
Originally Posted by
Viertel
I seriously fail to see how FFXI had one of the better hate systems. It was very nice sounding on paper, until the whole "I am a tank. I must take the hits to defend my squishy people... except I lose hate when I take hits." throws it all out the window. The only thing FFXI hate system does is endless frustrate newer players that are honestly trying to learn the game mechanics, and don't understand why they are losing hate (even when throwing what they can at the mob). I can't ever, ever, ever, think of one instance in which a new player learns "taking damage = losing hate" and thinking "That's good!".
The fact that +enmity and -enmity had to be added to gear to give headroom on encounters should be a damn clear sign that the system wasn't working correctly to begin with. If it *were* then the actual +/- enmity would be a moot point and wouldn't even be used. To be honest, aside from the concept of a *FEW* abilities with spike hate that diminishes over time, the whole "hate decay" always seemed beyond retarded to me. It just screams of another attempt of adding complexity to a game, but not adding any *DEPTH* to go with that complexity.
And Square-Enix has been REALLY good at that problem.