of waiting platform for a flying train or some airship taxi...

    kinda nifty to know therell possibly be other forms of transportation available.. but at the same time.. if it doesnt go somewhere that teleporting cannot, then its not really useful

  11. #1131
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    bg servers havent been that great lately

  12. #1132
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    LOL @ flying train, could just be an airship dock

  13. #1133
    Melee Summoner
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    Actually when I saw those screens, I was thinking that maybe it had to do with those flying transport devices that you could see in one of the very fist CG movies. I'm pretty sure S-E is still hiding a lot of their gameplay. We have yet to see or hear anything about that highly advanced kingdom and the current technology of the main land.

  14. #1134
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    flying transport devices came to mind too.. but if those are 1 manned devices then its kinda hard to have them um.. docked there like that.

    what's also interesting to note is that this thing is nowhere near Limsa Lominsa..
    if you use the map provided at ffxivmaps. its at 16:36 (x:y), somewhere in between Bloodshore and Agelyss Wise.

    I'm wondering if theres an airship that plies a route between Vylbrand and the main continent of Aldenard that stops there.

  15. #1135
    Hydra
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  16. #1136
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  17. #1137

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Ghostsix.Midgard View Post

    Next day I'm gonna spend the whole 4 hours trying to get a BR going so we'll see what happens.
    Will love you forever~

  18. #1138

    Sweaty Dick Punching Enthusiast

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    Question after analyzing the craft video in comparison to last week, they both have different elemental 'unstable' messages after a failure, but noticed theres no such ingredient in any of the synths. Any idea what this is from or what it means?

  19. #1139
    Hydra
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    Ghost! Thanks alot for uping those vids man! I look forward to seeing/hearing what goes down in alpha! I'm glad to hear that NA test went smooth.

  20. #1140
    Melee Summoner
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    The manual says :
    While normal synthesis requires the correct combination of crystal type and amount, levequest synthesis is often simplified, with the quest clients providing adventurers with crystals, thus their absence from the levequest recipes.
    When the synthesis is not going well, the crystal has a chance to get unstable. The fail rate seems to increase a bit while it's unstable and if you fail while it is this state, you can sometimes greatly damage your ingredients, like 20-30 points loss of durability.

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