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  1. #1321
    Sandworm Swallows
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    Jun 2007
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    Got BR to work.
    Only works if the actions are stacked in the correct order.
    once stacked anyone can press activate. and the attacks/ws are carried out one after the next automatically.

    was able to inflict an attack down effect using pug and marauder. similar to the jp magazine write up.

    also I notice abilities that activate after an evade also counts if it was a parry.

    haymaker on pug was like this.

  2. #1322
    New Odin
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    Quote Originally Posted by Takiwaki View Post
    Got BR to work.
    Only works if the actions are stacked in the correct order.
    once stacked anyone can press activate. and the attacks/ws are carried out one after the next automatically.

    was able to inflict an attack down effect using pug and marauder. similar to the jp magazine write up.
    Hmm, this kinda goes against what RPGTyrant is saying?

    Is it automatic or not? lol

  3. #1323
    Sea Torques
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    Dec 2009
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    Gilgamesh

    Quote Originally Posted by Takiwaki View Post
    Got BR to work.
    Only works if the actions are stacked in the correct order.
    once stacked anyone can press activate. and the attacks/ws are carried out one after the next automatically.

    was able to inflict an attack down effect using pug and marauder. similar to the jp magazine write up.
    Wow, so which is it, we are hearing two totally different things here....

  4. #1324
    New Merits
    Join Date
    May 2006
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    214
    BG Level
    4

    So as far as the leveling system goes, spent a good portion of last night in an actual "EXP PT" and it was fairly apparent at the rate we were leveling that I went from 15 -> 19 Marauder and 14->18 physical while everyone else who was a bit lower level went from around 9/10 -> 12/13 job level but 15/16 physical. System seems to a bit skewed toward actual DPS dealers but then again no one really knows how to use there jobs to the fullest. To note Marauder got a step-like ability to reduce enemy evasion @ 18 that stacks the more times you use and doesnt use TP.

  5. #1325
    Cerberus
    Join Date
    Apr 2010
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    473
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    4
    FFXIV Character
    Sunnlona Iyrnlohwyn
    FFXIV Server
    Excalibur

    Quote Originally Posted by Takiwaki View Post
    Got BR to work.
    Only works if the actions are stacked in the correct order.
    once stacked anyone can press activate. and the attacks/ws are carried out one after the next automatically.

    was able to inflict an attack down effect using pug and marauder. similar to the jp magazine write up.
    you say anyone can activate that ability but if say 2 people activate skewer at the same time, do both attacks contribute or will one of them screw up the regimen? Or, will one of them just do regular damage and not affect the regimen at all?

  6. #1326
    Sandworm Swallows
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    Quote Originally Posted by Sign View Post
    you say anyone can activate that ability but if say 2 people activate skewer at the same time, do both attacks contribute or will one of them screw up the regimen? Or, will one of them just do regular damage and not affect the regimen at all?
    when I say activate, its actually activating the BR (it has its own command to start). The separate skills/actions are already stacked in order. if someone does an action during that time it will cancel out unless its being stacked with the other actions.

    you really cannot activate both skewer at the same time if being set up in BR mode.

  7. #1327
    New Odin
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    And when someone activates, your character triggers the command automatically once your turn comes, and it's not manual like RPGTyrant says?

  8. #1328
    Sandworm Swallows
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    Quote Originally Posted by Hyan View Post
    And when someone activates, your character triggers the command automatically once your turn comes, and it's not manual like RPGTyrant says?
    yep I can confirm its automatic. both actions played out after start BR was pressed, and 100% sure none of us pressed any action during that time. after which there was a status effect inflicted on the Dodo

  9. #1329
    Salvage Bans
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    Sep 2007
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    Thanks for the info, That makes things easier, time to try all the combos then~

  10. #1330
    Sea Torques
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    Dec 2009
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    Gilgamesh

    Quote Originally Posted by Takiwaki View Post
    yep I can confirm its automatic. both actions played out after start BR was pressed, and 100% sure none of us pressed any action during that time. after which there was a status effect inflicted on the Dodo
    How about what the other guy said, something about it saying the next ability to be used with a bar counting down? If its all auto, not sure why you would need this.

  11. #1331
    Cerberus
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    Apr 2010
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    FFXIV Character
    Sunnlona Iyrnlohwyn
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    Excalibur

    I wonder if it works both ways, as Takiwaki and RPGTyrant have said. RPG said that there was a meter ticking down, if you let the meter tick down is that when the ability went off Taki? If so then it seems you can activate the ability earlier as RPG was saying, or let it go off automatically like Taki witnessed.

