i find that interesting that when you use abilities from your non primary job that there are reductions like this
question: if you are a lvl 1 in say gladiator, can you use lvl 10 cnj abilities still or is there some limit there also ?
Any word on today's tests? I assume from the silence that things have been going well.
so it would seem lvling up a class to max just for use of its ability(ies) should be common - i am looking forward to that as i enjoy lvling up multiple class types
another question that i have not seen: has anyone significantly lvl'd up blacksmith or miner, and a dow/dom class - and can you use the BS/miner abilities and what kind of restrictions ?
Today's test was rly good. No dc's or red conection but still yellow R-S for most of areas.
About bombs I didn't find any but found Gnats which are fucking huge and oneshoted me with thunder II for 701 dmg...
Also speaking about physical lvl etz, physical lvl means nothing so far... just atributes, defense, resistences, nothing more. If for example you are physical 20 but from your pugilist 20 change to your conjurer rank 0, mobs will become IT you will hit for shit (obviously) and your defense will be shit even with 1khp since the rank class is the one that let you equip gear (def and mag.def) and you will be KO'ed with 3 hits.
I was actually going to ask if anybodies gotten a group together to try to take down that gigantic crab outside the town(see if it's an NM FFXI style, or just a roaming boat of rape).. but I guess all this talk about abilities one-shotting people for twice their maximum HP answers that.
If you mean the big crabs with the name Giant Crab, then yea. First killed one around Rank 9.
Sorry, was grouped with another Rank 11 Gladiator at the time. First solo kill I think was around Rank 12. They weren't that hard though, just high defense so a relatively long fight. People seem to have problems because they hit harder than the other mobs in the area but as a Gladiator, damage was under 10 a hit with a shield up so it wasn't a problem.
Been away from the forums for a few days. But here you go:
Spoiler: show
I have most of the alpha leaked screenshots here: http://www.ff14news.com/gallery/
Though, I haven't posted the ones from the last 2 or 3 test days as it's mostly all the same stuff at this point.
Duoed a crab
Quelling strike is supposed to grant -enmity on next strike
Popped that and engaged after lancer got 2 hits in.
Missed from behind and the crab bumrushes me, ignores the lancer. 2 shotted from aoe. Lancer takes like 17 dmg.
awesome
Edit: Lancer is like 2 ranks higher and using current gear. I'm still using level 0 arrows and I pull hate on anything I do.
tonights test was very smooth for me, and combat seemed more fluid. its still finicky but i got it down pretty well and did leve's 5 lvs over me. Conj/Thaum w/ some lancer abilities to burn ur TP is OP lol. Some of the mobs were glitchy though and I was able to solo a few Dodo's because they kept running away and id just re-atk em lol
really hope the improvements in server stability is because SE is fixing the servers and not because players aren't logging in as much in these later tests.
I can see it now, all the people like [Cookies] that whine because they can't log in stop, SE thinks that their changes are helping when it is just less people logging in. They think things are stable and move to the next phase, everyone tries to log in again and the cycle repeats.
Scouring Strike at Rank 12 Archer
"Deliver a debilitating blow, increasing attack power and dealing projectile damage. Removes a single enhancement effect from target"
TP Cost 500
Ranged Dispel that does damage is sexy
500 tp atm is pretty spammable, recast seems like 20ish secs
Also belt equipment shows now, and it looks pretty sexy