  12. #1332
    Cerberus
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    Just chiming in with thanks for all the vids Ghost!

  13. #1333
    Sandworm Swallows
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    Quote Originally Posted by Sign View Post
    I wonder if it works both ways, as Takiwaki and RPGTyrant have said. RPG said that there was a meter ticking down, if you let the meter tick down is that when the ability went off Taki? If so then it seems you can activate the ability earlier as RPG was saying, or let it go off automatically like Taki witnessed.
    the bar counting down appears when u place an action to be stacked for the BR.

    the bar indicates the time in which other actions can be stacked.

    e.g i would ctrl 1 and h2h strike would come up with a bar and start counting down, the other person will then add axe hack to that list both will appear with bars counting down with h2h on top then axe, hit activate and as long as no one enters any manual actions during it will go
    h2h attack > axe attack one after the next, automatically.

  14. #1334
    Sea Torques
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    Quote Originally Posted by Takiwaki View Post
    the bar counting down appears when u place an action to be stacked for the BR.

    the bar indicates the time in which other actions can be stacked.

    e.g i would ctrl 1 and h2h strike would come up with a bar and start counting down, the other person will then add axe hack to that list both will appear with bars counting down with h2h on top then axe, hit activate and as long as no one enters any manual actions during it will go
    h2h attack > axe attack one after the next, automatically.
    Nice, thanks for the info.

  15. #1335
    Ridill
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    Ramuh
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    Kilrogg

    random question: As Conj, when you hover over a spell, around the spell icon there are 3 bars that appear (first one, then two, then three), but then they start to appear in random order. (Dunno if that made sense). But is that related to timing your spell /ability for max dmg? I was unsure if it was purely cosmetic or there for a purpose

  16. #1336
    Sea Torques
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    Quote Originally Posted by Katlan View Post
    random question: As Conj, when you hover over a spell, around the spell icon there are 3 bars that appear (first one, then two, then three), but then they start to appear in random order. (Dunno if that made sense). But is that related to timing your spell /ability for max dmg? I was unsure if it was purely cosmetic or there for a purpose
    Potency, if you fully charge your ability (3 bars) it will do more damage. Fredthetaru had some nice screen shots showing the dmg difference, but not sure where to find them since cair site is gone.

  17. #1337
    Salvage Bans
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    Sylph
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    Bronzebeard

    It's all explained in the Alpha Manual Katlan.

    You can see the BR abilities counting down in Ghosts duo roselings video, they are above the power guage.

  18. #1338
    Cerberus
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    Oct 2007
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    Cerberus

    The dodo running for his life was classic.

    Only to floor the taru.

  19. #1339
    Fake Numbers
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    Dec 2009
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    Fred brings treats:

    As always, we would like to thank you for taking part in the FINAL FANTASY XIV Alpha Test.

    Over the course of making adjustments to the game, we have encountered several unforeseen issues, and we would like to apologize for the delays these have caused, as well as the length of time we have allowed to pass between posts. Despite our efforts over the weekend to improve load balancing and server stability, players have not been able to test the game to its full extent.

    During the test period conducted a few days ago, it was discovered that the game server was crashing under certain conditions, and I am glad to say that we have made some headway with this problem. However, a bottleneck of sorts is arising as improvements in server stability are impeding our ability to recreate and address previously reported bugs. We ask for your patience while we continue to examine the issue.

    There has been a good deal of feedback from testers expressing concern over the slow pace of combat. I would like to assure you that this is due largely to the current server load balancing issues. Unfortunately, such difficulties have so far prevented players from playing the game at the level of quality we envisioned.

    We would like nothing more than to have testers continue playing the game, and must therefore ask for your understanding as we further investigate this problem and examine several possible solutions. (Also, one may be able to notice an improvement in latency by engaging in combat only in the open areas or dungeons located far from Camp Bearded Rock.)

    In addition, we are also planning to reassess and introduce changes to the user interface, battle system, and in-game motion. These will most likely be implemented in the Beta Test scheduled in the coming months. We are extremely grateful for the enormous amount of helpful posts we have received despite the relatively short testing times. Rest assured that we will be attempting to incorporate as much of this feedback as possible into any changes we make to the game. In the meantime, I hope that all of you will continue in your roles as testers for the alpha test phase, and I look forward to receiving more of your invaluable feedback.

    FINAL FANTASY XIV Director
    Nobuaki Komoto

  20. #1340
    Ridill
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    Jun 2007
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    Teisha Linne
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    Moogle
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    Bahamut

    Was posted already.

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